A community project at Func_Msgboard. The pack features 6 small to large Zerstörer-themed maps. The complete Zer mod is included in this release, and so are the map sources. This map pack was very early in Quake single-player modding and included impressive map designs.
While quite dated in 2005, was also quite early for singleplayer Quake 1 mapping.
Marcher Fortress impressed many with its Q3stone/metal-styled fortress of epic scale, with a few new monsters in lots of hardcore horde combat (almost 400 monsters in total) as well as its many other custom gameplay additions.
Marcher Fortress impressed many with its use of curved surfaces, as well as its vast landscape similar to the Halo games.
Cassandra Calamity (also known as Mexx10) is the last map pack of Marcus Dromowicz (mexx), of early Quake fame. It is the second-largest mexx map, with two large, detailed base levels with a story, some new textures, skins and sounds, and custom cyborg enforcers, along with a few other additions. The author encouraged co-op play.
The map was one-of-a-kind for its custom enemies and the presence of a story, as well as being a comparatively large map pack at its time (3420kb).
An episode with four varied, medium to large Wizard maps, as well as a start map. Also features some modified progs, like rotation, breaking walls, and cutscenes.
Made by mexx (Marcus Dromowicz), the earliest "big name" in the Quake modding scene back in 1996 (not even one year past its release). Penumbra of Domination is considered by many to be mexx's finest work and is one of the few early Quake maps which stood the test of time, using limited tools.
Map packs were rare back then, and having more than two maps was considered out-of-the-ordinary.
Very Early and Historically-relevant in the Quake modding scene, this map stood out when single-player modding wasn't common, with its moody atmosphere.
Shadow over Innsmouth is a large medieval village with a few new textures and reskinned monsters. Somewhat of a sequel to "Village of Dread".
This is considered Steve Rescoe's finest map by many.
The map was featured on the RockPaperShotgun's "Quake Renaissance: a short history of 25 years of Quake modding" article.
The map name is taken from a horror-occult short story by author H.P. Lovecraft, main inspiration for the Quake game.
Very large industrial/Zerstorer-inspired zone with great details and gameplay.
Recommended to use with Zerstorer, but works in id tech 1 too, then it is quite hard. Made in 1999 by John "DaMaul" McCann and stood the test of time fairly well.
Large Egyptian temple with tech elements using sock textures. It comes with statue models, a few sounds, custom skyboxes, and a music track. The map source is included.
Note: This level requires Arcane Dimensions 1.8 and a source port with increased limits + BSP2 support.
Community mapping event based on the Copper mod: 16 levels of varying sizes and texture themes plus a start map. It contains custom skyboxes, a few new sounds/models, and some music tracks. The map sources are included.
Finnish mappers of the first acclaimed "SMEJ" came back for an episode jam 2, the sequel to Realm of the Lost: seven large maps in varying themes, based on the Copper mod (included). It also features four new monsters, a new boss, a few new sounds, and music tracks. The map pack then inspired the community to create a "SMEJ Map Jam", with no intervention from the original SMEJ team.
Popular map pack dating back to 2000 by CZG (of Honey fame).
Large, intricate levels with great gameplay and connectivity, offset with interesting details and clever design. The start map is followed by 2 a2base and a q3gothic map. It also features some new ambient sounds.
I was one of the first map packs to be extensively large and demonstrated the full ability of the Quake "id tech 1" engine. This map pack is still largely popular to this day, and earned favorable reviews.
The map received a nod in the 2017 video game "Quake Champions".
First map jam of the Func_Msgboard - a community project at Func_Msgboard. The pack features 12 Honey-themed maps of varying sizes. It comes with a couple of modified models. The map sources are included.
Func Map Jam 2 - IKblue/IKwhite Theme - a community project at Func_Msgboard. The pack features 8 medium to large ikblue / ikwhite-themed maps. It comes with a couple of modified models and custom skyboxes. The map sources are included.
Note: Some of the maps require an engine port with increased limits.
A very large brick-style dungeon with wind tunnels from Arcane Dimension's "sock". It has a built-in skill selection area and comes with custom medieval items. The source is included in the PAK.
Note: Maps requires an engine port with increased limits.
Func Xmas Jam 2017 - a community Xmas Jam this time held at Func_Msgboard. This pack features 11 small "Arcane Dimensions" maps in varied styles where all gameplay takes place within a 1024x1024x1024 space. It comes with a few custom skyboxes, sounds, and a music track. The map sources are included.
Note: These maps require Arcane Dimensions 1.60 or later and a source port with increased limits.
Community map pack inspired by SMEJ and SMEJ2: nine small to large levels plus a start/hub map in varying themes, mostly set in snowy Finnish landscapes. It is based on the SMEJ2 mod (included) and features new enemies, models, custom textures, skyboxes, and music tracks. The map sources are included. SMEJ made were originally a map pack of Finnish mappers - Curiously, none of the maps are made by the Finnish SMEJ team.
Coffee Quake is one of the largest Community map packs featuring 74 small levels across four episodes following the classic Quake themes. Each map was made within two hours and has an average playtime of 3-5 minutes - well-suited for the occasional coffee break. The pack comes with a start map and a remix/remake of the original end map as well as a music track and some demos. The map sources are included.
Note: Some of these maps require a source port with increased limits and/or BSP2 support.
"Blue"-themed community map pack with 15 mostly small to medium-sized levels including a start map. It comes with a few high-res textures, custom skyboxes, and music tracks. The map sources are included. Each of the maps have a "blue" palette to strands from the usual monotone brown palette of Quake.
Note: These maps require Quoth 2.2 and a source port supporting the -quoth command-line switch. Additionally, for some of these maps, it must have increased limits and/or BSP2 support.