Latest in digs' Anomaly series featuring trademark mind tricks, map hacks and surprises. Dressed in a medieval/wizard theme with many textures and visual flourishes taken from Arcane Dimensions, for which the map was created.
Play the authentic, updated and visually enhanced versions of Quake and Quake II, and experience the ground-breaking first-person shooters that inspire today's retro-style FPS games.
Santa got dead and you have to infiltrate the illuminati before they make evil santas something something save christmas and shoot stuff you know how it goes figure it out.
Take customization to the extreme with the Omega Customization System and battle with one-of-a-kind combat units in this all-new third-person shooter mecha game.
Not being restricted to bipedal builds, you can freely customize your mechs to include multiple heads, legs, and arms in whatever positions and angles you choose. Depending on the parts you use, the parameters will vary wildly, so you can build mechs with whatever abilities and fighting styles you wish!
Arm your custom mech to the teeth with every weapon imaginable and blast your way through oncoming enemies. Experience the heart-pounding mecha action that only your Omega Customized units can provide. Destroy enemy units, collect their parts, and customize your favorite mechs even more. Complete a variety of missions as you battle, customize, and then battle and customize some more!
This game supports online multiplayer. Up to four players can cooperate to complete story missions just like in single-player mode. Not only can you experience the rush of t
SHOOTOUT is VR multiplayer experience where you become your own hero.
Explore a variety of weapons and modifiers to discover over 1000 unique combinations and abilities to build the loadout that YOU want to play. Change your playstyle and role mid match to adapt quicky to the game and competition. You are one part swap away from becoming a carry, support or mobility hero.
Express yourself with a catalog of customizables and impose your style on the opposition.
Explore the depth that this game has to offer and strategize in a PvE arena and then jump into 3v3 PvP Game Modes to battle it out with other players.
Play with friends or battle alone through an expanding playlist of maps and game modes, and prove once and for all..
Inspired by my love of malls and the album Illuminations by FM Skyline. A fairly linear adventure through a dreamily brutalist structure with a few tonal shifts and surprises sprinkled in.
QDOOM reimagines the legendary first episode of DOOM (1993), Knee-Deep in the Dead, in the Quake engine. Go toe-to-toe with a deadly tag team of both Quake and DOOM foes in this double-dosed love letter to id Software’s genre-pushing franchises.
150 Line Massacre: The Golden Skulls is a 36 map megawad by @NinjaDelphox, featuring maps by @Arsinikk, @Cacodemon187, and @Large Cat, and is a non-canon sequel to 100 Line Massacre. Originally intended as remaster of Ninja’s 5 Maps with 100 Lines, it turned into a full blown sequel featuring “remasters” of these original 5 maps that led to the eventual creation of 100 Line Massacre, along with re imaginings of these maps and 27 entirely new maps, including a previously unreleased 100 Line Massacre map! 150 Line Massacre also features a new gameplay mechanic: The Golden Skulls! Each map contains a hidden Golden Skull, and is required for a 100% playthrough, displaying a “Skulls” count at the end of each map instead of an item count.
A classic Doom megawad made by level designers at iddqd.ru to celebrate the anniversary of their beloved game. The maps provide a variety of experiences: there are ones authored by newcomers and by experienced mappers, desert cities and snow-covered bases, compact and very large levels. The first episode is based on the original Doom, while the later maps are variations on Doom II-related themes.
This was produced during NaNoWADMo 2023. It is a sequel to The Lost Magic (you may want to play that first!), and is a fair bit harder in difficulty and far more experimental.
Eviternity II is a 37-level megawad for Doom II using MBF21-compatible source ports, created by a team lead by Joshua O'Sullivan (Dragonfly). It was released on December 10, 2023, the 30th anniversary of Doom's release and the 5th anniversary of the original Eviternity. Making extensive use of a newly updated build of the OTEX texture pack (to be released as a standalone texture pack in the future), Eviternity II’s six chapters explore a series of unique and varied themes, continuing on from where you left off after the Archangelus’ defeat!
The 37 maps are split in six episodes that each have five regular maps and one secret map, plus one credit map.