Clumsy Clarence is vacationing on a tropical island with his girlfriend Doris. Unfortunately, their vacation is interrupted when Doris is kidnapped by the bully Beach Bruiser. Now Clarence needs to rescue Doris by chasing the Beach Bruiser all over the island! The Beach Bruiser will be carrying Doris to the right and the screen scrolls to follow. You need guide Clarence and catch up to Doris. There are many obstacles on the screen which temporarily slow down your progress. Coconuts, ferns, clams, sand snakes, and lava will all appear in your way. If you get slowed down too much and hit the left side of the screen, you lose one of your lives. From time to time, Doris will drop a handkerchief; collect this and you become temporarily invincible! If you catch Doris, you then move on to the next section of the island; when each section of the island has been completed you then need to battle the Beach Bruiser on a bridge. If you're successful, the game will then repeat at a more difficult skill level.
As the sun sets, Dracula rises, hungry for the blood of fresh victims. As Dracula, the goal of this game is to stalk the streets at night, feeding on people walking the streets, or by luring them out of their homes. As Dracula bites his victims, his actions will call the attention of the local constable who will try to slow him down by driving a stake into him. Dracula can respond by either turning one of his victims into zombies to attack the police, or by transforming into a bat to escape capture. Even the forces of nature are against the vampire, as wolves will attack him on foot, and hawks will drag away his bat form. Dracula must feed on a certain number of victims and return to his tomb before sunrise, or he will not survive to feed another night.
Hockey was a PONG-clone by RamTeK featuring a somewhat different gameplay by introducing "forward" paddles which were moved simultaneously with the "goalie" paddles. Just like PONG ot got ported to various 1st generation consoles and was also one of the two build-in games for the Fairchild Channel F - the world's first 2nd generation console.
Oink! is based on the fairy tale of the three little pigs. The big bad wolf is trying to blow down each of the pigs houses. You control each pig one at a time. The wolf is at the bottom of the screen and will blow a hole in the house one section at a time. Each time a hole is formed, the pig must patch it up quickly so the wolf can't get in. New materials are located at the top of the screen, and you need to grab them and place them in the holes as they are formed. The longer you last, the tougher the wolf will become! You start the game controlling the pig whose house is made of straw; when he is caught, you move on to the pig in the house made of sticks. Finally you will control the pig in the house made of bricks. When all three pigs have been caught by the wolf, the game is over.
Juggle the red hot Fireball... before it becomes too hot to handle! Featuring: Up to six randomly moving Fireballs; Up to four players; Automatic indication of high scores for each player in the current session; Catch, aim, and release the Fireball. Five exciting games: Firetrap, Marching Blocks, Knock-a-Block, Migrating Blocks, and Cascade.
The game is based on the 1966 movie of the same name. The player controls a miniaturized submarine which is injected into the bloodstream of a gravely ill person. Your task is to destroy blood clots which are clogging the arteries in order to keep the patient alive. If you fail to do so or crash your submarine the game is over. While voyaging throughh the body you have to destroy other enemies such as bacteria. However, you should not destroy the blood cells lest the patient dies.
You are in control of a small plane and are on a rescue mission to free animals that are held captive by a bunch of gorillas. In order to open the cages you have to drop a bomb on the head of the captor to knock him unconscious. After that the player has only a few seconds to collect the animals with his plane until the gorilla regains his consciousness again. After having saved all animals the plane flies on to the next, more difficult level.
Your space ship is wihtin a nuclear reactor. At the center is the core whose walls are deadly for you if you touch them. Over time, the core starts to melt down and in the process starts to expand which leaves you less space to navigate. You share the precious space in the reactor with some particles which are not only attracted to your ship but will also try to bump you into the deadly walls of the core. You in turn try to do the same to them. In order to prevent the core to melt down the player has to bump all the particles into the deadly walls of the core. If the core has already expanded due to meltdown the player can try to bump the particles into two sets of four rods in order to reverse the process of melting down. After eliminating one set of rods the core will shrink back to its original size. To make matters easier the player can utilize decoys which will attract the particles. In doing so the player can maneuver the particles in an advantageous position for bumping them into the deadly core wall or into
You are facing six conveyor belts which are transporting cakes from the left side of the screen in your direction. You have to catch the cakes when they reach the end of their line and prevent them from dropping on the floor. Since the conveyor belts run at different speeds it sometimes happens that two cakes reach the end of their respective lines at the same time. So that you will not drop one of the two cakes you can push a button which will halt the conveyor belt of your choice for four seconds so that you can take of each cake one at a time.
