A music game developed by Konami for the Famicom Disk System and published in late 1987. Like a few other music games of its kind, it comes complete with a digital keyboard which connects to the Famicom for the purpose of composing and playing music. The inclusion of a large keyboard with the game makes Doremikko the most expensive Famicom Disk System title at the time of its original sale.
The name is a play on the Do Re Mi scale.
There are eight dance steps to choose from and endless ways to put them together. You decide how long your dance is, where the dancers move, and how they dance together. And that creates the freedom children need to stretch their imaginations and create their own special works of art.
JUKEBOX is a musical strategy game that's kind of a cross between a chess match and a dance contest. During the game the jukebox plays lots of terrific songs—songs so good you never want them to stop. But to keep the music playing. you've got to create gold records. Use your dancing shoes to jump from square to square. creating hit records as you go. The more gold records you get, the more coins you earn. Use the coins to keep the music bopping and the game from stowing. And not only is JUKEBOX fun to play. it's also a challenging learning game. By studying the size and configuration of records. players develop strategies to avoid being trapped. Memory and concentration skills are tested as players plan their moves from square to square. And by recognizing patterns. players sharpen their prediction skills. All together. JUKEBOX is an exciting challenge with plenty of fun for young and old alike.
Brain Strainers is a collection of two separate games/learning tools.
The first game is "Follow The Leader" where a pattern is repeated using a 4-color circle. By keeping track of either the tones generated or the colors flashing, the player can copy the sequence to continue. Higher difficulties increase speed and allow only tone identification of sequences. Additionally it keeps track of your best number of correct identifications in a row.
The second game is "Clef Climber" where the player is given a tone that corresponds to a certain musical note and must match the note being played. Lower difficulties provide a constant tone to refer to and visual help on the note being used. Higher difficulties provide a single playing of the tone and no visual help.
For use with Amiga's Joyboard controller. A prototype game that was mass produced! It seems that Amiga sent these carts off to a company that handled the task of labeling them. During this time Amiga was in trouble and the games never got labeled or retrieved by Amiga. Years later they were sold off as scrap to a videogame dealer who added his own label and sold them to the classic community. Gameplay is similar to the handheld game, Simon.
FX and BT notes, both short and long ones, can now overlap. The FX notes have been made thinner as a result. Analog chains can start from anywhere and not just from the extremities of the chart lane anymore.
Analog chains can now extend outside of the chart lane as well.
New analog effects have also been added.
You can now change the colors of the analog chain lines. There are four available colors: Blue, Pink, Green and Yellow.
Both analog chain lines can be set to have the same color.
EARLY/LATE indicators for timing judgment have been added. They work in the same way as in the beatmania IIDX and DanceDanceRevolution series.
At the song result screen, it is possible to see how many EARLY and LATE "NEARs" you have hit.
You can now change the Hi-SPEED value more accurately by pressing the START button twice.
The maximum Hi-SPEED value has been increased from 6.0 to 7.0.
By pressing the 6 button while holding the START button, you can permanently save your desired scrolling speed (the Hi-SPEED x BPM value), which wi
The game was released as an online update, one of the first BEMANI titles to do so.
Data carrying over from SOUND VOLTEX BOOTH consists of: player name (changeable), scores, clear marks, unlocked songs and play count of songs.
There are now hold notes on short buttons (LONG BT) and non-hold notes on long buttons (CHIP FX).
FX hold notes are now orange instead of dark green.
The song select screen was redesigned to go from a song wheel to a grid of jackets.
The INFINITE difficulty is introduced, similar to DanceDanceRevolution's CHALLENGE difficulty in nature. INFINITE charts have a rainbow hue.
PERFECT ULTIMATE CHAIN (getting 100% CRITICALs) has been renamed "PERFECT".
Similar to its beatmania IIDX counterpart, the "green number" (BPM x HI-SPEED value) feature has been added.
Failing songs with charts that have a difficulty rating of 7 or lower will not end your game session prematurely.
Charts rated Level 16 have been introduced.
Songs are divided into eight categories:
ALL (unsorted).
