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Most Popular Shooter Games - Page 491

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  • Total Recoil

    2012

    Total Recoil

    2012

    Shooter
    iOS PlayStation Vita
    Total Recoil takes arcade shooters to the max; it's a warmongers delight, packing a deadly arsenal of kick-ass weapons, devastating explosions, mega bosses, and much much more into one dynamite package. Start as a lowly Private and work your way up through the ranks by blasting through wave after wave of gun-toting grunts, turrets, gunships, mega-tanks, mines and more. Arm yourself with a huge range of upgradeable weapons whilst raining down death and destruction upon your enemies by earning "Killstreaks" including artillery, air support, sentry guns and smart bombs.
  • A.S.P.: Air Strike Patrol

    1994

    A.S.P.: Air Strike Patrol

    1994

    Shooter
    Super Nintendo Entertainment System Super Famicom
    Playing as a jet pilot of the "Coalition" force, players take control of either an F-15 Eagle, or an A-10 Tankbuster jet. The mission is to neutralise the offensive forces of the Zarak army, who have recently invaded a smaller neighbouring country. The Zarak army has many ground units, including tanks, stinger-missile launchers, SCUD missiles and armored vehicles. To accomplish the ultimate goal of defeating the Zarak army, players venture out on numerous missions (called "sorties") that have varied and specific objectives. Typically, various installations such as radar sites, air bases or ground units are the target. Other missions include disabling an oil-pipeline and destroying SCUD launchers before they fire. Pre-mission screens ask the player to select from the two planes. Then, the player can specify the armament to carry into the sortie. Air-to-ground and air-to-air missiles are available for each of the planes. Here, a strategic choice between countering either air units or ground units has to be made, as
  • Rex Ronan: Experimental Surgeon

    1994

    Rex Ronan: Experimental Surgeon

    1994

    Shooter
    Super Nintendo Entertainment System
    Rex Ronan: Experimental Surgeon is an edutainment game that highlights the effects of smoking on the human body. Each stage, in which a miniaturized Rex Ronan moves through the body of smoke company sales rep Jake Westboro, features numerous facts about tobacco smoke inhalation.
  • X-Zone

    1992

    X-Zone

    1992

    Shooter
    Super Nintendo Entertainment System
    Compond X's powerful bio-computer has begun to malfunction and "X-Tra", aka the external threat recognition assault system, is firing on anything that moves. In fact, the computer has accessed the nation's nuclear weapon countdown systems for a retaliatory strike. Since nuclear war might X-tinguish life on the planet, the player must enter the X-Termination zone of the compound and fight on through defenses to the central computer. X-Zone is a first-person light gun game. The player must shoot the robotic enemies on the screen and the projectiles that they launch at the player. Most levels are ended with a battle against a boss, which follows specific patterns and whose systems/weapons must be shot at and destroyed individually.
  • Archer Maclean's Super Dropzone

    1995

    Archer Maclean's Super Dropzone

    1995

    Shooter
    Super Nintendo Entertainment System PlayStation Game Boy Advance
    The player is a spaceman with a jet-pack, flying across a barren landscape whose skies are inhabited by a number of different aliens; from the simple Planter to the slowly advancing Blunder Storm or the quick, aggressive Nemesite.
  • Bazooka Blitzkrieg

    1992

    Bazooka Blitzkrieg

    1992

    Shooter
    Super Nintendo Entertainment System Super Famicom
    Bazooka Blitzkrieg game made for the SNES Super Scope. It featured a bleak modern setting filled with cyborgs and various bosses including a large flying warship a tank, and various others. The primary button fired regular machine gun rounds, and the thumb button fired rockets. Released in 1992 by Bandai.
  • HyperZone

    1991

    HyperZone

    1991

    Shooter
    Super Nintendo Entertainment System Super Famicom
    Hyper Zone plays like a cross between a racing game and shooter. The object of the game is to navigate each level while shooting enemies and earning points, until finally an encounter with a boss ends each level. After enough points are acquired, the player earns an "extend" and his or her ship is upgraded in the next stage. The player's ship can receive up to six upgrades.
  • Choujikuu Yousai Macross: Scrambled Valkyrie

