In Kirby's Toy Box - Ball Rally, the player's goal is to guide Kirby through an obstacle course. He/she can do this using proper timing and the A Button; when A is pressed, some green platforms extend while others retract. Spherical Kirbys are released from the top-most door one by one. They can't stop rolling, so the player must extend the right platforms to guide the Kirbys safely over spikes. As more Kirbys join the playing field, it becomes increasingly difficult to guide them all to the exit. The player scores points by getting a Kirby to the exit. There are 50 Kirbys altogether.
Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
This game is like a pachinko machine; the goal is to launch the spherical Kirbys the player is given into the pockets of the machine. The player is given two minutes to fire an unlimited number of Kirbys, and he/she is given control of the power put into each shot. Ten points are awarded whenever a Kirby lands in a pocket. If a shot lands directly atop the big Kirby in the center, the player will temporarily win a chance to earn more points; the big Kirby will raise his arms and give 100 points to each shot that hits him in one of three locations. When time is up, the game ends.
Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
In Kirby's Toy Box - Arranging Balls, the player is given the goal of launching spherical Kirbys into the nine holes occupied by Mr. Frostys. The player is given a certain number of Kirbys to launch, and the game ends when he/she runs out of Kirbys to shoot. The player can choose how much power to put into each shot. Points are awarded if the player lands three Kirbys in a row—the more rows the player completes, the more points he/she will earn.
Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
In Kirby's Toy Box - Cannonball, the player controls a giant robotic Rick, which can shoot spherical Kirbys out from its head. The game is a simplified take on the same concept used by numerous other games based around lobbing parabolic projectiles at opponents over hills with destructible terrain, such as Scorched Earth and the |Worms series. A large hill divides the screen into two halves, with Player 1 on the left; the right side is occupied by another robot hamster, which is controlled by a CPU or a second player. The goal of the game is defeat the opponent robot by hitting it with enough Kirbys. Each robot can move its head to change the direction and angle of the Kirbys it fires. They can also walk slowly forward and backward. The robots can blast tiny holes in the hill by shooting it with Kirbys. When one robot is defeated, the game ends with surviving robot being the winner.
There are multiple stages to play on, but the only difference between them is the scenery. Clouds will stop any Kirby that hits them,
In this game, the player fires spherical Kirbys through a spiral tube, which is designed to look like Efreeti. This tube has holes in it, which a speedy Kirby will pass right over. The point is to fire the Kirbys with just the right amount of power to pass over certain holes but slow down and fall into another hole. Different holes give different numbers of points, so the goal of the player is to shoot his/her Kirbys into the highest-scoring hole as much as possible. When the player runs out of Kirbys, the game ends.
Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
Peace in Miracle World, a kingdom ruled by the Queen Urara, was torn suddenly by the invasion of the “Scrap Empire” a realm of machines.
The Scrap Empire's leader turned all the citizens of Miracle World in animals. Being defenseless, the Queen was kidnapped.
Before being kidnapped, the Queen encommended Gray to find her little sisters and take care of the "Miracle Gem" a gem that is vital for the existence of Miracle World.
Williams Arcade's Greatest Hits for Super Nintendo Entertainment System and Sega Mega Drive/Genesis is a compilation of the Arcade games: Robotron: 2084, Joust, Sinistar, Defender and Defender II.
The Sega Mega Drive/Genesis release was retitled to Midway Presents Arcade's Greatest Hits in Europe.
It was also released for PlayStation and Sega Saturn but includes the extra game Bubbles as well as video interviews with the original developers.
A.D Cop is a rail-shooter game, a clone of Virtua Cop. The game is all about fast aiming and features six missions, although only three are available at the beginning. Each mission is divided into three stages with a level boss at the end. The player (policeman) uses a special helmet equipped with a viewfinder computer. The computer marks the opponent in a frame defining the threat level and time remaining to attack. The player is equipped with a gun and bazooka. During the mission, he can raise the weapon of the killed opponent, f.e. shotgun, grenade, M-16, automated pistol. Killing a hostage takes one life. Life can be supplemented by finding a heart symbol.
The little troll Hugo is on a new adventure to free his wife Hugolina and their three children from being captured by the evil witch Scylla. She has put many obstacles in his way with much cunning and malice. Would he finally reach the cave to free his family, Scylla is already there waiting for him!
Twin Brats is 2D action game - a clone of Lady Bug or PacMan. The player controls a character who looks like a child in diapers. He must collect all dots from the arena, and avoids enemies (and deadly skulls). He can use otating doors to escape from enemies or trap them. The game is adult themed - a picture of a naked woman shows up after each passing level (something that the new IP owner, Piko Interactive, removed from the Evercade VS release.)
The Namco Museum port of Pac-Man.
This version of the game, introduced in Namco Museum Volume 1 (1995), is notable for being perhaps the most frequently rereleased "official" version of Pac-Man from 1995 to 2005. This version of the game often featured a border based on the classic Puckman artwork surrounding it. Being based off the original's source code, it is mostly faithful to the arcade version, but a few things were altered in gameplay:
Pinky always aims exactly four spaces in front of Pac-Man when in chase mode (in the original, this became four spaces up and four spaces to the left when Pac-Man was facing up, due to a glitch). Inky's behavior has been considerably altered; he exclusively aims for Blinky's position in chase mode.
The ghosts' eyes will not travel up through the one-way paths when returning to regenerate. When a ghost is sent back to the Ghost Home to regenerate, they will always come back out instantly, even if Pac-Man lost a life on the current round. (Incidentally, this fixes a glitch th
A compilation and port of the classic arcade titles.
The games can also be played on the Super Game Boy Peripheral and has altered graphics from the original versions. It does not feature the ability to use the Link Cable, but does have an option for two friends to take turns for each game.
Timon and Pumbaa's Jungle Pinball brings the popular Lion King characters Timon and Pumbaa into a pinball game. Those two, and many other jungle animals, take an active part in the action as you play. Hear the voices of Timon and Pumbaa plus cheery music and zany sound effects.
As if the original Activision's Atari 2600 Action Pack wasn't enough for old-school console gaming junkies, Activision follows up with a second set of 15 cartridges from their archives. These are not PC ports; the package includes a 2600 emulator and the original cartridge ROMs.
The games featured in Activision's Atari 2600 Action Pack 2 are:
Atlantis
Barnstorming
Dolphin
Dragster
Enduro
Ice Hockey
Keystone Kapers
Laser Blast
Megamania
Oink!
Plaque Attack
River Raid II
Skiing
Stampede
Tennis