EARTH, 2562 A.D.
After centuries of war and suffering, peace slowly began to return to the world. Just as civilization had started to recover, however, another crisis fell upon it - an extra-terrestrial armada pillaged the earth, taking with them virtually all of the known supplies of gold. Society was plunged into chaos - financial markets experienced a recession of unparalleled proportions, electronics production ceased altogether, and people with dental fillings dared not wander out in public.
An international task force was created with the aim of recovering the gold. Scraping together what they could with the miniscule amount that had not been plundered, a shuttle was constructed that would serve justice upon the invaders. It contained a few spherical exploration pods, which would navigate the planetary surface by means of bouncing upon it.
You are responsible for piloting the pods and returning all of the gold to Earth. If this mission fails, humanity will be doomed to return to the Stone Age.
You are our
AntCity is a take on the classic pastime of small kids using magnifying glasses to burn ants. The player takes the control of a giant who has gotten a hold of a giant magnifying glass and now looks at the humans below as tiny ants. The goal of the game as well as the controls are simple: set people, cars and trees on fire.
Players can hit roaming people, trees, cars and the occasional helicopter, causing the vehicles to crash and setting people ablaze. Players use the mouse to move around the magnifying glass and press and hold the left mouse button to intensify the beam to burn various objects.
The end of the game comes when a passing tanker truck comes onto the screen. Then the player can choose to either continue burning other people or set the tanker on fire, causing it to explode and leave a massive crater in the middle of the city, ending the game. There is no score keeping system or any difficulty or mode settings.
At the controls of your spaceship, skillfully dodge friendly ships which, after a tough battle against hordes of hostile aliens, return to base by taking the same access route as you.
Published as a listing in Compute Mit Magazine Issue 10/87
Plummet Panic is a physics-based game with incremental upgrades. The game follows the story of a character trapped on the top floor of an office building after the elevator breaks down. Your mission is to help him reach the bottom, navigating through a series of challenging obstacles.
Embark on an exciting space adventure where you take control of a spaceship and battle endless waves of enemies across the galaxy. Collect coins as you blast through your foes and unlock new, powerful ships to enhance your journey. With every wave, the challenge intensifies—how long can you survive the cosmic chaos? Prepare to gear up and zap your way to victory!
In Typingcommand, you have to defend the Earth from a continuous stream of asteroids. Asteroids fall from the sky, threatening to destroy everything in their path. Your task is to destroy asteroids before they reach the surface of the planet.
In Reflector Satellites, you play as a space defender fighting off an endless number of enemy ships. Your opponents are ships of three colors: red, blue and yellow. Use mirrors to redirect your shots and destroy enemies more effectively.
"Crime City" is an action game released by TAITO in 1989.
Crime City is rampant with evil organizations and criminal elements.
Serious crime is an everyday occurrence.
With the local police no longer able to cope, two plain clothes officers are called in: Tony Gibson and Raymond Brody.
Players take control of this duo to solve a series of crimes, defeating the criminals using with a variety of weapons and actions!
In the game, different scenes from a Western movie are shot. Either you play the hero "Cliff Hanger" on your own, or twosome when his brother "Coat" joins in. The aim is, to release an action at the right point of time, to "kill" the bandit "El Bandito", who runs through the screen (e. g. roll a rock, throw a boomerang, fire a canon, etc.). The scenes are chosen randomly by the program and are repeated until the action was successful. The title of the scene gives a hint to what scene will come up. The game was obviously inspired by the old Looney Toons Roadrunner and Wile E. Coyote cartoons.