Start from rags and get to the moon by making the right investments! Walk your way to the finish line by collecting money and avoiding obstacles! Beware of the gold diggers, they try to take all your money away from you! Will you reach your private helicopter and create your own empire on it? Will you become the new Jeff Bezos / Warren Buffet / Elon Musk? Simple and intuitive game for everybody to become rich and stay away from poverty! Controls are easy, you will love it!
RetroTime for vircon32 is a game containing 8 retro based games playable in 3 game modes being Retro Carousel, Time Attack and Lives mode. The game is a port from the Playdate version which was a port from the SDL2 version from my competition entry for Fuze 4 for Nintendo switch, in collaboration with Wireframe magazine.
There are the 8 retro based games implemented in this game:
- Invaders
- Brick Breaker
- Toady
- Snakey
- Bubble Buster
- Block Stacker
- Color Invasion
- Faster Dave
A simple game where you play as a Goomba and collect PowerUps.
You must collect the GOOD PowerUps. The one chosen throughout the Goomba evolution family tree. Avoid the BAD PowerUps. The Poison Mushrooms are to be avoided.
Collect over 15 GOOD PowerUps to continue to the next evolution. Every time a GOOD PowerUp is collected it adds to your score. Every time a Bad PowerUp is collected it lessens your score. Every round of the game is more and more difficult. Every lower branch on the Goomba family tree is more difficult.
Will you survive?
Paper Mario: Showtime!! is a fangame aiming to take the battle systems of Sticker Star and Color Splash, two of the more... infamous... games in the series, and fix 'em up!
Showtime is an arcade experience - Mario fights round after round of enemies, building the strength of his deck with each victory. The whole while, the audience is watching, cheering as he does well, and jeering if he does poorly. The more you please the audience, the higher your score will be! The goal is to get the highest score you can in the amount of time you have!
Mario can use the coins he earns to buy new cards, upgrade old ones, get rid of ones he doesn't need anymore, or upgrade his stats between rounds. And every once in a while, there might be a super-tough enemy to deal with...
EARTH, 2562 A.D.
After centuries of war and suffering, peace slowly began to return to the world. Just as civilization had started to recover, however, another crisis fell upon it - an extra-terrestrial armada pillaged the earth, taking with them virtually all of the known supplies of gold. Society was plunged into chaos - financial markets experienced a recession of unparalleled proportions, electronics production ceased altogether, and people with dental fillings dared not wander out in public.
An international task force was created with the aim of recovering the gold. Scraping together what they could with the miniscule amount that had not been plundered, a shuttle was constructed that would serve justice upon the invaders. It contained a few spherical exploration pods, which would navigate the planetary surface by means of bouncing upon it.
You are responsible for piloting the pods and returning all of the gold to Earth. If this mission fails, humanity will be doomed to return to the Stone Age.
You are our
AntCity is a take on the classic pastime of small kids using magnifying glasses to burn ants. The player takes the control of a giant who has gotten a hold of a giant magnifying glass and now looks at the humans below as tiny ants. The goal of the game as well as the controls are simple: set people, cars and trees on fire.
Players can hit roaming people, trees, cars and the occasional helicopter, causing the vehicles to crash and setting people ablaze. Players use the mouse to move around the magnifying glass and press and hold the left mouse button to intensify the beam to burn various objects.
The end of the game comes when a passing tanker truck comes onto the screen. Then the player can choose to either continue burning other people or set the tanker on fire, causing it to explode and leave a massive crater in the middle of the city, ending the game. There is no score keeping system or any difficulty or mode settings.
At the controls of your spaceship, skillfully dodge friendly ships which, after a tough battle against hordes of hostile aliens, return to base by taking the same access route as you.
Published as a listing in Compute Mit Magazine Issue 10/87