Kitchen Panic is a whimsical 2D platformer starring a potato. An army of cans and other foodstuffs have taken over the kitchen, and Potato must stop them! Each sprawling level is designed for both exploration and speed, as in each stage there are ten kettles of special sauce hidden around, but the game also keeps track of your fastest time on each stage.
Potato has a unique special ability to aid him: he can spin in mid-air like a certain hedgehog, and use the force to launch himself further and faster than he can run. A forward spin will launch him forward, and a backspin will launch him straight upward. This greatly aids in exploration of each stage, allowing for very long or high jumps. There are also a number of power-ups to be found, including Ice Potato and Rocket Potato.
The game is made up of a number of zones, each with six stages. At the end of each zone, Potato must face off against a food-themed boss enemy, such as a stack of plates or a giant ice cream cone.
Bomberman's latest adventure takes him across the galaxy! Princess Millian has been kidnapped by the evil Garaden Empire and it's up to Bomberman to save the day. Travel through worlds of ice, fire and water. Use new abilities and get help from friends like Louie the rabbit and Pibol the robot. New vehicles like the Bomber Copter and Bomber Marine will come in handy in your quest to save the Princess and free the universe once again!
Bananas de Pijamas is a pirate SNES hack of Chester Cheetah: Too Cool to Fool, made by Twin Eagles Group. This game was released in April 1998. It is based on a kids TV series by the same name. The TV series name is spelled in Portuguese in the game. When you start the game, it enters 'Level 3' instead of 'Level 1' from Chester Cheetah: Too Cool to Fool.
Rascal is an action, platform game. In the game, the player assumes the role of Rascal armed with the Bubble Gun, in a mission through five worlds involving a medieval castle, ancient Aztec ruins, the aquatic city of Atlantis, a pirate ship and a Western town.
The player needs only to complete the past level to gain access to the next world. In each past and present level, the player has to find the six pieces of the Time Clock in order to access the Time Bubble at the end and be able to access the next form of that world. Each future level has a boss fight against Chronon. Defeating him in all five gives access to the final world.
101 Dalmatians is a pirate SNES hack of Beethoven: The Ultimate Canine Caper, aka Beethoven's 2nd, made by Twin Eagles Group. This hack was released in February 1998.
Sonic Robo Blast is an early Sonic fan game from 1998, created by Sonikku, real name Johnny Wallbank, of Sonic Team Junior. It is one of the earliest Sonic fangames to exist and led to the founding of Sonic Team Junior as well as the eventual creation of it's sequel, Sonic Robo Blast 2.
Something has gone seriously wrong in Klayman's homeland -- Klogg, an evil megalomaniac, wants to destroy the land and basically rule over anything and everyone. Because the task can get difficult at times, he has enlisted the service of fearsome ape-like creatures, Skullmonkeys, to aid in the destruction of planet Idznak. Needless to say, it is up to the player to stop Klogg and his devious plans.
Much like The Neverhood, Skullmonkeys is a 2D platformer built entirely of Claymation characters, enemies, and environments. Throughout the game's seven worlds spanning ninety levels, the basic objective of each is to destroy as many Skullmonkeys as possible. Destroying the simians can be done one of two ways: firing projectile weapons or butt-bouncing off their heads.
The fourth and final part (week) of BS Super Mario Collection.
BS Super Mario Collection is an altered version of Super Mario All-Stars. It was only released via broadcast on the Satellaview add-on for Super Famicom. It consists of levels from the Super Mario All-Stars versions of Super Mario Bros. and Super Mario Bros. 3. Using the Soundlink feature, radio-quality music was streamed during the broadcast, including music from Mario-related CDs of the time as well as licensed music. There was also some narration, as well as added cutscenes. Some minor changes were also made to gameplay.
The third part (week) of BS Super Mario Collection.
BS Super Mario Collection is an altered version of Super Mario All-Stars. It was only released via broadcast on the Satellaview add-on for Super Famicom. It consists of levels from the Super Mario All-Stars versions of Super Mario Bros. and Super Mario Bros. 3. Using the Soundlink feature, radio-quality music was streamed during the broadcast, including music from Mario-related CDs of the time as well as licensed music. There was also some narration, as well as added cutscenes. Some minor changes were also made to gameplay.
The second part (week) of BS Super Mario Collection.
BS Super Mario Collection is an altered version of Super Mario All-Stars. It was only released via broadcast on the Satellaview add-on for Super Famicom. It consists of levels from the Super Mario All-Stars versions of Super Mario Bros. and Super Mario Bros. 3. Using the Soundlink feature, radio-quality music was streamed during the broadcast, including music from Mario-related CDs of the time as well as licensed music. There was also some narration, as well as added cutscenes. Some minor changes were also made to gameplay.
Sonic PC is a fan game developed and released by Physik Multimedia in 1998, packed in with Sonic Klik & Play Collection. The game is currently only available in Sonic Klik & Play Collection, as the original game has yet to be found. It uses 32-bit conversion images of sprites from Sonic the Hedgehog CD and Sonic the Hedgehog 2, instead of the original 16-bit sprites.
This game was made to promote the western-Canadian family restaurant chain "Humpty's" and their Kids' Club.
In this 1998 DOS platformer, Humpty must rescue his little buddy Hammlet from an evil wizard by traversing various areas including a forest, a marine cave, a mountain, and a maze-like castle.
The game was sold and distributed for free at certain locations. Despite having a rather limited release, it impressively touted pre-rendered 3D visuals and a first-person 3d maze in its final area.
Being incredibly power-hungry, the Empress Wu one winter morning orders all the flowers in the kingdom to bloom. Thus sets off a string of consequences which are faced by a small group of travelers as they journey through many strange lands, including such places as the Country of Women and the Country of Two-Faced People.
Aladdin II is an unlicensed Mega Drive port of the SNES version of Disney's Aladdin, originally made by Capcom in 1993. It might have been developed by ex-workers from Chuanpu Technology and was likely published by X Boy. This port can be considered the "opposite" of Aladdin 2000, a port of Virgin's Aladdin for the SNES.
Boogerman II: The Final Adventure is an unlicensed port of the Mega Drive version of Boogerman: A Pick and Flick Adventure, made by Rex Soft in 1997.
The gameplay is slow, and the controls are far less responsive than Super Game's version. There are 2 extra powers than what Super Game's version had: Belch and the Flame Gas ability (This power only works if pressing A, B, And Select all at once), but lacks garbage piles and the Milk Jug powerup. Also, it has two bosses removed from Super Game's version: FlyBoy and Revolta. The music in this version is more recognizable than Super Game's version. In the story intro, the text is scrolling up, instead of paragraphs, and lacks the animation of Boogerman cleaning the room. Super Game's version combines all four levels into one 1 Level each, but Boogerman II has only 2 of the four levels, separately, like Earthworm Jim 3 by Hummer Team, also made in 1997.
Super Boogerman is a Famicom port of Boogerman: A Pick and Flick Adventure, originally released for Sega Mega Drive and Super Nintendo. It was produced by Super Game and published by Realtec.
The game is a recreation of the original Boogerman, but is considerably less faithful than Boogerman II: The Final Adventure, with a mixed-up level order and severely limited abilities for the player, which is compensated for by providing infinite ammo.
Like many of Super Game's other bootlegs, this game has no ending; after the player defeats the third boss, the game merely resets.