Looney Tunes Hotel was a nearly completed video game that was going to be released for the Atari 5200. Players were to play on a set of hotels, but Atari never got to finishing the game.
The Lord of the Rings: Journey to Rivendell has been the subject of speculation for many years by Atari collectors. Now one of the most sought-after Atari 2600 prototypes is finally available. What's the story, you ask?
Way back in 1983 Parker Brothers featured this game in one of their catalogs. Video game and Tolkien fans alike were excited by this announcement, but the wait would be in vain. Lord of the Rings was never released, and Parker Brothers reportedly informed people that called and asked for the game that it was sold out in an attempt to cover up for the fact that it was never published.
Yogi Bear has to save Jellystone National Park from an evil ghost named Jake; who stole the funds needed to keep the park operating. There are six different stages in the game that range from a large city to the Wild West. There are no-powerups in the traditional sense; players must collect 100 picnic baskets for an extra life. Hidden doors and areas must be found in order to crack open the safes. Once inside a safe, Yogi must collect 25 gold coins to make a bar. In order to unlock the best ending, Yogi needs to convert 300 gold coins into 12 gold bars that will provide the park with the money to continue operations.
The player has the ability to jump on most enemies to kill them, just like in Super Mario Bros..Some enemies must be left alone due to the lack of ability to wield a weapon. Falling down into bottomless pits or navigating into dangerous hazards will cause Yogi to lose a life. By default, the player gets three lives and one additional continue.
It was planned to be released in November of 1994.
Mr. Wimpy is a platforming video game released by Ocean Software in 1984. The game was intended to be a promotional tie with Wimpy restaurants as their logos, company mascots, and theme tunes were reproduced. The game was released on the Oric 1, ZX Spectrum, BBC Micro and Commodore 64. The gameplay is similar to the video game BurgerTime.[1]
Gameplay[edit]
At the start of the game, Mr. Wimpy has to cross his kitchen while avoiding moving manholes to get to the larder so that he can collect ingredients and make his burgers. As an added hazard, a character called Waldo tries and steal these ingredients from him.[2] After the opening level, the game becomes a traditional platform game where the player must guide Mr. Wimpy across the platforms while walking over four various burger ingredients, which in turn causes them to crash to the platform below and finally to the four plates at the bottom.[2] Mr. Wimpy must also avoid various enemies in the guise of walking sausages, eggs, pickles, and spoons. Players have th
Sonic Crackers is an early prototype build of the game Knuckles' Chaotix, incorporating many of the elements that would appear in the final game. Its name comes from a peculiar, and clearly quickly made, ASCII-art title screen. Sonic Crackers is thought to be an engine test, composed of various different game engines, which are swapped out using RAM coding.
The game features Sonic and Tails, who, in the main demonstration of its link to Knuckles' Chaotix, are held together by rings that they carry and that are joined by an elastic force. Also, Sonic can pick up Tails and throw him upwards, to make it easier to reach higher platforms. The stages and music are also similar to those in Chaotix. There are no sound effects at all during gameplay. There are no badniks to be found, however there are spikes, and you lose rings when hitting them (even though you have none).
Frog Dude is a cancelled platformer that was in development by Twilight for Genesis / Mega Drive in 1993. The game was never officially announced but, in 2014, Gamesthatwerent contacted Andy Swann, the lead programmer of Frog Dude, which shared a short playable demo of the game.
The main character was a strange man who used a mace to attack and could transform himself into a long-tongued frog. There is nothing to interact with, no enemies to fight, and no sound effects or music. However, at least a nice cut-scene welcomes players at the beginning of the prototype.
Crawling stealthily through the corridors of the maze, the bugs are after you-their one mission in life is to search you out and make you their dinner, before you find your way completely through the giant maze. Their powers of detection are uncanny ... the only way to outsmart them is by leaving as many conflicting clues as to your whereabouts as possible. You push on, through the twists and turns of the maze, hoping that what lies around the corner is more points, and not a Mega-Bug!
In the game, Bobby's mother tells him to clean his room. As he is cleaning his room Bobby starts daydreaming about a toy. After you beat a level, Bobby has another daydream about another toy that he puts away. Game was cancelled.
