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New Game Boy Games - Page 260

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  • Sewermania

    1983

    Sewermania

    1983

    Arcade
    Texas Instruments TI-99
    This game was designed by both Beverly Starke (Milton Bradley graphics artist) and programmer Dave Landon. According to Dave, Sewermania was MB President Jim Shea's favorite game out of all the MBX titles that were in development. According to early promotional material, the generator located in the upper left corner of the screen was intended to flood the sewer and kill all the rats. This would help the player in locating the bomb since there would be no rats to avoid for a few seconds (although the alligator would still be lurking around). In the released version of the game, however, the generator's functionality was removed making it impossible to flood the sewer. According to programmer Dave Landon the reason for the removal was because the game was initially developed for MB's own video game unit before being brought over the TI-99/4A (read the MBX development history by clicking the link in the above Trivia section). The TI-99/4A's cartridges were smaller in size apparently to what Milton Bradley had envisi
  • Sneggit

    1983

    Sneggit

    1983

    Arcade
    Texas Instruments TI-99
    In Sneggit, you control a chicken trying to gather up eggs from the barnyard before the snakes get them! Pick up one egg at a time, bring it back to the nest, and repeat! But it's not just about quickly grabbing the eggs, you also have to make sure to defend the nests, or else a snake might clean it out completely! This is a pretty fun game for the TI-99/4A and deserves a look! Games back then had such clever concepts behind them. OK, games nowadays do too, sometimes.....
  • Neutron Star

    1983

    Neutron Star

    1983

    Arcade
    Odyssey 2 / Videopac G7000
    In Neutron Star the player controls a spaceship trying to defend a system of satellites from being hit by planet fragments cast by an explosion. The boulders must be collected by placing them in transport platform in front of the ship. Once the boulder is coupled, the player must move the ship toward a neutron star in the left edge of the screen. The neutron star exerts a magnetic force which will draw the ship into it. The ship must be moved carefully as it displays momentum. If the ship is drawn by the neutron star, it will be destroyed. Once close enough, the boulder can be released (by pressing the action button) and it will be drawn into the neutron star. The boulders can also be destroyed with rockets launched by the ship, but they are only available while the ship is not carrying any boulders.
  • Crazy Caveman

    1983

    Crazy Caveman

    1983

    Arcade
    Commodore C64/128/MAX
    You try to survive on your way back home after being separated from your peers while hunting.
  • Pacmania

    1983

    Pacmania

    1983

    Arcade
    Commodore C64/128/MAX
    Not to be confused with Pac-Mania by Namco, this is a Pac-Man clone where the object is to eat dots and power pills. Several ghosts appear in their hideout at the center of the maze, and these ghosts will eventually make their way through the maze, chasing Pac-Man wherever he goes. However, eating the power pills cause the ghosts to turn blue, allowing Pac-Man to hunt a ghost down and then eat it for bonus points, which are also awarded for eating a fruit that appears somewhere within the maze. Warp tunnels are located at either side of the screen, and these can be used to get away from ghosts that are on Pac-Man's tail. Besides power pills, also scattered around the maze are white H icons. If Pac-Man comes in contact with any of these icons, he will be teleported to anywhere in the maze. Once Pac-Man eats all the dots and power pills in the maze, he will advance to the next one, whose structure differs from the previous.
  • Rug Rats

    1983

    Rug Rats

    1983

    Arcade
    Arcade
    You have to eliminate some pests while vacuuming the floor.
  • Circus

    1983

    Circus

    1983

    Arcade
    Arcadia 2001
    Circus is an acrobat game, a clone of the arcade Exidy's Circus
  • Hobo

    1983

    Hobo

    1983

    Arcade
    Arcadia 2001
    Hobo was developed and published by Emerson Radio Corp., which was released in 1983. This is essentially a Frogger clone, albeit the road is diagonal and you play a bum/hobo instead of a frog.
  • Doraemon

    1983

    Doraemon

    1983

    Arcade
    Arcadia 2001
    Doraemon is a Pac-Man style game, developed and published by Bandai, which was released in 1983 in Japan. It was the first Doraemon video game ever produced.
  • Midnight Building

    1983

    Midnight Building

    1983

    Arcade
    MSX
    In Midnight Building you control a man who is running around in a dark labyrinth. You'll start at floor eight and work all the way down to floor one. At the beginning of each round the labyrinth floor is shortly visible, giving you the opportunity to locate the keys and the vault in the labyrinth. After a few seconds the labyrinth turns black. Only your direct surroundings of the labyrinth lightened. Now it becomes your goal to collect all the keys, open the vault with the collected keys and then return to the middle of the labyrinth to enter the door and go to the next floor. There are at least three hostile green men running around in the labyrinth who are trying to catch you. You'll loose a life when they catch you.
  • Picnic

    1983

    Picnic

    1983

    Arcade
    Atari 2600
    You call this a picnic!!?? Just when you are ready to sit down and eat your juicy cheeseburgers, a swarm of nasty bugs comes along intent on beating you to the munch. They start eating and you start swatting, and the battle has begun. It's a good thing you brought along your bug zapping trap. Now, swat those critters into the trap, and just maybe there will be something left for you to eat for lunch.
  • Le jeu du chômeur

    1982

    Le jeu du chômeur

    1982

    Arcade
    Apple II
    Naviguate the elevators of an office building and obtain a job by meeting the boss at the top floor. Your salary is evaluated according to the speed you got to his office.
  • Pollywog

    1982

    Pollywog

    1982

    Arcade
    Commodore VIC-20 Apple II
    Pollywog is an arcade game devoted to raising tadpoles for the Apple II. The player's goal is to raise up 12 frog eggs into adulthood, and ultimately produce their own offspring. These tadpoles must eat algae to get larger and turn into frogs. These frogs can then lay their own eggs in turn. One of these eggs will be a prince egg, which will grow up into a frog prince. The player controls the direction of the tadpole swarm, and whether they scatter or congregate. When a tadpole reaches adulthood, the player can also control their tongue and choose when to lay their own eggs.
  • Wanted G-Man

    1982

    Wanted G-Man

    1982

    Arcade
    Handheld Electronic LCD
  • Meteor Storm

    1982

    Meteor Storm

    1982

    Arcade
    ZX Spectrum
    Players must skillfully maneuver their spacecraft, utilizing X-ray lasers to destroy meteors and alien saucers.
  • Crazy Climber

    1982

    Crazy Climber

    1982

    Arcade
    Handheld Electronic LCD
  • Mole Patrol

    1982

    Mole Patrol

    1982

    Arcade
    Handheld Electronic LCD
  • Pucki & Monsters

    1982

    Pucki & Monsters

    1982

    Arcade
    Handheld Electronic LCD
  • FL Changeman

    1982

    FL Changeman

    1982

    Arcade
    Handheld Electronic LCD
  • Space Attack

    1982

    Space Attack

    1982

    Arcade
    Commodore VIC-20
    Space Attack is a 1-player arcade game for the VIC-20. The player controls a small vessel at the bottom of the screen that moves horizontally and fires vertically. Numerous alien vessels approach from the top. These vessels move side to side, and fire angled and straight shots. The player gains 10, 20, 30, or 40 points depending on the ship destroyed. Progressively faster aliens appear as the game progresses. There are 3 skill levels, and the player has 3 vessels each game.
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