Mystery House II is an adventure game in Japanese and the sequel to the 1982 title Mystery House, which is in turn inspired by the 1980 title Hi-Res Adventure #1: Mystery House. Just like in the first game the goal is to explore a mysterious house and discover the treasure hidden inside by gathering four notes that provide clues.
Exploration is similar to the first game, using N/S/E/W to move through the environments shown using a first-person perspective and drawn with outlines. At the bottom commands are entered, such as TAKE, READ or SEARCH. Items can be picked up and used elsewhere to solve puzzles. Compared to the first game the environment is now much larger as the house consists of three floors and the environment can be explored as well.
With the world order under threat from the plight of the Kishin, three teams work to hone their skills at the at the famous “Death Weapon Meister Academy”. Maka, Black☆Star and Kid are on a mission to gather enough souls to turn their partners into Death Scythes - weapons worthy of being wielded by Lord Death himself. Facing off against Witches, Zombies and Immortals, they must learn to overcome their own weaknesses, lest they become consumed by madness.
Based on the series of the same name, the game follows along the first half of the anime.
Casebook is a modern FMV game set in New Zealand that takes advantage of the developer's proprietary image capture technology, which gives the player free reign to explore real world, 3D environments.
Pornographic adventure game developed by Cocktail Soft in 1992.
The main hero of the game is a young doctor named Tanchi. One day, his boss, the old professor Akihabara, invites him to his office and reveals some secrets concerning the young man's parents and an international crime syndicate known as Black Cross, which Akihabara was trying to bring down. Meanwhile, Black Cross sends a female agent under codename 0074 to assassinate a certain powerful man who happens to stay in the same hospital where Tanchi works...