You are the pilot of plane and try to reach the docking station on the other side of the level. On your way to your goal you have to evade/shoot down enemies and navigate through a pipe maze. You earn points not only for shooting down the enemies but also for staying in the air as long as possible. It is therefore possible to fly through the maze over and over again before flying to the docking station in order to get a beter high score. After having reached the goal the game starts again on a higher difficulty level.
You and your adversary are in a wild west town at the time of the gold rush. Gold bars wild randomly spawn on the screen. It is your task to collect the bars and bring them to the assay office. The assay office in turn converts gold bars into money which you have to deposit in your bank. Each player has his own bank in town, so it's a matter of who will get the money to his bank first. After having collected ten bundles of dough you earn a house and heaps of bonus points. You can shoot the other cowboy who wil be hospitalized for a few seconds, giving you the opportunity to collect some gold/money in the meantime. The two cowboys are also followed by snakes and tumbleweeds respectively. However, snakes only go after one of the two cowboys while the tumbleweeds follow the other one. After being touched by the snakes/tumbledweeds the cowboy will be paralyzed for a few seconds. Shooting a snake turns it into a tumbleweed (and vice versa) therefore enabling the player to raise the number of enemies for his opponent.
You are a hungry snake and set out to eat apples which appear on the screen. After each devoured apple your snake grows longer. Having eaten ten apples a door to the next level appears. The difficulty of the game lies within the fact that you are not to touch any obstacles within the levels or any part of your ever growing body.
This Kaboom!-clone takes place in an airport. Instead of catching bombs before they hit the ground you have to catch suitacses which are thrown from a luggage carrousel gone haywire. The games becomes progressively harder as more and more suitcases are hurled towards the ground. In addition to that you can chose between two difficulty levels which let you control one or two baggage handlers. You should also watch out for suitcases containing bombs - failing to catch those results in instant death.
The objective of the game is to save a person trapped in a burning building. In order to do so you have to extinguish the fire with your fire hose. To complicate matters further the fire will spread to the next floors and you only have a limited water supply. After extinguishing the fire you have to allign the ladder of your fire truck to the floor where the person is on so that he can climb to safety. In subsequnt levels the building has fewer floors resulting in a higher difficulty level.
As the captain of a boat the player has to rescue as many drowning people in one of the nine rivers as possible while at the same time dodging obstacles like other boats, TNT, the shore, dirftwood etc. There is a time limit to the task since your boat is leaking and will eventually sink. Hitting obstacles like alligators and whirlpools increases the amount of water the boat takes in.
Fans of AUSTIN POWERS will find a lot to do in AUSTIN POWERS: Welcome to My Underground Lair. This game turns your Game Boy Color into a mini-organizer, complete with a word processor (the Evil Launch Pad), a calculator (the Frickulator), and a mockup web browser that contains facts about the popular movies. Looking for something a bit more game-related? Well, AUSTIN POWERS has those in spades, too. The largest of the games, "Kin-Evil," has Dr. Evil and Mini-Me riding their scooter through a variety of stunt-packed stages. Also available for your enjoyment are the "Mojo Maze," a takeoff on PAC-MAN, "Domination," a board game similar to OTHELLO, and finally "Rock or Paper or Scissors," which pits you against an AUSTIN POWERS character in a play of the classic game. Customize the backdrop of all this fun by choosing wallpaper, screensavers, sound effects, and more. You can also link up to play some of the games with a friend or foe using either AUSTIN POWERS: Oh Behave! or AUSTIN POWERS: Welcome to My Underground Lai
Ratatouille: Food Frenzy is a cookery simulation-styled minigame compilation video game developed by Helixe and published by THQ for the Nintendo DS. It is based on the film Ratatouille.
The objective of the game is to eat as much fast food as you can by devouring the junk food that is approaching your huge mouth from the left of the screen. While doing that you should be careful to avoid the purple pickles - after having eaten six of those it is game over.
Fast Food was written by Don Ruffcorn.
Killer Shark is a first-person light-gun shooter arcade game that was published by Sega in 1972. The objective of the game is for the player is to repeatedly shoot the approaching sharks. The arcade received moderate success, but gained considerable notoriety after it was featured in the 1975 movie Jaws, seen being played by a gamer at a local beachside arcade in the community of Amity Island. This bit of levity left a major impression on audiences and made Killer Shark the first, and most famous shark arcade game ever.