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New Gb Games - Page 250

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  • Mad Rat

    1983

    Mad Rat

    1983

    Arcade
    Apple II
    Mad Rat is a 1-player arcade game for the Apple II. Three blind field mice named Masecy, Karson, and Marshall have been trapped in the Zacks 6th Avenue department store. Numerous dangers lurk there, and the Mad Merchandiser of Zacks takes perverse pleasure from throwing cheese at them for food, but then making it downright dangerous for them to get it. The player controls a single mouse on a series of platforms moving in alternating directions. The player can move left or right, and can also jump to higher platforms, or fall down below. Numerous pieces of cheese recurrently appear on the screen, and every time the player collects 10 pieces, the conveyor belts move faster. A cat on the bottom of the screen will pace back and forth, and randomly jump to different platforms, and if it catches the mouse, it's a lost life It's also a lost life from falling through the hole in the bottom of the screen. If the player collects the green power-up at the top of the screen, they become a Mad Rat, whom can destroy the cat if
  • Ms. Pac-Man

    1983

    Ms. Pac-Man

    1983

    Arcade
    Atari 5200
  • Ms. Pac-Man

    1983

    Ms. Pac-Man

    1983

    Arcade
    Atari 2600
    Like in the original Pac-Man, the goal of the game is to eat all of the dots in a maze while avoiding the four ghosts; if one of the ghosts catches Ms. Pac-Man, a life is lost and the game ends when the player has no more remaining lives. In each corner of the maze are power pellets; when Ms. Pac-Man eats one of these, the ghosts temporarily turn blue and are no longer a threat (the player can earn bonus points for eating ghosts while blue). On some sides of the screen are warp tunnels which transport the player to the opposite side of the screen; if a ghost follows through the tunnel they are unable to move as fast allowing the player to use them to escape. Once all of the dots in the maze have been eaten, the player continues to the next level. As the levels progress, the difficulty is increased by increasing the overall game speed and the duration the ghosts remain blue after eating a power pellet is shortened (eventually disappearing altogether).
  • Super Doors

    1983

    Super Doors

    1983

    Arcade
    MSX
  • Mole

    1983

    Mole

    1983

    Arcade
    MSX
    Mole is a whack-a-mole type of game where the objective is to hit on the head of colored moles as they emerge from 8 holes situated in cardinal and ordinal directions from the center of the field. However, the color of the mallet changes frequently and the player has to respond to it because hitting a mole of the same color as the mallet will result in decrease of the score bar. If the player is unable to fill the score in time (indicated by a timer bar), the game is lost. There are 9 difficulty levels, with higher difficulty featuring more frequent appearance of moles of the same color as the mallet, thus requiring more attention of the player.
  • Pac-Man

    1983

    Pac-Man

    1983

    Arcade
    Sharp X1
    A Pac-Man port for Sharp X1.
  • Pac-Man

    1983

    Pac-Man

    1983

    Arcade
    Texas Instruments TI-99
    A Pac-Man port for Texas Instruments TI-99.
  • Turbo Maze Man

    1983

    Turbo Maze Man

    1983

    Arcade
    Commodore C64/128/MAX
    The player controls a Pac-Man like creature in a maze trying to eat all the pellets. Four ghosts are released from their homes, and will chase the player if approached too close. Power pellets in the corners of the screen will temporarily send the ghosts back to their homes. If the player clears a level, they advance to a more difficult challenge. The player starts with 5 lives, and it's game over when all are lost.
  • Froglet

    1983

    Froglet

    1983

    Arcade
    BBC Microcomputer System Dragon 32/64
    Froglet is a 1-player Frogger clone. The player controls a frog that moves in cardinal directions, trying to cross two busy highways with cars traveling in opposite directions. The roads are separated by a river with moving lily pads that the frog must hop across. There are six homes at the top of the screen that the player tries to position their frog into. The player starts with five lives, and the game restarts if all are used.
  • Painter

    1983

    Painter

    1983

    Arcade
    BBC Microcomputer System
    Painter's main goal is to fill all the boxes in each frame in a certain period of time by completing the pathways (lines) around them. This must be done before the "Bonus" value reaches zero. To complicate things the "Painter" has to avoid any collision with the "Chasers", some entities present in the game that will try to intercept him and destroy his work. The "Painter" will be forced to restart the phase all over again and one of his lives will be lost in the process.
  • 180! Darts

    1983

    180! Darts

    1983

    Arcade
    BBC Microcomputer System
    In this game player can choose to play a standard game (101,501,...) or special modes like "Round the Clock", "Shangai" or "Noughts and Corsses"
  • Slippery Sid

    1983

    Slippery Sid

    1983

    Arcade
    ZX Spectrum
  • Heart Attack

    1983

    Heart Attack

    1983

    Arcade
    Arcade
    A maze game in which you can ward off enemies by utilizing freezes, which freeze the enemies in place, and plugs, which act as a temporary barrier.
  • Catcha Snatcha

    1983

    Catcha Snatcha

    1983

    Arcade
    Commodore VIC-20 PC (Microsoft Windows)
    In this VIC-20 game from 1983, busy store detective Barney Bootlace must appease the shop manager by running around the shop floor dealing with various problems, from dealing with lost property and children, to apprehending shoplifters and even dealing with planted bombs!
  • Lancer Lords

    1983

    Lancer Lords

    1983

    Arcade
    Commodore C64/128/MAX ZX Spectrum
    Inspired on the Arcade game Joust
  • Killer Kong

    1983

    Killer Kong

    1983

    Arcade
    ZX Spectrum
    A Donkey Kong clone for the ZX Spectrum
  • Bimbo

    1983

    Bimbo

    1983

    Arcade
    ZX Spectrum
    A scrolling maze in which the goals of Bimbo is to eat ten carrots and run from black rabbits.
  • Plaqueman

    1983

    Plaqueman

    1983

    Arcade
    Atari 8-bit Commodore C64/128/MAX
    A dental take on Pac-Man.
  • Help!

    1983

    Help!

    1983

    Arcade
    Sharp MZ-2200
    For Help! you control a guy who swings a mean stick that will knock out snakes that come up from the ground and climb up the vines you can maneuver on. However the blue striped snakes cannot be killed and are quite fast and if they touch our hero he will lose a life and have to listen to some agonizing music and any yellow snakes will advance to the top of the tree. You can also get a game over if enough of the yellow snakes reach the top of the tree and eventually will reach the large apple above your girlfriends head. They’ll then cruelly drop it down on top of her head crushing her! Eventually if you club enough snakes you’ll move on to the next level but the amount of snakes that reached the top stay. The controls of the game are a bit difficult and make it tricky to maneuver the hero. If he’s holding on to two vines he cannot move up or down so you have to be careful.
  • Hiyoko Fighter

    1983

    Hiyoko Fighter

    1983

    Arcade
    Sharp MZ-2200
    In Hiyoko Fighter you control a little chick who must collect eggs dropped by chickens while being chased by snakes. It takes a couple of cues from Pac-Man as it has tunnels you can walk into to warp to another part of the screen when you’re feeling trapped. There are 3 eggs laid by the chickens, a white one that gives you points, a red one enables temporary invincibility and the ability to kill the green snakes, and a yellow egg will advance you to the next level.
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