Plutonia 1024: The Plutinya Experiment is a megawad for The Plutonia Experiment and Boom compatible source ports that was released on March 8, 2015. In the vein of Congestion 1024 and similar projects, the playable area in the maps is restricted to 1024×1024 map units. The project was led by Jon Vail (40oz).
An ambitious 15-level mapset with extensive, detailed maps split across three episodes: The Realm of Earth, The Realm of Water, and the Realm of Fire for GZDoom. The God of Entropy stirs. Travel to the elemental planes and retrieve the imprisoning runes before it is too late!
Mysterious Mayan Madness is a 20 map megawad (2 of which being an intro and a credits map) created as the fifteenth edition of the Pineapple Under the Sea speedmapping series and our first event of 2022. Hailing as a spiritual successor to Clandestine Castle Crashing, each map was made with an 8 hour time limit with the requirements that mappers make a jungle temple with a minimum of 4 traps of various types and 6 secrets within. After escaping the famous PUSS dev hell, these jungle temples are here to perplex and stun you as you inspect every single brick for a soulsphere.
Bellatrix: Tales of Orionis is an episode of 11 vanilla maps compatible. You wake up next to your survival pod, not knowing what planet you’re on. You don’t remember anything, and a version of yourself remained in hyper hibernation. By tapping on the control screens, you quickly understand that you are on a planet that was part of the former colonization of the UAC, Orionis. You then decide to take the path to the nearest town, but the inhabitants of the surrounding area seem hostile.
Malevolence is a 9 map single player Boom Compatible episode tested in PrBoom+. It features extensive dehacked changes to enemies and weapons. It pits you against an evil SuperAI and its cyborg army as you try to shut down Malevolence before Earth gets converted into cyborg central.
The Joy of Mapping 6: Joy Eternal is a communal mapping session which took place between the 17th and 20th of December 2018. It is the sixth Joy of Mapping session held by James Paddock (Jimmy), and to date, also the last. It is also the largest project coming from the series, with a total of 72 maps.
The Joy of Mapping 5: Winter Weekend is a communal mapping session which took place between the 1st and the 4th of December, 2017. It is the fifth Joy of Mapping session held by James Paddock (Jimmy), and continues its predecessor's usage of a central hub map and maps being split into multiple episodes.
The Joy of Mapping 4: Summer School is a communal mapping session which took place between the 1st and the 10th of July, 2017. It is the fourth of such mapping sessions held by James Paddock (Jimmy), and while it respects most of the same rules, it marks a number of differences for the series going forward, such as maps being split under multiple episodes, and the presence of a central hub map from which other levels can be selected.
The Joy of Mapping 3: Mandatory Joy is a communal mapping session which took place on January 28th, 2017. It is the third of such sessions held under the guidance of James Paddock (Jimmy) and a few assistants, where mappers were talked through the basics of mapping, such as creating connected areas, interesting layouts, and using thing placement sensibly.
Hundreds & Thousands is a set of six short maps with a theme off inexplicably technologically advanced ancient ruins for boom compatible ports. Each map is between 2-7 minutes long, and due to the 1HP gimmick, the maps themselves aren't too challenging.
Jaws of Destruction is a set of 11 vanilla maps I made in an effort to get better at making easier combat and to mess around with vanilla textures. I've aimed for a difficulty curve similar to Scythe, where the first couple of maps are pretty easy but it ramps up near the end. The maps generally take between 5-10 minutes to complete, and are very gameplay-focused. The maps are of various themes - techbases, outdoor valleys, small cities, floating hell fortresses - to name four.
Twenty-eight maps across seven themed episodes. The story: the UAC has developed new gate technology that connects any two points in time and space. The UAC has now reported that they have lost contact with the secret facility housing the prototype gate. You have been sent to investigate. Your superiors suspect another demonic incursion. If this is what has happened, your orders are to stop the incursion by whatever means necessary.
MAYhem 2022: MEMENTO MORON is a 28-level Doom II megawad for Boom-compatible source ports, created by members of the Doomworld forums. It is the tenth installment in the MAYhem series and was led by James Caldwell (Obsidian). The stated intention of this year's installment was to homage the projects from the first 10 years of Doom mapping, with a resource pack comprised of textures from the IK Texture pack, Hellcore 2.0 and the Malice total conversion for Quake.
MAYhem 2020: Something Something Hindsight is a 48-level Doom II megawad for Boom-compatible source ports, created by members of the Doomworld forums. It is the ninth installment in the MAYhem series, and was led by James Caldwell (Obsidian). This time the levels are limited to a maximum of 20 sectors.