This version of Persephone is a compilation of Volumes 1, 2 and 3. Volume 1 is an episode of 8 main maps, plus a secret level and a scripted "Cast and Crew" map, whilst Volume 2 is an episode of 10 playable maps and Volume 3 is 14 playable maps. Where necessary for compilation purposes, maps and resources have been tweaked or altered. MAP14 has had a game play overhaul from how it appeared in the Ten Community Project so that the co-op only part of it is also included in the single-player experience. Some minor fixes have been applied to the individual volumes in this compilation process.
Baphomet's Satellite (Important: play with complevel 11) is an adventure map in outer space. You'll have to explore and traverse some kind of space station built entirely from Hell's corrupted reality! Manage your ammo carefully and explore as much as you can. You can always turn around and look for supplies before engaging with the demons.
Valorant is an 8(7 + 1 Bonus) map MBF21 episode based around that one other mod that a couple people played. The maps are built for high intensity with consistent flow, and are filled to the brim with custom content.
Bloodicide is a 5 level mapset for GZDoom (4.0.0). This latest build now features @Tango's Supercharge (v1.3) gameplay mod. The mapset and mod are packaged as a single pk3, so you don't need to load the mod separately to play.
Sun Lotion On My Curvy Asscheeks is a 5-map episode for the Supercharge gameplay mod. The maps are laidback and quick, with the episode taking no more than 30 minutes. Take a shot of that late summer heat if you didn't get enough sun somehow.
Difficulties supported. Co-op has 4 spawn points but no additional enemies or items
One last map before my surgery for scoliosis. This one's a small limit-removing stroll. Only 94 monsters. It should take you no more than 7 or 8 minutes to beat on your first go.
A dungeon map with a strange layout. Skill 3 & 4 are linear while skill 2 (marked especially so you can immediately see there's an alternate game mode) is a mad dash for supplies. Some monster behaviour has been changed!
The map was designed to be SP only, for GZDoom (works fine in 3.3.1) and so jumping, crouching and freelook is allowed, the arctic setting was originally inspired by 'The Thing', however it soon evolved into a more traditional doom map. This was a submission for the Vinesauce Mapping Contest II.
15 Years a Doomer was a mapping contest held from March 22 to March 29, 2021. The event was organized by James Paddock (Jimmy) to celebrate his 15th year anniversary in the Doom community.
Titan 2 is a ten-level Doom II episode mod, created by Jesper Krag Rasmussen (Ixnatifual) and released on January 21, 2009. Built for GZDoom, it is the sequel to 2004's Titan and follows the protagonist's attempts to escape Hell and return to the moonbase. It once again features several custom enemies as well as a new weapon, the minigun.
The Iron Forge is a single map for Heretic, created by Xaser (architecture/layout) and me (thing placement). It plays in the E2M1 slot and requires ZDoom/GZDoom.
This map includes a variety of tweaks to Heretic's monsters and weapons to improve the pacing and balance of the game (especially to address that feeling you get when all the monsters are super weak but take forever to kill).
Hymn is a Doomworld community project for Heretic. It is a 9 level episode that features custom textures. HYMN should be compatible with most modern Boom and ZDoom related ports, as well as Doomsday, but has an emphasis on 'vanilla' style mapping.
I.C.T.O.A.N. is a single level map set in a demon-infested airship type thingy. If you're claustrophobic, don't try this level, as it's really cramped.
Plasmaplant is a single level for ZDoom created by Sverre Kvernmo. It was the first map released by Kvernmo since the release of Eternal Doom seventeen years prior. The majority of the map focuses on a visual theme dominated by the colour blue, and heavy lighting contrast.
Oniria is a single-level PWAD for Doom II, authored by Aluqah and designed for ZDoom. The new color scheme (PLAYPAL and COLORMAP), which plays a significant role in the level, was created by Jon Dowland.
In Oniria, you are having a nightmare from which you cannot awaken. You find yourself in a bizarre world where everything is black-and-white with the exception of the color red. The only thing you can do is to explore the world with the hope that the nightmare would eventually come to an end.
Asylum of the Wretched is a single-level PWAD for Doom II for limit removing source ports. It was designed by Ian Myers and uses the music track "". The PWAD is notable for its horror theme and atmosphere, accomplished through the use of new graphics and sounds and a DeHackEd patch.