    1993

    Choujikuu Yousai Macross: Scrambled Valkyrie

    1993

    Shooter
    Super Famicom
    Choujikuu Yousai Macross: Scrambled Valkyrie is a 2D side-scrolling science fiction shooter. Aside from Hikaru, the player can also choose to play as Max or Milia. Each character has different types of power, range and weapon effect per VF-1 mode (Fighter, Gerwalk and Battroid). Power-ups obtained will increase weapon range and potency for up to three levels each.
  • Jeff's Shoot'Em Up

    Jeff's Shoot'Em Up

    Shooter
    Super Nintendo Entertainment System
    Jeff's Shoot'Em Up, is a Super Nintendo top-down shooter in the vein of Smash TV, never actually made it into production but rather served as an in-house tech demo for Iguana Entertainment to test how many sprites could move on the screen at one time.
  • Super Nova

    1993

    Super Nova

    1993

    Shooter
    Satellaview Super Nintendo Entertainment System Super Famicom
    Darius Force, also known in North America as Super Nova, is a shoot 'em up game released for the Super Nintendo in 1993. One main difference between this game and the rest of the Darius games is that the player can choose one of three Silver Hawks to play. The green one is the Silver Hawk of Darius. The blue one is the Silver Hawk of Darius II. The red one is a new prototype of Silver Hawk that exists only in this game. There are three power-ups in this game, which can be obtained in three ways: - Destroying a complete formation of ships like in Darius II and Darius Twin or amoebas. - Destroying a flashing meteor during a meteor rain. - Destroying a futuristic cage on the floor and/or ceiling of an area. The power-ups for this game are the red bubble (shot and bomb power up), the blue bubble (shield regenerate and level up), and the green bubble (randomly gives a bonus point or an extra ship). There is also a special power up that can destroy all enemies on screen if it's destroyed (like Darius II) or can make t
  • Time Slip

    1993

    Time Slip

    1993

    Shooter
    Super Nintendo Entertainment System
    On the reptilian planet of Tirmat, scientists have discovered a rift in space and plan to use it to transport the planet's inhabitants before the planet is extinguished by sending their elite army through the rift and invade their closest neighbor...Earth. However, to ensure their success they send their army into Earth's past in hopes of avoiding any modern weapons and increase their chances of saving their planet. However, Earth has learned of their evil plot and has developed a experimental time portal and has sent their own one man army to stop them. The player takes control of Dr. Vincent Gilgamesh who has acquired a massive arsenal including pistols, machine guns, rocket launchers and many more heavy weapons and must travel through various time periods including Medieval times, prehistoric times, Ancient Rome and Egypt and even the distant future. The gameplay is similar to Contra where the player advances through the stages, shooting at various enemies and collecting power-ups and must also avoid various tr
  • Apocalypse II

    2015

    Apocalypse II

    2015

    Shooter
    Super Nintendo Entertainment System
    If you have blinding quickness and nerves of steel, Apocalypse II may be your ultimate test. Challenge yourself with this Arcade Shooter from Europe. The Graphics Look Sharp and add to the Sci-Fi feel and theme. The game uses Mode 7 to scale the enemies pushing the hardware limitations of the Super Nintendo. The game was going to be released in 1995, being already licensed by Nintendo, but ended up unreleased until 2015, when Piko Interactive published it.
  • Star Fox: Super Weekend

    1994

    Star Fox: Super Weekend

    1994

    Shooter
    Super Nintendo Entertainment System
    A promotional cartridge, Super Star Fox Weekend (Official Competition) (titled Star Wing: Official Competition in Europe), was released as part of the game's marketing campaign in Europe and the U.S. It featured time-limited single-player mode on modified stages, as well as an exclusive bonus level. The altered start-up screen displays 'Official Competition Cartridge'. Depending on the points scored, players could win a t-shirt, a jacket, or trips to international destinations. An estimated 2000 cartridges were made. In the United States, the Super Star Fox Weekend was played by tens of thousands of competitors in malls across the country. Stores such as KB Toys and Suncoast Video (usually any store that carried Super Nintendo games participated) hosted the event. After the competition, a limited number of the Super Weekend cartridges were sold through the Nintendo Power magazine, listed in the Spring 1994 "Super Power Supplies" catalog that was mailed to subscribers, with an original list price of $45. In the Un
  • Caravan Shooting Collection

