Still phased after your trek through Korax's homeworld and beyond, rebuilding Cronos has been far from a flawless experience. Much of Korax's minions still wander the world, most unfound by any tasked to slay them.
That is, until one day you get a summons to the town of Riverwood, academic stronghold where all three orders mingle under the root of nature. Korax's minions have regrouped, but under who none can assess.
You arrive at Riverwood to find the town already overrun. This mission is no longer a defense on your part... it's an assault. You swear to the gods that you WILL get to the bottom of this. Readying your strength, you walk through the town gates, which swiftly close behind you....
A warlord has harnessed ancient powers, and is turning his subjects into wolf like creatures. He must be stopped before his wolfen army grows beyond possible defeat.
Vaults was only a test. Now for the real thing. When you killed D'Sparil in Heretic, you upset the balance of power among the serpent riders. Korax gained too much power indeed. He has frozen D'Sparil's world. The Caldera is locked up tight, the power grid crystals are frozen and unreachable. Your mission: should you decide to accept it, is to restore D'Sparil's heart to its proper place, reawaken the mountain, set the machinery in working order by retrieving the banished parts from other worlds and replacing the power crystals into the power grid. Only then can you face and defeat Korax for real.
This wad has 4 levels including a hub. The action takes place in parallel world of Hexen, where instead of Korax, world Cronos was attacked by D'Sparil and with the help of his army brought the chaos and destruction to this world. The task of heroes - crush the D'Sparil and destroy the Sphere of Chaos, which he uses to control his troops.
Ressurection of Chaos is the sequel to Hordes of Chaos. Just like HOC pushed Heretic's gameplay into new and challenging territory, so will ROC. Be prepared to actually use the items in your inventory instead of letting them sit around the whole game!
Berlin, 1945. Things are heating up and Inside an old church a cabal of Nosferati begin opening portals, looking for another realm to evacuate to. Unfortunately for them they come across an arachnid-infested mausoleum, where a hero awakens... This mod has 15 new maps with 3 hubs, new weapons and new monsters.
A 28 level megawad for Hexen to be played on GZDoom, made in a month for the NaNoWADMo challenge by Ryath. The levels are meant to be short and simple.
Something is wrong here. Very very wrong. Nothing makes sense. Why does nothing make sense?
Twisted Reality is a Hexen map for Gzdoom (only) that takes place during Korax's occupation of Cronos. It contains a new weapon and a few modifications to some of the enemies.
Afterlands is a 10 Level Single-Player Hub which is a sequel to Cyrgoth's Revenge. While being Single-Player oriented, Afterlands can also be played in Co-op and Deathmatch modes, however due to the large map sizes, the latter is discouraged. Like in it's predecessors, there are numerous unmarked secrets throughout the span of the Hub, as well as two secret levels, one you can access early in the game, and another that is accessible towards the end of the WAD.
Cyrgoth's Revenge is an 8 Level Single-Player Hub which is a sequel to Cyrgoth's Manor. While being Single-Player oriented, Cyrgoth's Revenge can also be played in Co-op and Deathmatch modes, however due to the large map sizes, the latter is discouraged. Like in it's predecessor, there are numerous unmarked secrets throughout the span of the Hub, as well as a secret level, which isn't as easy to find as the one in Cyrgoth's Manor.
Cyrgoth's Manor is a 7 level singleplayer WAD for HEXEN, designed for GZDoom and Zandronum. It was also designed with Co-op in mind and the maps are also optimized for deathmatching modes as well. It contains 1 secret level in addition to the 6 mandatory levels. There are secrets in this WAD, however, like in Hexen, they are unmarked, so good luck finding all of them!
This is a Hexen megawad with the traditional linear progression instead of a hub-based fare like you might expect from Hexen. However, you are still meant to play this continuously, despite the very loose balancing.
There are 24 maps in this wad, with 3 of them being secret.
This map involves running on precarious "glitter bridges" while in the line of fire of several death wyverns, as well as being swarmed by numerous foes continually spawning in randomly.
HeXen: Descent into the Abyss is the recent entry in my Heretic/HeXen mappack series. Descent Into the Abyss serves as a prequel to explain some events in Tower of Chaos: Special Edition that would otherwise remain unanswered until the next sequel to the story that picks up where my third mappack, A New World ended. This may sound like you need to play my previous works before tackling this, but don't worry because the story told here is still self contained enough that you will understand it.
Tower of Chaos: Special Edition is a 2-hub long mapset for HeXen: Beyond Heretic, taking place in Cronos many years after HeXen 2 Portal of Praevus. Our three heroes must once again combat the forces of the Abyss to reach and kill Korax once again. What awaits them is canyons, swamps and old fortresses.