Space Interceptor is an Asteroids tpye of game where you have to avoid not only asteroids but also aliens.
'Space Interceptor: Deluxe Edition' is the name for the registered version, which unlocks more levels and enemies.
You were but broken bones and brawny blood. Yet your tomb stirs, and here you stand!
This was a map created for the Vinesauce Mapping Contest 2016. It has a standalone release now. It's mostly unchanged from the one submitted to the contest, the only difference is it has a titlepic this time around.
A 32 map wad made during the month of october for NaNoWADMo 2019, using only textures and monsters from doom2. Every map has at least 2 of each key that appears on it, same for weapons, also each map has 2 exits.
Soundless Mound is a single-level PK7 for Doom II using the GZDoom source port. It was designed by Marisa Lago in 2018 and is inspired by the Silent Hill series of survival horror games. In the Doom Mapping Contest II: Hellectric Boogaloo, it was awarded first place, and it received further updates via the author's GitHub repository.
Nightlife is a single-level PWAD for Doom II using the GZDoom source port. It was created by Joshua O'Sullivan (Dragonfly), uses the music track "Different Heaven" by Nekozilla, and was his submission to the Vine Mapping Contest 2016.
Lighthouse (a.k.a. FARO.WAD) is a single-level PWAD for Doom II and the ZDoom source port. It was designed by Angry Saint, uses the music track "Blood Jungle" by Jonathan El-Bizri, and was also submitted to the Vine Mapping Contest 2016.
Distribution Center is a single-level PWAD for Doom II using the GZDoom source port. It was designed by Blake Collins (Rayzik) and uses the music track "The Imp's Song" by Robert Prince. Distribution Center was originally created in 2016 for the Vine Mapping Contest 2016, where it went on to win first place, and was publicly released in 2017.
Welcome to Shovelware Adventure! This is a 100% vanilla compatible wad & dehacked file for DOOM II. This map is full of bloody battle arenas and slimy passageways! There are many secrets to discover and several paths to reach the exit. This map was designed with a high quality but oldschool 90's style in mind, the little gems with quirky graphic edits that you find on those old discs among 1000 random wadfiles - hence the name Shovelware Adventure. It's meant to feel like a mini-episode despite being just one lone map. The objective is to pump rockets into the core and blow the place up!
Cursed Realms - Path Over The Abyss is a single-level PWAD for Doom II and the GZDoom source port. It was created by StormCatcher.77 in 2016 and uses the music track "Claustrophobia" by Vladislav Baymurzin (ClumsyDoomer) from the Plutonia MIDI Pack. It was awarded third place in the Vine Mapping Contest 2016.
These levels are the first four of them, and they are the bigger too. All maps can be finished starting with pistol only. Maps are hard, but difficult levels are implemented.
This map was created for vinesauce mapping contest, which happened in 2018. It got renamed from "dual layered violence" to "deviled". This version is more improved and more detailed than my contest version.
I tried express my depressive feeling through grey, brown and white textures. Music choice was accident, which perfectly fitted in this kind of map. I recommend turn off infinite height, but it's not important.
Each map is independent and should be done from pistol start. Contains a bunch of new monsters and one new weapon (all taken from various sources, nothing original yet.)