    1995

    Caravan Shooting Collection

    1995

    Shooter
    Satellaview Super Famicom
    Caravan Shooting Collection is a 1995 Super Famicom compilation of classic shoot 'em up games from 1985 to 1987 that were originally released on the Nintendo Entertainment System. The games include the 1985 Famicom port of Star Force (the Arcade version was originally created by Tecmo, but the home port was developed by Hudson), 1986's Star Soldier and 1987's Hector (a.k.a. Starship Hector). All three of these games were the subjects of the Hudson All-Japan Caravan Festival, which for a long time hosted a new Hudson shoot 'em up every year and traveled around Japan with competitors in different prefectures attempting to earn the highest scores. The game would then be available for sale shortly before or after the competition, which helped raise its profile.
  • TI Invaders

    1981

    TI Invaders

    1981

    Shooter
    Texas Instruments TI-99
    TI Invaders is a clone of the game Space Invaders and features similar gameplay. You control a canon at the bottom of the screen, and need to destroy the rows of bomb-dropping invaders! The invaders march back and forth on the screen; each time the edge of the screen is reached, they drop a row closer towards the bottom. If they reach the bottom of the screen before you destroy them, the game will be over. Destroy all the invaders, and you move on to the next, more difficult level. Occasionally, a flying saucer will appear at the top of the screen; this can be shot for bonus points. Between levels you will also have an opportunity to earn bonus points by shooting the saucer as many times as possible before it flies off the screen.
  • Space Bandits

    1983

    Space Bandits

    1983

    Shooter
    Texas Instruments TI-99
    Space Bandits is quite possibly the most unique game out of all the MBX titles. You take control of a robot who must collect Earth's Energy Crystals that were stolen by "Computer Controlled Androids". The uniqueness of the game comes from the fact that not only can you walk up and down the corridors on the bottom of the screen, but also on the sides and top of the screen. Therefore, the game has a 3D aspect to it which makes your mission much harder to complete, especially considering that the controls change accordingly with the different sides of the screen (if you are controlling your robot on the bottom part of the screen all that is needed to move forward is a press "up" on the joystick. However, once on the top of the screen, a press "down" on the joystick moves you forward). This change of joystick movement helps create a more realistic feel that really helps the game out and makes it more fun to play, however frustrating it may be first. After you have the controls for the game down, which can prove to be v
  • Starship Pegasus

    1984

    Starship Pegasus

    1984

    Shooter
    Texas Instruments TI-99
    This game is a clone of the arcade game Space Zap (Bally Midway, 1980). Up to 4 players can play this game, though not simultaneously (at least not on a TI system without an MBX device). It is unknown if Milton Bradley was planning on releasing a 4 way joystick adapter to allow for all 4 players to play at once, since there were rumors that MB was developing add-ons for the MBX system (such as a foodpad). It would not be surprising if this game was meant to take advantage of a certain expansion, since it is the only game from any company on the TI to allow 4 players to compete. In addition there are 4 directions that the ship can shoot in, making it possible for 4 players to all participate at the same time. However, this is all speculation, as playing it on a TI without an MBX system only allows for one player at a time to play. his game can be used with Milton Bradley's MBX System (an add-on for the TI-99/4A). The MBX allowed for the use of Voice Recognition, improved Speech Synthesis, a 360° Analog Joysti
  • Triple Command

    1984

    Triple Command

    1984

    Shooter
    Tomy Tutor / Pyuta / Grandstand Tutor
    Japanese Tomy Pyuuta title, part number 022E, released in 1984.
  • Mouse Attack

    1983

    Mouse Attack

    1983

    Shooter
    Texas Instruments TI-99
    Mouse Attack is a Pac-Man type game where you are the mouse and must navigate through the map to escape the 4 cats on the screen. The path of your character, the mouse, is displayed after each section is crossed. Once the entire map is traced out on the map, the level will end and a new map will start. Mouse Attack!
  • Mission Attack

    1982

    Mission Attack

    1982

    Shooter
    Tomy Tutor / Pyuta / Grandstand Tutor
    Japanese Tomy Pyuuta title, part number 009E, released in 1982.
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