Tomb of the Old Lords is a challenging map with classic gameplay set in Hell. Sink into the depths of the old tomb and carve through flesh and blood to your freedom. I put an emphasis on both the visuals and the combat design, and this represents the most complicated map I've completed, mechanically speaking (close to 100 unique sector/linedef tags and multi-stage voodoo doll closets for scripts). I chose to work with only vanilla textures to get back to basics and challenge myself on the visual design.
An Episode 2 map that's chock-full of laser-saturated, demon-munching action. This level is about 20 minutes long, so a cut version has been provided in the E2M3 slot for people who don't like long maps.
Infested is a seven-level (plus intermissions) PK3 for Doom II, created by ginc. Built for GZDoom, Infested includes custom monsters, weapons and textures. The gameplay also features scripted arena-like encounters where the player must deal with Gore Nests that summon waves of monsters.
Dereliction Derby is a single map release that was a result of being inspired by a number of more modern projects such as Eviternity, Bloodstain, Valiant, and so forth.
The desire was to create a stand-alone release that made some use of these modern stylings, especially by making use of Boom features, to create something that has a constant feel of pressure and higher action, while also being detailed enough to make it seem like a real place rather than the most abstract stylings of a lot of Doom fare.
Archi-TEK (also known as UVOLNIT) is a three level PWAD for Doom II designed for GZDoom created by Roman Suchomel (Romsu89). The WAD utilizes almost entirely stock Doom textures and is known for its lengthy maps and intricate detailing.
32 Maps made in DOOM2 format and intended for limit removing ports. Most maps are small to medium in size and average around 170 monsters. Intended for UV play but other difficulties available.
Oops! All Greyboxes! is a fun and quirky community project where we made maps using only prototyping textures. This was meant to help us focus on gameplay and combat encounters using limited resources, while still making maps that looked cool.
Bury My Heart Knee Deep is a huge, vanilla, E1- style map for Doom II that takes cues from Metroidvania game progression. It's bursting with optional areas, secrets, and potential sequence breaks. You can follow the "intended" path or make your own way through. You can even complete the whole thing without picking up a single key.
Wadazine Master Collection 04: Heresy or shortly WMC04: Heresy is an eight-level collaborative episode WAD for Heretic designed for GZDoom or K8Vavoom source ports in UDMF format created by various members of The Doom Master Wadazine community led by Alexa Jones-Gonzales (Remilia Scarlet) and co-lead Christian Blair (Endless). It is the fourth entry in the Wadazine Master Collection series.
Worlds of darkness hidden among tech-bases that harbor primordial secrets. Biophilia is an ode to the blackness of the night, to the forests of the ancients, to the forgotten gods and to a life of secrets among the darkness. Where once there was progress, now only the bones of a lost science remain. Tech-bases surrounded by forests, outposts in the middle of the night, caves that hide the eyes of the beast, secret bases lost among the trees, etc. This is Biophilia, the fear, the love... to live in eternal darkness.
Everyone trembles at the sound of his name. Everyone remembers those distant memories of sleepless nights trying to achieve victory. Countless deaths are forgotten in ancient corners. Rivers of blood overflow to give way to oceans of curse. Your flesh is consumed by sin itself. Trapped in marble fortresses, surrounded by hellish castles, deep in gothic hells and exiled in a world of gore. This is Thy Flesh Vored, a project inspired by the dreaded E4 of Ultimate Doom, and one that is coming for your flesh. Hand it over.
Wadazine Master Collection 01: The Rising or shortly WMC01: The Rising is a six-level collaborative mapset for Doom II and the GZDoom source port, created by various members of The Doom Master Wadazine community led by Alexa Jones-Gonzales (Remilia Scarlet), with support from Christian Blair (Endless). It is the first entry in the Wadazine Master Collection series. The project started on March 11, 2021. The first version was released on April 25, 2021. The maps were created with heavy use of Doom 3 textures.
A prequel expansion containing chapters 4, 5, and 6. This expansion was sold separately for the original release of Wolfenstein 3D, but was bundled into the game for future releases.
''Ad Mortem'' (It means "Forward to Death" in Latin) it's a MBF21 - Halloween-themed community project organized and made by anonymous users from 4chan's Retro Games board. This mapset contains 27 playable maps (24 "Single player" maps, 3 Secret maps and Deathmatch support [MAP05, MAP07, MAP08]) uses a great variety of custom textures that matches the spooky environment (includes GothicTX, OTEX textures and others. read the .txt file for more info.) This community project contains New reskinned weapons, Graphics and 7 new custom enemies. Grab your SMG and let's celebrate this spooky month slaughtering some skelli-bois and ghouls!
The Mountaineer is a set of 5 MBF21 (-complevel 21) maps depicting a journey to the top of an uncharted mountain. A gift to MIDI connoisseur and good friend @Jimmy, commemorating his 31st birthday.
GOODWAD is a MBF21-compatible megawad by Emma Essex (msx2plus). It is a compilation of speedmaps of various types, including slaughter maps, platforming maps, joke maps, and more experimental pieces.
Suitcase of Gor is a megawad built for Doom II and Boom-compatible source ports, created by Richard Frei (Tarnsman). It is a collection of the first maps Tarnsman ever made, largely inspired by their Doom II originals (and sharing the same names) but also consisting of other influences, and with a new soundtrack. The project was originally titled Doom II Redux, and a demo was released in 2011, which received an honorable mention at the 2011 Cacowards. The last version of Suitcase of Gor released was in 2013, containing 22 maps, with the full 32-map version never materializing.