nflation Bay is a PWAD for Doom II, originally containing one level and first released on November 20, 2008. It was created by Shadowman, with an updated release following on July 22, 2010, containing a second map built in collaboration with Lainos. The levelset features themes similar to the Hellfire series, with the first map being set on a city street and the second one in and around an asylum. The WAD comes with cosmetic replacements for the Wolfenstein SS, which is turned into the cultist from Blood.
Megawad, based on the results of a four speedmapping contests, held on , with such themes, as winter, thaw, precipices, and ancient civilizations. Maps were finalized some time later (some - very significantly), and several maps were built from scratch. This megawad tells us the fate of the Marine, who was going to celebrate the New Year. Suddenly, however, the monsters changed seasons' offset, and as a result - they stole the winter. We have to go through the mountains, castles and underground crypts, visit the flooded city, a lonely island and even visit the hell's edge before it will be possible to restore the normal course of the seasons. But monsters were prepared for that as well - and with the return of winter, they prepared some unpleasant surprises...
Megawad, based on "winter" theme from Russian Doom Community. The demons have decided to ruin the winter's fun of Christmas and New Year's celebrations to people, so your task is prove those stupid bastards wrong.
Megawad, based on the results of three speedmapping contests, held on , with next themes:
1. Industrial 2. Ancient city 3. Free disigned style, but there was limit of 3-colours of textures/floors on map
All maps were built in limit of 4 hours
A small wad consists of 2 maps. The maps originally have been constructed in limit- removing format, but there is Boom's action of sky transfer on map 02. You start in a small hotel. An aliens from Pekel world invades in our reallity, so, get ready your weapon and show them kuzma's mother!
Object "32" is a single-level PWAD for Doom II, meant for limit-removing ports that was released on December 13, 2008 by Lainos. It uses a music track from Gears of War.
A difficult and dark techbase overtaken and altered by the forces of Hell, Object "32" was originally meant to be part of the Grid 32 community project, but ended up being released standalone
Kobal 2 is a two-level PWAD for Doom II, released on June 14, 2009. It was created by Shadowman as a sequel to 2007's Kobal, and features a similar gothic aesthetic on the first map, with many custom graphics and edited sprites to reinforce its setting, whereas the second map is set in a techbase and associated sewer system.
Hellfire: Reborn is a seven-level PWAD for Doom II and limit removing source ports, created by Shadowman and released on December 4, 2011. This mapset is a partial remake of the first set of maps from Shadowman's 2006 Hellfire, with layouts done from scratch but still closely following the originals, albeit without any of the Hell levels. It has cosmetic graphic replacements for the zombieman and for the Wolfenstein SS which is turned into a female marine zombie.
Hellfire 2 is a seven-level PWAD for Doom II, created by Shadowman. It is the sequel to 2006's Hellfire, and contains a similar premise with maps being split between city and Hell level
MegaWad is consisting of 6 levels, which were built in "grid 32". This map editor grid was used while making all of these levels. All vertexes lay on knots of a grid 32, and this rule does not extend on things.There is no general style, each map expresses individual style of it`s author.
Downhell is a single-level PWAD for Doom II, meant for limit-removing ports that was released on June 14, 2009 by Shadowman. It uses the music track "The Wind" by Mark Klem. It is set in a vast underground demonic fortress built exclusively with vanilla textures.
A first wad from B0S (Best Of Survivors) clan. The B0S clan has sent you on the task to find out what happened to "Object 33", with which the contact has been lost. It is located in remote district of the Central America so be prepared for a tough way.
Cipher is a mostly-orange, industrial themed mapset that uses the (now not-so) brand new OTEX texture pack. This wad features highly modern gameplay influenced by mappers such as Ribbiks, Skillsaw, Darkwave0000, Mechadon etc etc etc and runs on Boom format/complevel 9.
A moderately large map featuring a hellish fortification with progressively more difficult fights, especially in the secret areas. It was originally created for Nova III but was decided to release standalone instead.
A megawad compilation of maps made by /vr/ users. Participants were asked to make a map in 300 minutes, with an initial two-week deadline period for submission. There was no particular theme beyond vanilla compatibility / no custom textures.
400 Minutes of /vr/ is a 37-map community megawad for Doom II designed for Boom-compatible source ports by various members of 4chan's retro videogames board, led by MacGuffin and released on the Doomworld forums on May 10, 2022. It is a restriction-based project inspired by the previous 100, 200, and 300 Minutes of /vr/ projects. Mappers were limited to creating maps within 400 minutes of development time, including playtesting. A small number of maps were created in more than 400 minutes, with their creators being allowed extra time for various reasons.