Doom3D is a modification for DOOM and DOOM II released in 2020.
This .wad file replaces every sprite (enemies, player, objects) in each DOOM game into 3D models and changes some enemy behavior to resemble Quake.
17 maps by an all-star team of mappers, cutscenes, new monsters, great features. Comes with a custom engine. Neharha is considered by many as one of the innovative mods that shifted the Quake modding dynamics toward single-player map development. The Episodic spiritual fan sequel to Quake contained a four-hour fully voice acted machinima movie and was well over 53817 kilobytes, an incredible map pack at the time, still considered by many as the best Quake mod.
Quake Dwell is a modification for Quake that features Four Episodes of varied and unique themes. and Four Custom Bosses, one for each Episode. Brand new monsters, including many returning from other Quake worlds. New weapons to hunt down and utilize. A Complete Soundtrack by Alekswithak. Support for up to 4 player co-op.
Brutal Half-Life is a modification that makes the "Half-Life" game more violent and addictive. It is also a tribute to the classic FPS game "Brutal DOOM".
A 1997 medieval and base-themed classic episode with four medium-sized maps as well as a start-map and a small secret level. Quite hard and challenging at times. Made by the Casali brothers, of Final DOOM fame.
1997 E1-style single-player episode for Quake, that features 8 small to medium-sized levels as well as a new start map - all of which also support co-op mode and deathmatch - a few new textures, and a modified Chthon boss.
This partial conversion is quite old now, released in 1997. This 6 SP map episode, also including a start map, end map, cutscenes, and 5 DM maps, has stood the test of time as one of the most atmospheric experiences available. Using the episode's additions to full effect, Zerstörer has an atmosphere of unparalleled bleakness and inhospitality - and sometimes outright scariness. In this way, it enhances the dark, gothic aspects of Quake.
Your Path of Destruction is a Total Conversion for Quake that attempts to recreate the classic Doom games (Doom & Doom II: Hell on Earth, respectively) and act as both a remake and a sequel to the original Doom series.
All of the Monsters and Weapons have been replaced with their Doom counterparts, all of these were remade in 3D. Ranger was replaced with the Doom Marine.
Shadow of the Wool Ball is a 2016 total conversion for the ZDoom engine. Made by MSPaintR0cks, this is a unique shooter in which the player is a hedgehog fighting an army of cats. It is spread across three episodes, each having six levels. The mapping style is more akin to Wolfenstein 3D than classic Doom.
The playful art style, creative gameplay mechanics, and humorous plot were well-received, including a runner-up at the Cacowards 2016. A sequel, Rise of the Wool Ball, was released by MSPaintR0cks the following year.
Rise of the Wool Ball is a 2017 total conversion for the ZDoom engine. It was made by MSPaintR0cks and is the sequel to Shadow of the Wool Ball. The game is spread across three episodes, each having five levels with a secret level. Like its predecessor, Rise of the Wool Ball uses a cartoon art style, and it was named a runner-up at the Cacowards that year.
The Classic Doom 3 modification is a remake of the original Doom game, by id Software. The main emphesis is that of brining the older game up to date in a modern graphics engine. The project makes use of all of Doom 3's advanced graphical features while retaining the feel and gameplay of the original game.
An intercepted distress signal lures you to a UAC black site. Your mission: containment. Siren is a total conversion, of sorts, for ID's latest: Doom 2. Bringing a new roster of weapons get through its exclusive campaign.
This mod builds on the PSX Doom Total Conversion and Doom 64 Retribution, to take advantage of the latest GZDoom versions and adds many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom) into ZScript, while looking at the reverse engineered source code and existing source ports of these games for reference.
In addition to that, the mod is highly modular and also incluides many optional "enhancements" that deviate from the original experience. Depending on your taste you can opt for going as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom "enhacement" mods.