Released in 2000, as it's tittle says, it has the best music of five games of beatmania: beatmania/beatmania APPEND YebisuMIX, beatmania APPEND 3rdMIX, beatmania APPEND 4thMIX, beatmania APPEND 5thMIX and beatmania APPEND GOTTAMIX.
Beatmania Featuring: Dreams Come True is a rhythm game developed by Konami. It is the tenth game in the beatmania series and is part of the BEMANI franchise.
The game is played with a controller with one turn table and 5 keys, three white and two black. On the screen you will see bars moving from the top to bottom in columns representing each of the keys and the turntable. When the bars reach the judgement line it is time to scratch.
The only release in the series to be devoted to a single artist, the J-POP band Dreams Come True. Because of this, artist information is omitted from the song select screen. It is the only beatmania arcade version to feature song previews on the song select. A special mode called MONKeY LIVE is introduced, it acts as EXPERT mode in earlier mixes but has a small MONKeY LIVE section between songs which lets you earn back a bit of lost gauge. None of the songs have an ANOTHER chart.
The entire song list is dedicated to Dreams Come True, which means the game has a total of 18 tracks. Th
Street Dancer is a rhythm game starring the crew of wuz↑b? a Japanese pop music performance group.
The game features standard with a line of button prompts scrolling across the bottom of the play are that you will have to press when they reach the center of the screen. Before you start a game you will be asked to select a member of the wuz↑b? crew; Nana, Kaoru, Shino, or U. As you press buttons the chosen terpsichorean will shake it or stare at you in stupefaction, depending on your performance. A 'life bar' is presented on the screen if you fail to perform well the bar will go down, when it is empty your game ends. To clear a stage and unlock a new background with a harder song you'll have to get about a 60% perfect score. You can always record your performances to watch over and over.
beatmania clubMIX is a rhythm game developed by Konami. It is the eighth game in the beatmania series and is part of the BEMANI franchise.
The game is played with a controller with one turn table and 5 keys, three white and two black. On the screen you will see bars moving from the top to bottom in columns representing each of the keys and the turntable. When the bars reach the judgement line it is time to scratch.
The songs from completeMIX 2 were downgraded in difficulty section, HARD charts became NORMAL charts and ANOTHER charts became HARD charts. No changes was made to the charts themselves. The new ANOTHER charts added to the game were not ranked, even though completeMIX 2 started ranking ANOTHER charts.
beatmania clubMIX is a release where the focus is to have as much licensed club songs as possible. Therefore, only 10 Konami made songs from beatmania completeMIX 2 return in the game, with 7 new original songs made for the game. The remaining 14 songs are all licensed songs. Total amount of songs in the
"Jagainu-kun" is a music picture book game (a heartwarming dance that enhances the sense of rhythm). Choose story mode when playing for the first time. As the story goes on, the dance begins with a certain trigger. There are choices in the middle of the story, and the dance songs and the characters you meet will change depending on how you proceed. At first, the purpose is to select various routes and collect characters and dances. When you finish the story, the result will be reflected and you can make your own picture book, you can read it in "picture book mode", and you can also enjoy dancing with the songs and characters collected on the way. Unlike traditional music games, there are no commands, so it's simple, easy to remember, and easy to get used to.
beatmania III is a rhythm game developed by Konami. It is the first game in the beatmania III series, a spin-off of the beatmania series. It is part of the BEMANI franchise.
The game is played with a controller with one turn table, one foot pedal and 5 keys, three white and two black. On the screen you will see bars moving from the top to bottom in columns representing each of the keys, foot pedal and the turntable. When the bars reach the judgement line it is time to scratch.
This game starts the beatmania III spinoff series, which introduces the foot pedal into the game, which has separate notes tied to it. The foot pedal can also be configured to act as one of the 5 regular keys as well.
Since the series features upgraded hardware in comparison to the main series, the game has more fluid movies and animation and the interface is generally more colorful. The effector table is also expanded.
The cabinet has a floppy disk slot on which you can save scores, unlocked songs and game modes. A headphone jack is also
Beatmania Append 5thMix: Time to Get Down was released on March 2nd, 2000 as a countpart of beatmania 5thMIX -Time to get down-. It has a total of 49 songs, including five additional.
Pop'n Music Animelo (Pop'n Music アニメロ) is a rhythm video game developed by Konami and released on Arcade platforms in March 2000 in Japan. The game was later released on PlayStation under the name Pop'n Music: Animation Melody in July 2000 in Japan. It is a spinoff entry in the Pop'n Music series.
Sometime in the year 2000, Konami teamed up with iNiS Corporation, Hands On Entertainment Inc., and Oracion to develop Beatmania DA!! (not to be confused with Beatmania DA!! DA!! DA!! on PlayStation 2), a typing video game based on the Beatmania series, for Windows, Macintosh, and the PlayStation. Additionally, a sequel titled "Beatmania BEST DA!!" was released in the same year, followed by a PlayStation 2 version based on this game in 2002. Beatmania DA!! was also the only PC game in the Beatmania series to be released until Beatmania IIDX INFINITAS, which was released on December 1st, 2015
Keyboardmania (alternately KEYBOARD MANIA, and abbreviated KBM) is a rhythm video game created by the Bemani division of Konami. In this game up to two players use 24-key keyboards to play the piano or keyboard part of a selected song. Notes are represented on-screen by small bars that scroll downward above an image of the keyboard itself. The goal is to play the matching key when a note bar descends to the red play point line. The arcade cabinet has two screens - one for each player.