From http://www.packratvg.com/vmania.html
This game is a remix of Patriots by John Dondzila. It's improved graphics routines, bug fixes and multi-channel sound effects.
There is no original cover for cartridge. The original cover is only for package Vecmania.
Judgement Silversword has the unique distinction of being one of the few shooting games designed for a handheld console, and it's also one of the best! Destroying enemies as quickly as possible is essential to scoring in Judgement Silversword, giving the game a ruthless tempo.
Super Darius II takes place sometime after the first Darius game. The colonized planet Darius is recuperating from its invasion from the alien Belser Army thanks to that game's heroes Proco and Tiat. Darius' inhabitants have since situated themselves on the planet Olga while Darius' societies, architecture and attacked areas were being repaired. The space flight Headquarters established on Olga picks up an SOS signal coming from Earth, where the first colonists originated before colonizing Darius. The signal included the description of alien ships similar to those of the Belser Army. Suspecting that these might be their remaining Earthling ancestors, the people of Darius sends both Proco Jr. and Tiat Young to help them.
The Super CD-ROM version features an entirely new set of bosses, major changes to levels, and a fully arranged soundtrack including new songs.
The game is set in the inner half of the solar system, and has the same branching level structure as Darius.
The red/green/blue powerups from the first ga
Psychic Storm is a vertically scrolling shoot-em-up in which the player takes the role of four characters who must protect Neo Hong Kong City from an assault by vicious insectoid aliens.
Take on the alien hordes in this vertically scrolling shoot 'em up from the people behind Aleste. The power-up system in Spriggan relies on different coloured globes - you can have three of these in stock at any one time and the order they are in will vary what style of weapon you have. This allows for a certain degree of mix-and-match until you find your preferred combination. You can also eject these orbs, which act as a smart bomb in times of need.
Join the four girls pilots part of a futuristic police unit called the Burning Rabbits. Their duty is to go after bandits, to explore the far corners of the universe and to even venture back in time, whatever the risks, to prosecute the worst criminals. Because humanity is now advanced enough to travel through time, this special police force was created to protect society from these new "time criminals". You have four spaceships, to choose from. Each one balances out the next and usually trades off fire power for maneuverability and speed.
Star Parodier is a vertical scrolling shooter, much like the Star Soldier games, and features many of the same conventions, such as collecting power-ups to upgrade the player's weapons, and facing several bosses and minibosses as they progress through the game. The game also features the 2 and 5 minute high score time attack modes seen in previous games.
However, in parodying the hard sci-fi atmosphere of the Star Soldier games, Star Parodier takes a light hearted approach by featuring cute, cartoonish graphics and toning down the violence (for example, defeated enemies wave white flags in surrender). The players choose from one of three craft to play as in the game: the Paro Ceaser from Star Soldier, a giant flying Bomberman or an anthropomorphic PC Engine console that shoots HuCards and CD-ROMs at enemies.
The game was originally only released in Japan, though it was also intended to be released in North America under the name Fantasy Star Soldier.
Sylphia is a vertical shooter published by Tonkin House. The game draws from Greek mythology and tells the story of Sylphia, a female warrior with a tragic destiny. Her tale starts as she lays fatally wounded in the temple of Athena - merciless monsters have taken over the city and she perished as she desperately tried to protect innocent villagers. The gods, touched by the sincerity of the young woman's devotion and love, decide to give Sylphia another chance... Now turned into a Sylphid with tremendous powers, the female warrior embarks on a long journey of revenge, ready to fight for her homeland. Sylphia starts equipped with a fairly basic fire weapon that can be upgraded in various ways - four different types based on the four basic elements are available throughout the game, from Fire (Red), Air (Green), Water (Blue) and Earth (Brown). Each weapon type is associated with an additional sub-weapon which range from Homing Fireballs (Red), Reverse Fire (Blue), Ring Blades (Green) and Rotating Rocks (Brown). Sylph
Choosing to move on with a new story rather than that of the Macross anime, the creators of Macross 2036 brought in the original character designer, Haruhiko Mikimoto, for this horizontal shoot 'em up. The game features extensive anime sequences between levels to recreate the feeling of the show, and these are well drawn although quite heavy in dialogue. The gameplay itself is nothing new - you have a primary weapon and optional secondary weapon that is extra powerful, and you have to mow down the Zentradi forces in your Valkyrie (which only gets to transform at specific points). Power-up pods increase your firepower a little each time, while hidden Minmay heads give extra lives.
This game is a vertical scrolling shoot 'em up where the player controls a character that has to climb a tree and shoot bug-like enemies. The story is that the princess has been kidnapped by the villains of the Insect World, and Zippy Bug has to rescue her. After shooting the enemies, they drop fruits that the player can collect for extra points, and skulls that are deadly if touched. The player is able to fly for a short time, and every time this is done, one of the letters from the 'I Love You' at the bottom of the screen is used up. The letters regenerate over a small period of time. There are also other items, such as the key, which surrounds the player in a bubble and makes him invulnerable to 1 hit. Another item is a ring which seems to instantly replenish all of the used up 'I Love You' letters. One other item is the ham...
Night Stocker is a first-person racing/shooter arcade game, that was released by Bally and Sente in 1986; it was the second of the third batch of games to run on the company's SAC-I hardware, and as the name suggests, it's the sequel to Stocker, which was released two years earlier. The player must again use a steering wheel to take control for a car (but this one does not require a pedal, because it is always moving forwards over the surface of an alien planet), with a lightgun to make it fire shots at the various enemies, that are flying towards it - however, it only has a limited amount of ammunition, which is indicated by that text "SHOTS" in the top-right corner of the screen. To the left of it, that text "SHIELDS" indicates your car's remaining energy; it will decrease if it gets hit by enemies, but will be refilled when it collects a crystal. Once it has run out, the game will end - and to the left of it, that text "DISTANCE TO FORT" indicates the distance to the robot fortress, at the end of the stage (once
Ninja Emaki was produced by Nichibutsu in 1985.
Nichibutsu released 80 different machines in our database under this trade name, starting in 1979.
Other machines made by Nichibutsu during the time period Ninja Emaki was produced include Cop 01, Pastel Gal, MagMax, Dangar Ufo Robo, Youma Ninpou Chou, Roller Jammer, Tube Panic, Dacholer, Rug Rats, and Nichibutsu Hustler.
Game Play
A lot like Commando, but the game has a much more interesting landscape. Pick up scrolls that will give you a variety of high-powered weapons to fight your opponents. Boss stages are fairly challenging.