Having successfully escaped san-angelos, found the transporter to the alien home world ( levels one thru three ), and liberated the clandestine transporter research facility ( level four ), the time has come to deal with the real evil.... the alien sympathizers.
Unknown to most, the aliens have a secondary reason for being here; our transporter technology. Our system is closing the gap with their system and they don't like it.
Just like map number 2 this level takes place in a couple of cityblocks and rooftops. Even though the level 2 is more navigation friendly than this one.
The aliens stole Disneyland and brought it into space! Duke has to bring it back to Earth in this short (1h) fun ride through 2 detailed levels. Sightseeing and action merge!
A group of premier mappers from the community had just three days to create a set of maps centered on the theme "ten" to celebrate DukeNukem3D's 10 year release anniversary.
While intended to become a James Bond TC, this project was never finished. However, 6 really nice maps remained. You will visit interesting locations like a flying plane, an underwater base or a Russian missile silo.
Death Drive is a 5-level action packed episode taking a lot of inspiration from classic L.A. Meltdown levels and a more recent release Metropolitan Mayhem yet with a twist of my own style and challenging fights of my own map "Slaughterfest".
Basically it's a huge battle from the very beginning till the very end if played on the intended difficulty setting. What makes it a bit different from the rest is the fact that every single map of this episode was made less then in 20 hours each.
Duke pursues the aliens, but is too late. Rotterdam has fallen a prey to the alien cruelty. With a totally massacred population, the city looks strangely deserted.
After a routine flight above Western Europe, Duke Nukem, EDF's best agent, crashed on the roof of a storage facility near Rotterdam mainport, in The Netherlands. Completely dazed he tried to find some help or at least contact the outside world, but none of that worked out. He encountered aliens instead and not one humanbeing seemed to be alive. Only some notes and logs where left.
During the neverending fight against the alien domination, mankind has seen many strange and shocking things. Women being kidnapped and held in cocoons, average day streetlife being brutally disturbed by the unknown power from outer space... With huge efforts, the Earth Defence Forces (EDF) have been able to stabilize the situation. Now it is time to fight back and stop the invasion.
Another alien attack on Earth... this time the aliens took over a small moon base and are sending troops via teleporters to Los Angeles. The teleporters are being run from a U.S. military establishment on a small, rocky island in the Pacific. Duke is sent there alone (his preference), to find the teleporters and get to the moon base. The trouble is, the moon base is probably locked up. The commander of the base has the only key card - he was murdered in his Embassy Suites hotel room in L.A.. Duke will probably have to retrieve it. If and when he reaches the self destruct center at the base, he will have only a few moments to escape. There is an escape route already defined (leading to the docking bay). It will be opened after the base's self destruct mode has been initiated. Good luck...
Duke comes out of the rest room to find his beloved domed city in orbit around the Earth has been overrun by aliens. You must explore the city and find a way to unlock the central spire which contains a nuke button that causes the city to self-destruct, as it's the only way to guarantee wiping out all the alien scum before they make it to Earth.
The seventh CBP was initiated by Supertanker back in January 2006. We decided to work under the old limits and focus on one theme - hitech (the level turned out to be very consistent with its theme)