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New Game Boy Games - Page 246

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Newest Most Popular Top Rated
  • Xadom

    1983

    Xadom

    1983

    Arcade
    ZX Spectrum
    You collect weapons by wandering through portals.
  • Captain Beeble

    1983

    Captain Beeble

    1983

    Arcade
    Atari 8-bit
    You dive through underwater caves and collect crystals while keeping watch on your oxygen supplies.
  • Minit Man

    1983

    Minit Man

    1983

    Arcade
    Commodore C64/128/MAX Apple II
    You protect the launch computer which controls your missiles from destruction from invading aliens while repairing an imperitive bridge.
  • Venus Voyager 2

    1983

    Venus Voyager 2

    1983

    Arcade
    Atari 8-bit
    Lunar Lander clone
  • Parallax

    1983

    Parallax

    1983

    Arcade
    Atari 8-bit Commodore C64/128/MAX
    Moving on a playfield-grid you have to collect 12 generators while dodging the enemy.
  • Sea Chase

    1983

    Sea Chase

    1983

    Arcade
    Atari 8-bit
    You evade the depth charges of a warship while you try to eliminate the enemy.
  • Whiz Kid

    1983

    Whiz Kid

    1983

    Arcade
    Atari 8-bit
    Word spelling game
  • Fortune Hunter

    1983

    Fortune Hunter

    1983

    Arcade
    Atari 8-bit
    You are out treasure hunting.
  • Sky Skipper

    1983

    Sky Skipper

    1983

    Arcade
    Atari 2600
  • Qix

    1983

    Qix

    1983

    Arcade
    FM-7
  • Qix

    1983

    Qix

    1983

    Arcade
    Commodore C64/128/MAX
  • Qix

    1983

    Qix

    1983

    Arcade
    Atari 8-bit
  • Mad Rat

    1983

    Mad Rat

    1983

    Arcade
    Apple II
    Mad Rat is a 1-player arcade game for the Apple II. Three blind field mice named Masecy, Karson, and Marshall have been trapped in the Zacks 6th Avenue department store. Numerous dangers lurk there, and the Mad Merchandiser of Zacks takes perverse pleasure from throwing cheese at them for food, but then making it downright dangerous for them to get it. The player controls a single mouse on a series of platforms moving in alternating directions. The player can move left or right, and can also jump to higher platforms, or fall down below. Numerous pieces of cheese recurrently appear on the screen, and every time the player collects 10 pieces, the conveyor belts move faster. A cat on the bottom of the screen will pace back and forth, and randomly jump to different platforms, and if it catches the mouse, it's a lost life It's also a lost life from falling through the hole in the bottom of the screen. If the player collects the green power-up at the top of the screen, they become a Mad Rat, whom can destroy the cat if
  • Ms. Pac-Man

    1983

    Ms. Pac-Man

    1983

    Arcade
    Atari 5200
  • Ms. Pac-Man

    1983

    Ms. Pac-Man

    1983

    Arcade
    Atari 2600
    Like in the original Pac-Man, the goal of the game is to eat all of the dots in a maze while avoiding the four ghosts; if one of the ghosts catches Ms. Pac-Man, a life is lost and the game ends when the player has no more remaining lives. In each corner of the maze are power pellets; when Ms. Pac-Man eats one of these, the ghosts temporarily turn blue and are no longer a threat (the player can earn bonus points for eating ghosts while blue). On some sides of the screen are warp tunnels which transport the player to the opposite side of the screen; if a ghost follows through the tunnel they are unable to move as fast allowing the player to use them to escape. Once all of the dots in the maze have been eaten, the player continues to the next level. As the levels progress, the difficulty is increased by increasing the overall game speed and the duration the ghosts remain blue after eating a power pellet is shortened (eventually disappearing altogether).
  • Super Doors

    1983

    Super Doors

    1983

    Arcade
    MSX
  • Mole

    1983

    Mole

    1983

    Arcade
    MSX
    Mole is a whack-a-mole type of game where the objective is to hit on the head of colored moles as they emerge from 8 holes situated in cardinal and ordinal directions from the center of the field. However, the color of the mallet changes frequently and the player has to respond to it because hitting a mole of the same color as the mallet will result in decrease of the score bar. If the player is unable to fill the score in time (indicated by a timer bar), the game is lost. There are 9 difficulty levels, with higher difficulty featuring more frequent appearance of moles of the same color as the mallet, thus requiring more attention of the player.
  • Pac-Man

    1983

    Pac-Man

    1983

    Arcade
    Sharp X1
    A Pac-Man port for Sharp X1.
  • Pac-Man

    1983

    Pac-Man

    1983

    Arcade
    Texas Instruments TI-99
    A Pac-Man port for Texas Instruments TI-99.
  • Turbo Maze Man

    1983

    Turbo Maze Man

    1983

    Arcade
    Commodore C64/128/MAX
    The player controls a Pac-Man like creature in a maze trying to eat all the pellets. Four ghosts are released from their homes, and will chase the player if approached too close. Power pellets in the corners of the screen will temporarily send the ghosts back to their homes. If the player clears a level, they advance to a more difficult challenge. The player starts with 5 lives, and it's game over when all are lost.
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