Afternoon is a boom-compatible speedmap project by Ludi and their friends. There are 15 maps in total, and one should expect a strong variety of gameplay styles and visuals going in. The difficulty generally scales from IWAD difficulty to Scythe 2, but great care has been given to pacing and making sure each map flows in a cohesive manner.
Written by Jonathan Smith (known programmer for his Spectrum works) when he was first hired at Rage Software, the game was a shoot ’em up scheduled for Super Nintendo around 1993. Sadly Cluster Buster never found a publisher.
Equinox is a limit removing 13-level mapset for Doom II created by B.P.R.D in 2001. It is listed as one of the Top 100 WADs of All Time by Doomworld. Equinox is known for its large scale architecture, which had a tendency to crash some source ports at the time of its release.
A short solo shooter game where you shoot fixed sensors and sensor patrols without anything shooting back. Use tactical skills to destroy sensors without exceeding the detection limit.
Take the role of a wanderer and his robotic companion as they travel beyond the gate and attempt to master its secrets! Dash, dodge and take aim at hordes of enemies through procedurally generated dungeons that make every run feel unique. Presented in top-down pixel art style, Mystic Gate is a twin stick shooter that combines RPG elements with bullet hell action! Can you survive, upgrade and overcome the terrors of the gate to realize your ultimate dream?
This level oozes atmosphere and plays quite well. It was originaly VERY easy so a lot of vials and other powerups and ammo were removed making it more enjoyable.
Because of three different authors the theme and style differed greatly, but with a little refining the whole thing clicked. A hellish level with a few traps, tricks and unwanted welcomes...