Mickey's Playtown Adventure: A Day of Discovery, or Mickey's Playtown Adventure for short, is a 1994 video game published for the Super Nintendo Entertainment System. The game stars Mickey Mouse as he goes on an adventure in Toontown to solve puzzles and riddles involving letters, numbers, shapes and objects. The game was cancelled before it could be released, despite being finished.
This game emerged into the world as Jim Power: The Lost Dimension in 3D, starring Loricel's own flagship character instead of the better known, media-spanning space hero.
Demon's World, released in Japan as Horror Story (ホラーストーリー?), is a platformer arcade game that was developed by Toaplan and published by Taito in 1989. This game is multi-regional, meaning that it can be configured for different regions via the DIP switches. These settings change the legal warnings, can display the Taito licensing message and can change the title between the English version (Demon's World) and the Japanese version (Horror Story).
Slime World is a side-scrolling platform game by Epyx and published by Micro World. Captain Todd is on a mission to explore the green and inhospitable underground world of a mysterious Slime Planet and retrieve all the precious Slime Gems hidden in its depths. Our hero has to visit endless caverns and catacombs filled with green and gooey slime. Six stages are available from the start and each one of them is based around upon a particular scheme - from straight arcade action where Todd has to blast as many enemies as possible, to logic action when the player has to use his brain rather than his fire-power. Todd can run, jump, climb walls or use his water-gun to defeat all the various hordes of slimy enemies the game throws at him. More weapons and special items are available, such as bombs, jet pack or shields. When hit, Todd doesn't lose any life but instead turns greener and greener until he dies - unless he can find a water pond and clean himself up.
Yogi's Frustration is a unreleased game from 1983 about Yogi Bear who is put to work on the Jellystone Park conveyer belt. Your goal was to help BooBoo get picnic baskets of goodies up to Yogi to keep him working fast.
In the early 2000s, incomplete prototype versions of Donkey Kong and Donkey Kong Jr. for ColecoVision were discovered. Both cartridges actually postdated the ColecoVision releases and were seemingly ports of the versions from the Coleco Adam computer, which featured more levels and cutscenes. The games were re-compiled into hacked ROMs titled "Super DK!" and "Super DK Junior" respectively; the unaltered ROMs were never released.
In the early 2000s, incomplete prototype versions of Donkey Kong and Donkey Kong Jr. for ColecoVision were discovered. Both cartridges actually postdated the ColecoVision releases and were seemingly ports of the versions from the Coleco Adam computer, which featured more levels and cutscenes. The games were re-compiled into hacked ROMs titled "Super DK!" and "Super DK Junior" respectively; the unaltered ROMs were never released.
Unrefined sugar, flour, ginger and heat have combined magically to produce consciousness and mobility in a delicious culinary confection. You, a Gingerbread Man, find yourself baking in a gas-fired oven, and you must find a way out! Gingerbread Man is based loosely on the popular children’s story of the same name. And although this game is appropriate for children, it’s not child’s play!
In Gingerbread Man you must fight your way through 20 levels consisting of five unique game-play screens, facing a variety of obstacles and challenges in order to survive! In the first level you begin in a hot oven where you must escape before being cooked alive! Once you break free from the oven, you find yourself in the dining room where you need to collect all of the balloons and float up to the roof through the chimney. Now that you're on the roof you must build a bridge to a nearby tree while fighting off cats and birds that want you for a tasty treat! Once in the tree, you need to evade all the dangerous creatures in
Prototype for Freeway. According to David Crane, he got the idea for Freeway from watching a man trying to cross Lake Shore Drive during rush-hour traffic while attending Chicago's Consumer Electronic Show.
Freeway originally featured people crossing the road instead of chickens since that was the scenario that inspired David Crane. However some people at Activision complained that they didn't like the idea of people being struck by cars, so chickens were substituted for people before the game was released.
Publicly released as part of Activision Anthology Remix and the GBA port of Activision Anthology
Hop on all the squares to change them into the correct color. Avoid hitting Coily and Q*Bertha. Jump on the platforms to be carried to the top of the pyramid and maybe make an enemy jump to its doom.
Believing that the original game was too easy, Davis initiated development of Faster Harder More Challenging Q*bert (also known as FHMC Q*bert) in 1983, which increased the difficulty, introduced Q*bertha and added a bonus round. However, the project was canceled and the game never entered production. Despite this, Davis later released FHMC Q*bert's ROM image onto the web.