Emerald Ambush is a single, small map for Doom II. It has been tested in PrBoom+, GZDoom, and Doom Retro. Set in an overgrown facility, this map was made mainly to get me back in the habit of mapping after a fairly lengthy break. It is similar in style to my Sucker Punch mapsets, but the green detailing is not intended to imply an easy difficulty (it shouldn't be too rough, though).
This wad features 7 small to medium sized maps with mainly an autumn theme, with the last two maps being snow themed. This wad utilizes, and was largely inspired by, DiR's beautiful Opal Palette.
Goetia (Medieval Latin; anglicised as goety) is a practice that includes the conjuration of demons
Doomguy, in an effort to take out more demons, engages in arcane demon rituals to reach the demon's realm.
Thanks Nue for the speedy work on the graphics, textures were pinched from CC4 and Jimmys Zoon texture packs (also where the misty sky came from). New palette is ReaperAAs excellent Coldpal colour palette.
Sepia is a 34-map megawad (which started as a NaNoWadMo project) with maps ranging from lighter brown shade to darker brown shade. The mapset is mainly targeting DSDA-Doom (Woof should also handle it, but it wasn't tested), but GZDoom should work for the most part as well (use it at your own risk still, there might be more issues than i found).
The mapset is divided into 4 episodes with themes variying from the trench warfare of the WW1 to abstract solid-colored places in the void. Difficulty varies as well, with the wad starting fairly tame, but getting progressively harder both in movement department (episode 3 being heavy on the plaftoming side) and in combat department (episode 4 being heavy on the slaughter side).
The 10x10 Project is a modest set of ten BOOM-compatible maps made as mapping exercises in which I restricted myself to using ten stock textures and ten stock FLATs in each (with some universal textures such as switches, doors, DOORTRAK, lights, etc.). Pistol starts are intended but I won't put a gun to your head. Starts out at Plutonia difficulty then starts worshipping Killer5 and Insane Gazebo later on (but still easier than their stuff). In addition there is a secret map that will probably be unpopular.
3 heures d'agonie (English: 3 Hours of Agony) is a 32-level megawad for limit-removing source ports, created by members of the French Doom community. Each map in the WAD was made within a three hour time limit, though the concept differs from traditional speedmapping events in that there was no singular mapping period, allowing participants to create multiple levels. Additionally, several maps exceeded the time limit, with one map taking as long as nine hours to build.
It's that time of year again. Snow is falling, carolers are caroling... and Cyberneezer Scrooge has frozen time to stop Santa from delivering everyone's Christmas presents!
Sounds like a job for Doomguy, right? Well, to be honest, you're just not feeling the Christmas spirit this year. Although... hmmm... you still haven't looked at the Christmas cards those Doomer Boards Krew folks sent you yet! Maybe that'll be just the thing to help you feel some Christmas cheer...
A Doomer Boards Christmas Carol is a limit-removing Doom 2 mapset from various members of Doomer Boards, containing 12 maps of jolly action and a heartwarming 13-map narative from @Big Ol Billy. Merry Christmas Doomers!
Alone is a 9 map limit removing episode for Doom 2 by various members of Doomer Boards. Shout out to @xvertigox for his first DBP as project lead, and @gaspe and @Jaws In Space for their DBP debuts!
Cyb's Freaky Colonoscopy is a limit-removing medical documentary of the various doctors and nurses from Doomer Boards, led by Big Ol' Billy. With 11 levels of carnage, it's the biggest, baddest and grossest DBP adventure yet! Shoutout to the two members making their DBP debut: Hardcore_gamer and dmdr!
Fuck Global Warming... This is Hell is a limit removing episode by various members of Doomer Boards, led by Joe-Ilya. It features eight maps of earth on hell and the introduction of a couple new and so-old-they-are-new members. Welcome (back) marines!
After society's fall hell's children reign over our lands, but their kind only knows chaos and disharmony. Servants of evil turn on their evil brethren tearing them limb from limb and place their spoils on display, while others sacrifice their own flesh to bring suffering and destruction. Pregnant bellies ripe of demonseed threaten to overwhelm resistance, but the tide is turning, and it's time to rise again and reclaim the cities, forests and mountains.
After the Fall is a limit-removing episode made by various members of Doomer Boards, featuring 7 maps of explosive Doom action and monsterless credit maps. This month's project is a sequel to Fall of Society, both led by Glenzinho.