The Game Boy port of The Last Crusade.
A two-fisted action game from the people who brought you the smash hit movie.
The chase is on...all the way to the greatest treasure in history, the Holy Grail. And if you can survive the treacherous caves of Colorado...the medieval catacombs of Venice...the deadly ramparts of Schloss Brunwald...and the cunning traps of the Grail Temple...then you've earned your whip and your hat!
Whip those bad guys...as only Indy can! Relive the greatest action scenes from the greatest Indy movie of them all.
It's red hot, slam-bam action, Indiana Jones and LucasFilm style!
Uprooted is a 2D platformer that explores themes of assimilation and heritage loss common to immigrant narratives by forcing the player to sacrifice abilities in order to progress through the world.
As part of a fully POC team completely new to game development, we drew heavily from our own experiences and those of our parents to craft this game. Just as the player finds it exponentially more difficult to accomplish previously simple tasks with the loss of each ability, some of our parents, for instance, struggled with language barriers that made even setting up simple doctors appointments (or self-advocacy at them) daunting. In just ten short weeks, we set out to replicate their experience.
Join Dru as she faces the same trials, leaving everything she knows behind and sacrificing both her native tongue and abilities in order to pursue a new life elsewhere.
Sonic 2: Return to Westside Island is a ROM hack of Sonic the Hedgehog 2 for the Sega Mega Drive/Genesis focusing on level layout changes to the majority of the original game.
Short little MSX game made by me and Lihpten. Made entirely over the 2ish weeks of the 1st Retro Platform Jam, with our progress streamed every few days on my Twitch channel for long, messy hours. This was our first time messing with MPAGD and it certainly shows. We had a lot of fun and would love to make more, especially whenever an MSX2 engine rolls around.
This release is stripped back compared to some earlier builds as it's more optimized for playability and less glitches, though it certainly has its fair share still. In the future we'll most likely be adding music (which was planned but scrapped at the last second due to scheduling conflicts), fixing many bugs, adding a Screen 2 intro screen, re-implementing a double jump (which was swapped to a high jump last second due to glitches), finishing the ZX spectrum port, and prettying up the graphics/animation.