A remastered version of the No Rest for the Living made in the KEX Engine, community-published mod support, original midi soundtrack or the modern IDKFA version by Andrew Hulshult, improved performance with multithreaded rendering, BOOM source compatibility, accessibility options and translated into eight new languages.
Created by id Software co-founder, John Romero, and released as an episode-sized mod consisting of 18 new maps, Sigil fits in between the timelines of Doom (1993) and Doom II. Baphomet, the gatekeeper of Hell, “glitched the final teleporter with his hidden sigil, whose eldritch power brings you to even darker shores of Hell. You fight through this stygian pocket of evil to confront the ultimate harbingers of Satan, then finally return to become Earth’s savior.”
A remastered version made in the KEX Engine, community-published mod support, original midi soundtrack or the modern IDKFA version by Andrew Hulshult, improved performance with multithreaded rendering, BOOM source compatibility, accessibility options and translated into eight new languages.
A remastered version of the Master Levels for Doom II made in the KEX Engine, community-published mod support, original midi soundtrack or the modern IDKFA version by Andrew Hulshult, improved performance with multithreaded rendering, BOOM source compatibility, accessibility options and translated into eight new languages.
Every effort has been made by the nation's top scientists to close the seven interdimensional Gates of Hell, but one portal remains open. Alone, you must infiltrate the ravaged base, defeat the demon Gatekeeper, and seal the last Hell portal before the undead take over the world.
A remaster of The Plutonia Experiment made in the KEX Engine, community-published mod support, original midi soundtrack or the modern IDKFA version by Andrew Hulshult, improved performance with multithreaded rendering, BOOM source compatibility, accessibility options and translated into eight new languages.
The UAC relocated their experiments to one of the moons of Jupiter. A spaceship, mistaken for a supply vessel, was granted access. But when it got close to the base, demons poured out. All your comrades were slaughtered or zombified. This time it's not about survival. It's about revenge.
A remaster of TNT: Evilution made in the KEX Engine, community-published mod support, original midi soundtrack or the modern IDKFA version by Andrew Hulshult, improved performance with multithreaded rendering, BOOM source compatibility, accessibility options and translated into eight new languages.
Hell has invaded Earth, and to save it, you must battle mightier demons with even more powerful weapons. This beloved sequel to the groundbreaking Doom (1993) introduced players to the brutal Super Shotgun, the infamous Icon of Sin boss, and more intense FPS action.
A remaster of Doom II made in the KEX Engine, community-published mod support, original midi soundtrack or the modern IDKFA version by Andrew Hulshult (which includes new recordings), Improved performance with multithreaded rendering, BOOM source compatibility, accessibility options and translated into eight new languages.
The demons came and the marines died...except one. You are the last defense against Hell. Prepare for the most intense battle you’ve ever faced. Experience the complete, original version of the game released in 1993, now with all official content and Episode IV: Thy Flesh Consumed.
A remaster of Doom made in the KEX Engine, community-published mod support, original midi soundtrack or the modern IDKFA version by Andrew Hulshult, Improved performance with multithreaded rendering, BOOM source compatibility, accessibility options and translated into eight new languages.
Created in collaboration by id Software, Nightdive Studios, and MachineGames, Legacy of Rust is the newest episode for DOOM, and the first official episode since DOOM II to feature new demons and weapons. This 16-map Episode is broken up into two 8 map sections: The Vulcan Abyss and Counterfeit Eden.
The 'Master Levels for Doom II' is a grab-bag collection of various unstructured, unorganized WAD files, all made by various map authors with a wide variety of styles and design conventions.
Most of the authors involved in the project, made these maps with the intention of them being a part of larger episode or campaign overarching a certain theme even before being contacted by id Software for this project of theirs.
However, not all maps made by these authors were accepted by id Software, being later released freely by their creators after the fact, with some of them even continuing their work further, beyond the original submitted level sets.
The Masterpack works by taking everything made by the authors past, present and future to the original Master Levels release and bringing it together in a single WAD file for your enjoyment.
All 45 relevant (plus 1 bonus) map are now fully playable as 5 separate, organized episodes. And with this, you can now properly enjoy the works of Doom's early great authors, some o
Marble Hill is a new 20-level episode megawad for Doom 2 designed for limit removing source ports (complevel 2) made by the various members of Doomer Boards, led by Matador. The theme is loosely based on the aesthetic of the Marble Zone levels from Sonic the Hedgehog. These maps tend towards ancient temples/structures and feature limestone, lava, overgrown vegetation and purple rocks.
Grab the squad, because the Games have a whole new energy! Drop back into the fight with Revivals, feel your power surge with Akimbo, use two new Battle Sense features to narrow in on your enemies in the heat of the fight, and more updates that make the Outlands legendary for all. Hone your skills in Bot Royale and hit new heights in E-District, your very own neon playground. Customize Stat Trackers to suit your needs or your ships, and you’ll automatically unlock three new ones for logging in this season. Time to Tap in, Legend.
The second installment of a speedmapping event taking place in Clippy's discord server. The wonderful recolours by @Jimmy² from his Zoon-tech subset of Zoon-tex were used and some things were painted by mappers to fit resulting in 12 total maps.
Anniversary Edition of Half-Life: Retribution mod includes Half-Life 25th Anniversary Update's new features:
- Removed non-working multiplayer and everything connected with it.
- All types of debris have been completely removed.
- New menu background up to Quad HD resolution as "WON" version
- Animated Logo
- New loading screen
- UI items click sound as "WON" version
- Added 4 options in game configuratons "Advanced"
- Removed unsupported menu items
- Added new menu item for demo campain
- New icons for Steam library
- include russian translation.
In your journey to find a way back to Parthoris, you've come across a desolate palace. In hopes of finding a way out, you step through the portal at the entrance.
Welcome to the Neon Circles of Hell! Nostalgic Entropy: Neo-Retro is a large non-linear Vaporwave map where the architecture twists and turns into familiar structures of a future that wasn't meant to be. Experience a variety of combat scenarios, from classic coincidental encounters to gimmicky mini-game-like ones.
Originally 'The Nullspace', was a map submitted for Quake Brutalist Jam 2 by ExaByt. This is an expansion of it into a mini-episode consisting of 4 maps (including the original Nullspace, slightly updated/rebalanced), and a start map.