BEMANI (all remi
Charlie Brown's ABC's is a simple educational game designed for children ages 3-7. Featuring Charles Schulz's Peanuts characters, the game presents each of the 26 letters in the alphabet along with a brief animation to go along with it. Each animation has a different object that starts with the letter in question and one or more Peanuts characters interacting with it (such as Charlie Brown playing the guitar for the letter "G", or Snoopy dancing to music on the radio for "R"). Player's can select a letter and see the corresponding word and animation by pressing the letter on the keyboard, or the arrow keys can be used to cycle through each letter (forwards and backwards) in alphabetical order. The game package also included a set of activity cards which provided additional suggestions for parents or teachers to help kids learn the alphabet using the game.
C.P.U. Bach is an interactive music-generating program designed by Sid Meier and Jeff Briggs for the 3DO. It can create Baroque music in the style of Bach for various keyboard, wind, or string instruments and in a variety of forms (e.g., concerti, fugues, minuets, chorales). The compositions are then performed by the software with synchronous 3D graphics on screen showing the virtual instruments being played.
The name of the program is a pun on the initials of one of Bach's actual sons, C.P.E. Bach, and "CPU".
Megpoid the Music is a rhythm game developed by ParaPhray for the Playstation Portable. The game focuses on the Vocaloid GUMI and features 30 tracks of her solo catalog from various artists in the Vocaloid community.
Street Dancer is a rhythm game starring the crew of wuz↑b? a Japanese pop music performance group.
The game features standard with a line of button prompts scrolling across the bottom of the play are that you will have to press when they reach the center of the screen. Before you start a game you will be asked to select a member of the wuz↑b? crew; Nana, Kaoru, Shino, or U. As you press buttons the chosen terpsichorean will shake it or stare at you in stupefaction, depending on your performance. A 'life bar' is presented on the screen if you fail to perform well the bar will go down, when it is empty your game ends. To clear a stage and unlock a new background with a harder song you'll have to get about a 60% perfect score. You can always record your performances to watch over and over.
Rhyme Rider Kerorican is a music video game in the style of Vib-Ribbon, an earlier game developed by the same studio. The game's plot is quite simple involving the adventures of Kerorican, a female astronaut wearing kemonomimi-style frog-helmet, as she walks along accompanied by jazzy techno music. As Kerorican continues her walk, she encounters more and more enemies and obstacles. Kerorican must jump, duck, kick aside, or otherwise dodge these obstacles to progress and as she does so, the actions she takes add notes to the song such that the player's actions results in a generative melody. By successfully clearing strings of obstacles, Kerorican's combo count increases and this can result in a reward to the player of a crown that acts to skip the player over obstacles. This game is played with the WonderSwan Color held diagonally, the only game on the system to do so. This is why all text in the game is oblique.
The game has been criticized for difficulty of gameplay as timing and tricky button combinations often
Taiko Drum Master is an entry in Namco's Taiko No Tatsujin rhythm game series and the first to have a Western release. As in other rhythm games, the goal is to interact with a special controller according to scrolling onscreen prompts timed to music. This game comes bundled with the TaTaCon drum controller, a miniature version of a Japanese taiko drum with sensors in the middle and on the sides.
In-game actions are indicated by scrolling circle icons. Red circles indicate hitting the center of the drum, while blue circles require the player to hit the edge. On big circles, the player can hit both center or edge sensors for bonus points. Finally, yellow lines and balloons require the player to perform drum rolls.
The game comes with a varied set of tunes: from covered pop hits like Material Girl and ABC to music from other Namco games such as Katamari Damacy and Dragon Spirit and even television theme songs. In addition, there are also several mini-games included on the disc that use the TaTaCon for more esoteric
Love Live! School Idol Paradise is a rhythm-action game based on the Love Live! franchise. The game was split into three versions as "Vol.1 Printemps Unit", "Vol.2 BiBi Unit", and "Vol.3 Lily White Unit".
Love Live! School Idol Paradise is a rhythm-action game based on the Love Live! franchise. The game was split into three versions as "Vol.1 Printemps Unit", "Vol.2 BiBi Unit", and "Vol.3 Lily White Unit".
Love Live! School Idol Paradise is a rhythm-action game based on the Love Live! franchise. The game was split into three versions as "Vol.1 Printemps Unit", "Vol.2 BiBi Unit", and "Vol.3 Lily White Unit".