All the goodness of Rocket Arena 2 and much much more. Rocket Arena 3 will redefine what a mod can and should be, going beyond simple gameplay and map additions and adding to the core engine itself. Thanks to the power of client side code in Quake 3, a huge number of features never before thought possible will now take Rocket Arena 3 to that next level. Welcome to the next generation of Rocket Arena, and the next evolution of Quake.
Wicked Jester, a band of four, are headed for a Friday night gig at The Coventry, a rundown dive outside of town. They arrive only to find the parking lot deserted, the club seemingly dead. The band's members: Pablo Ramirez, Andy Chang, Gabriel Gordo and Patrick Scott, stepping from their van, are startled by a voice from the shadows. She offers them four tickets to a circus -- tonight's the grand finale! Having nothing better to do, the four accept and the nightmare begins.
Based on characters from comic book author Todd McFarlane, KISS Psycho Circus: The Nightmare Child brings the horror and carnage of the Psycho Circus to the PC in a shooter format. There are two-dozen creatures to battle with and three classes of weapons to use, each with four specific types: melee (beast claws, thornblade, twister and punisher), common (zero cannon, magma cannon, windblade and scourge) and ultimate (stargaze, galaxion, spirit lance and draco). In addition to the weaponry, temporary power-ups and instant items such as health,
Small episode with 4 maps of medium size, each with a different texture theme (Base, Metal, Wizard) and a few custom monsters, namely grenade Grunts, nail and rocket Enforcers, and a buggy, poorly executed and out-of-place nail goblin (or something). There is hardly any information in the text file; apparently, the pack was released in an unfinished state, hence the ugly console image and the lack of a boss map. However, the four featured maps are very nice.
Action Man: Operation Extreme features two different gameplay modes that you switch back and forth from during the course of play. The first is a top-down vehicular portion, where the perspective and controls are quite similar to the Grand Theft Auto series. You'll need to chase down the enemy vehicles with your own trusty assortment of cars, motorbikes, and the like, blasting them until they slow down for good. After this, it's on to the third-person action levels, where you control Action Man from behind the back as he makes his way through enemy territory, and must occasionally solve puzzles to get out of whatever predicament he's found himself in this time.
The game's levels feature a myriad of locales, from evil villains' bases to the burning sands of the desert to the arctic chill of the North Pole. You'll face many of Action Man's most notorious fiends during the adventure. You have a host of weapons, from your trusty hand-gun to automatic weapons and even a sniping rifle.
During the neverending fight against the alien domination, mankind has seen many strange and shocking things. Women being kidnapped and held in cocoons, average day streetlife being brutally disturbed by the unknown power from outer space... With huge efforts, the Earth Defence Forces (EDF) have been able to stabilize the situation. Now it is time to fight back and stop the invasion.
Taking place after the first film, you play as a veteran Mobile Infantry Elite Commando who generally goes into missions alone, rarely going into with actual backup, on Arachnid planets. Your first mission begins with escaping from Starhip Sparta, before landing to Kaliatho. The objectives were either to rescue officers, to investigate facilities that have lost contact, or to hold off against Arachnid assaults. The TC has new planets. They are Kaliatho, Gamma, Planet 3, and more.
Features a grandiose storyline with new enemies, music, sounds, textures and sports 8 levels. Defeat the new emperor and stop the alien engineered plague...
You've been lost in the forest for days. In the middle of the night you awaken to weird sounds coming from the distance. You douse your campfire and head toward the sounds to investigate. You're greeted by a craggy gate and moonlit headstones. You hear a slight rustling, then the silence is broken by the sound of heavy footsteps coming toward you. Looks like you won't be getting much sleep tonight.
Popular map pack dating back to 2000 by CZG (of Honey fame).
Large, intricate levels with great gameplay and connectivity, offset with interesting details and clever design. The start map is followed by 2 a2base and a q3gothic map. It also features some new ambient sounds.
I was one of the first map packs to be extensively large and demonstrated the full ability of the Quake "id tech 1" engine. This map pack is still largely popular to this day, and earned favorable reviews.
The map received a nod in the 2017 video game "Quake Champions".
Perfect Dark is a first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64 video game console. It is considered the spiritual successor to Rare's earlier first-person shooter GoldenEye 007, with which it shares many gameplay features. Perfect Dark was first released in North America on 22 May 2000; PAL and NTSC-J releases followed soon afterwards. A separate Game Boy Color game, also titled Perfect Dark, was released in August 2000 as a supplement to the game and allows certain features within the Nintendo 64 game to alternatively be unlocked via a Transfer Pak.
The game features a single-player mode consisting of 17 main missions in which the player assumes the role of Carrington Institute agent Joanna Dark as she attempts to stop a conspiracy by rival corporation dataDyne. It also features a range of multiplayer options, including a co-operative mode and traditional deathmatch settings. Technically, it is one of the most advanced games developed for the Nintendo 64, with an