It is the year After Colony 195, and war between the Space Colonies and Earth has begun. To give the colonies an edge, they send 5 young soldiers, trained to perfection, to earth in the most powerful of Mobile Suits-Gundams. With their arrival, the tide of the war changes as they battle against the Earth forces and the Colonies of their origin.
This game is the sequel and an update to Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen.
The Sailor Senshi are fighting to choose a new leader. After defeating an enemy, Sailor Moon was teased by Sailor Chibi Moon and Sailor Mars, who called her undependable. The rest of the Sailor Senshi then decided to have a contest to choose a new leader. This game is based on the popular Anime series "Sailor Moon" and was released only for the japanese Super Famicom.
In a mythical realm, in some unheard of dimension, all of the world's greatest monsters and mythological creatures have gathered to battle it out through this one-on-one 3D fighting game. Frankenstein, Medusa, Wolfman, the Minotaur, and a half-dozen others join this cast of classic monsters.
Fighting mechanics mix elements from both Street Fighter II and Virtua Fighter, with directional combinations and button-tap sequences used for all of the special moves.
Take the Virtua Fighter arcade experience wherever you go! Challenge the world's greatest fighters in the World Fighting Tournament! Crush your opponent with fighting moves straight from Virtua Fighter 2 arcade game!
Battle Arena Toshinden was ported to the Game Boy by Takara in 1996, titled Nettou Toshinden in Japan. The game is based mostly on the original PlayStation version, but it includes a slightly altered story mode and an early appearance of the character Uranus and the Battle Arena Toshinden 2 version of Gaia (without his armor).
An enhanced port of Suiko Enbu (aka, Dark Legend) exclusively upgraded for the Saturn.
The game is a one-on-one 2D fighting set in medieval China and based around the myths of the classic "Shuihuzhuan" Chinese story. As usual for a beat 'em up, gameplay consists of you selecting your champion from a group of 14 fighters and clashing against each other using your specific moves and attacks. Additionally, each character fights with his own unique weapon, but depending on how much you block your weapon can break and you must finish the fight barehanded and using a different moveset and generally faster (but less powerful) attacks.
This enhanced port features three additional speed settings and refined balance between each fighter, two all new characters (plus the main boss as a selectable fighter) a brand new intro and new backgrounds. Features single-player or two-player vs gameplay.
In Breakers, choose one of eight fighters who have their own moves and special attacks. There are eight stages in the game, and each stage has two battles. The object of each battle is to drain your opponent's energy in order to win the battle. If there is a draw, a third battle takes place. If the time limit expires, the player with the less energy loses the battle. Once you have completed all eight stages, you will face a opponent that is much tougher than previous ones. Different endings and in-game dialog are viewed depending on the character that you select.
Bishoujo Senshi Sailor Moon SuperS: Various Emotion is a 1996 Fighting video game developed and published by Angel for the PlayStation and Sega Saturn. It is based upon Naoko Takeuchi's Sailor Moon shōjo manga and anime series. Loosely following the fourth season of the anime series, which adapted the fourth arc of the manga,[1] the players control either one of the five original Inner Senshi or one of the four Outer Senshi as they enter a tournament to fight against each other and become the winning victor. The game was created by most of the same team who worked on previously released fighting titles in the Sailor Moon franchise for the Super Famicom at Angel.
It's pure robot-on-robot ferocity as mechanized warriors duke it out for bragging rights. The sequel to the popular RISE OF ROBOTS, RISE 2 boasts improved graphics, sound that will knock you out of your seat, and an original soundtrack by Queen's Brian May that rivals the music in FLASH GORDON. Choose from an array of 18 sinister hunks of metal as you utilize dozens of brutal combos, gruesome termination moves, and slick 2D fighting techniques.
You've seen the 2D setup in the past, but never with this much detail and seamless play. The controls are intuitive and responsive, and the fights are so realistic you'll have to pause the game to breathe. Make no mistake-this game is as dark as fighting games come. Each character is a brutal, emotionless automaton determined to end the existence of his on-screen counterpart. Whether you're into robots, fighting games, or neither, there's no room for disappointment here. Boasting several game modes, fully customizable options, and lots of hidden goodies to uncover, this is
Life in the afterlife can be a nightmare for anybody -- especially if real life was a mess. In the Spectre Zone, eight people compete in the annual Hell Fighting Tournament for the amusement of the Gatekeeper. The prize is a second chance at life! Defeat each opponent and steal two of their special fighting moves to prepare for the final challenge -- a battle against the son of the devil himself. Show no mercy. There will be only one victor, only one new life... it must be yours!
Robo Pit is an arena fighter, plain and simple. Well, maybe not so simple. When you start your game, you have to build your mechanical gladiator; choosing the color, body, eyes and legs. While most of your starting choices are purely cosmetic, the legs you choose do slightly affect your game by changing the speed and mobility of your fighter, as well as its special attack.
Killer Instinct 2 follows on from the plot line that the previous installment ended with. Eyedol's death at the hands of Orchid accidentally sets off a time warp, transporting some of the combatants back in time and allowing the Demon Lord Gargos to escape from Limbo. Now, trapped 2000 years in the past, the warriors that survived Killer Instinct, along with several new faces, fight for the right to face Gargos in combat, but Chief Thunder, Cinder and Riptor did not return. Each character that survived the journey from the first game has a corresponding background story, while new characters on this installment are native inhabitants of this past time period. Some fighters, like T.J. Combo who survives from the original, just want to get home. Others, like new character Tusk, want to bring an end to Gargos and his reign of evil. This time there is no tournament or prize money, just a fight to the finish with the fate of the future hanging in the balance.