Call of Duty: Strike Team is a first and third-person shooter released on iOS and Android. The game delivers an all-new, first person and third-person Call of Duty experience built from the ground up for mobile and tablet devices. Fully customize your squad’s loadouts and abilities before leading them into combat in diverse gameplay environments. Call of Duty: Strike Team features the revolutionary ability to dynamically switch from run-and-gun first person view to reconnaissance and coordinated squad attacks in third-person view.
Planetary Guard: Defender is twin-stick a shoot’em up with defense elements. The player pilots a lone space tank on orbits of planets while attempting to defend planets from ever increasing waves of alien spaceships. The plot takes the player through a series of missions as a member of the Planetary Guard, a galactic militia formed of conscripts and volunteers with outdated equipment, who are left on their own to defend strategically less important backwater planets in the war against alien bugs.
Objectives of missions vary from destroying all enemies to defending targets on ground or on orbit such as other space ships. Each mission features dozens of enemies with different behaviors, for example, some attempt to destroy targets on planets and some attack the player immediately where as others go for players defense structures immediately. Destroying enemies leaves debris on the battlefield and bonus pick-ups, which give either health, score bonuses, multipliers, special weapons or boosts to existing weapons.
Considered one of the best games released for the Intellivision, Space Patrol is an immediate classic. After years of coding the game, Joe Zbiciak has made every effort to bring you the best product possible.
Understanding collaboration is important to produce the best, Joe worked with the best in the industry to have the best sounding music, courtesy of Arnauld Chevallier, and challenging level design, courtesy of David Harley. Presentation also plays a large role so all the artwork was hand drawn by Teresa Zbiciak with Oliver Puschatzki designing the box and overlay.
When you hold the Space Patrol package in your hand, you immediately realize that this could have and should have been sold in the early 80's. Simply said, this product is in the top of it's class!
Reflect World is a shooter with RPG elements developed by East Cube and released for the Famicom Disk System.
Reflect World is a vehicle-based top-down shoot 'em up with a lot of RPG and simulation elements. The player controls a large and formidable tank as it makes its way across a wasteland, destroying enemies and tinkering with its many modes and functions. The game is extremely difficult to understand unless the player is knowledgeable in Japanese (the game was never released outside of Japan), the instruction manual or, preferably, both.
The game was developed and published by East Cube, an obscure Japanese developer that largely focused on Japanese computer games. Reflect World is the only game they ever released on a Nintendo console.
An adult side scrolling shooter game in which you fly and blast enemies and after the end of each stage you will get to see a demon girl slowly undress.
An adult side scrolling shooter game in which you fly and blast enemies and after the end of each stage you will get to see a mermaid girl slowly undress.
A scrolling mecha shooter published by Squaresoft for the Famicom Disk System.
Akuu Senki Raijin (occasionally transliterated as Akara Senki Raijin) is a vertical shooter where the player controls a mecha that transforms into a starfighter. The game was published by Squaresoft, via their DOG label for Famicom Disk System games, and developed by Micro Cabin. Akuu Senki Raijin (and Moonball Magic, released the same day) would be the last DOG game published - Square would exclusively focus on the regular cart-based Famicom from then on.
Like Square's earlier semi-classic Thexder, the player can opt to change between the two modes of their craft at certain points during each level. Upon touching ground as the mecha, the player is occasionally able to find other directions to continue exploring as a spaceship, presenting both vertical-scrolling and side-scrolling shoot-'em-up sections.
In Gall Force - Eternal Story, Rabby must pilot the Star Leaf and be catapulted to six different regions of space in order to rescue her crew mates. To do this, she starts by flying over the surface of Terra. After a while, she will encounter a collection of catapults with a number of dots on them.
One night, while Sayo-chan is fanning a ceremonial fire, she is visited by the Seven Lucky Gods, who warn her of a great, impending danger. Suddenly, a band of mischievous goblins appear and kidnap the gods, quickly retreating to a faraway mountain range. Sayo-chan, determined to help the gods, sets off on a journey across the countryside, where she confronts a number of strange creatures from Japanese mythology, including yokai, obake, and yurei-like monsters. After defeating several powerful goblin leaders, Sayo must battle their leader, the ancient serpent Orochi
Kidou Keisatsu Patlabor or known as is Japan is an Action game.
In the future, rapidly advancing technology gives birth to giant robots known as "Labors," so named for their usefulness in heavy industry. However, this also gives rise to "Labor crimes," resulting the the need for a new branch of law enforcement equiped with and dedicated to the policing of Labors. When Izumi Noa, a female police officer, becomes the newest recruit of Special Vechicals Devision 2, she and her top of the line "Patrol Labor" Alphonse are swept into a series of adventures featuring crazed construction workers, eco-terrorists, and sea monsters.
Videocart-5: Space War is a Shoot 'em up released by Fairchild Semiconductor for the Fairchild Channel F in 1977.
This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Teleport yourself and a friend to an interstellar battleground with this "faster - than - the - speed - of - light" game.
Videocart-4: Spitfire is a 1 on 1 aerial dogfighting Shooter game released by Fairchild Semiconductor for the Fairchild Channel F in 1977. In addition to a 2 player mode the game allowed for 1 player to combat the CPU, which for the time was unique for a home console thanks to the Channel F being the first home console with a CPU.
This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Join up and get ready for the toughest dogfights since the Great Air War in 1 and 2- player versions of Spitfire.
Defeat the Bombing Raids by Vampire Bats, only to be attacked by Robots after which the Sproings will try to destroy you. The Devil attacks at the higher skill levels. Choice of three colour screens. Five skill levels. Superb full colour graphics and sound in true Ken Kalish style. High speed arcade action game. Machine language.
As the last space invader your mission is to destroy the human ships that prowl the space lanes. The human laser base fires at you with deadly accuracy.
The C64 scene has waited almost 30 years for a decent conversion of Atari's 2600 classic "Yars' Revenge". Thanks to Peiselulli and Linus from Tristar & Red Sector Incorporated, that wait is now over.
Jars' Revenge is a full-screen (using all border space), PAL and NTSC compatible 2012 update of a timeless console shoot 'em up developed as an entry for the RGCD C64 16KB Cartridge Game Development Competition (2011).