The educational program is intended to analyze the addition, subtraction, multiplication, and division questions with answers from 0 to 18 typed in by the player manually. Correct answer gives the player 10 points and wrong answer takes 1 point from the player. Fay is a woman, who should be guided by player's knowledge in arithmetic to the top of a structure, containing 15 stages. Correct answer transfers her to the next question in each of the 4 basic operations levels. Additional two levels are combinations of two and four operations. Highest score is stored to beat it up, and a list of wrong answers can be displayed or printed for the analysis.
Somewhere in the middle of the huge forest is an ancient castle. Local people tell of strange creatures that guard vast treasures hidden within the castle, though since no-one who has dared to venture inside has ever returned it's difficult to know how much is fact and how much speculation.
Not too far away from the castle is a small cottage which you may as well use as your base. Though now uninhabited remains in good repair, cared for by the villagers who regard it as a sort of shrine. With luck you may find there some items that will help you in your quest.
This program loads in three parts, but all you need to do is place the rewound cassette in your tape deck, then tap RUN/STOP while holding down one of the SHIFT keys. The screen will be blank whilst each section loads -- this is quite normal.
Adventure programs offer you a chance to pit your wits against the ingenuity of the author. By instructing the computer to do things (move, examine objects, take objects etc) you must attempt to score as many points a
Reaping Rewards is an interactive VR short narrative where you will make emotional choices using motion controllers to engage with the story.
Directed by Matthew Ward (cinematics director at Bungie), with music by Glen Phillips of Toad the Wet Sprocket.
Reaping Rewards was built in VR using the Limitless VR Creative Environment and produced by Limitless Ltd, the team behind the interactive VR character experience Gary the Gull.
This is a tale of good vs evil. The Wise Ones maintained order and peace for many , many years until the coming of the Dark Hordes. These evil creatures had one aim, to create havoc and mayhem wherever they went. They stole the Wise One's three artifacts of power, the Rod of Light, The Hammer of Vib-Ra, and the Casket of Vib-Ra. Robbed of their powers the Wise Ones were unable to hold the Dark Hordes at bay.
Legend tells of a warrior who will enter the Dark Hordes fortress, the Castle of the Dead, and who will not only retrieve these artifacts but who will also relocate them to their rightful homes thus restoring the power of the Wise Ones and ridding the land of their evil.
This game is a two part adventure. Episode One is the exploration of the Dark Hordes' fortress and escape with the artifacts. Episode two, which can only be accessed once episode on has been completed, concerns the restoration of the artifacts to their rightful homes.
The text parser allows simple sentences and multiple commands to be entered
Valkyrie no Densetsu is an action game released by Namco in 1989. It is a follow-up to the Family Computer game Valkyrie no Bouken: Toki no Kagi Densetsu. When the seeds of gold are watered by the northern spring, a miracle will spring forth in the doomed land.
The game was localized in Namco Museum Vol. 5, under the translated title.
Metal Gear Solid Mobile is a Metal Gear game for mobile phones. It was announced at the Metal Gear 20th Anniversary Party. It is available for download in Japan and North America. For now, the North American version of the game is exclusive to the Verizon network. On February 14, 2008, Metal Gear Solid Mobile won the "Grand Prix" and "Operator's Choice" awards at the 2008 International Mobile Gaming Awards.
The player controls Solid Snake using the keypad on the phone. Gameplay is a combination of Metal Gear Solid 2 and Metal Gear Solid 3. For example, the player can take pictures using the phone's digital camera and transfer them onto Snake's sneaking suit, creating an all new camouflage to wear. The camera also controls the in-game camera, and will also be able to aim Nikita missiles. Hanging off ledges and hiding in lockers will also be possible. VR missions are also included.
At your disposal are several characters. ranging from a monk to a Samurai warrior. Each has his own special qualities, from sheer strength in hand-to-hand combat. to guile and cunning. Your warrior does. however. have a magical belt which can transport him back to base and safety if his life is severely endangered. Once there he can re-train the extra skills needed and attempt another assault on the fortress.
-Excellent interactive 3D graphics
-Choose between several characters to carry out your task
-Varied choice of weaponry
-Stealth will often bring greater rewards than combat
-Enthralling gameplay
-Atmospheric music
"Ingrid is Ingrid Bottomlow, the intellectual-but-clumsy gnome we met in Gnome Ranger. Her beloved home village Little Moaning is earmarked for a yuppie-friendly transformation by Jasper Quickbuck of Ridley's Manor.
Ingrid has three cunning plans to stop him - producing a petition with everybody's signature, finding a more orthodox prevention method, and finally infiltrating Ridley's Manor itself by pretending to be a maid, and then finding proof that he's a dodgy geezer who should be locked up. These three quests can be played in any order, although they logically follow on from each other. She is accompanied by Flopsy the dog in the first 2 parts, and her cousin Daisy in the third." --mobygames.com
The game takes place in the students' house. The player can choose to play as either Mike, Neil, Vyvyan or Rick which then you explore the house and enter different rooms. The other characters become computer controlled players. All characters can move around the house, pick up and drop objects, as well as break and fix things. The characters often talk, giving your player clues as to what the character intends to do.
The aim of the game is to try and move out of the house with all your character's belongings in the shortest time possible. This is not so easy because your possessions are typically not in their preferred condition, or are hidden around the house, and you will need various tools to get to them. The other characters will move around the house, behaving in-character, occasionally moving all your possessions around, and occasionally damaging them - making your life harder.
A tall building is on fire, and while all the human inhabitants seem to be safe, their cats are trapped in the flames. It is up to the brave fireman Frantic Freddy to save all the cats, floor by floor.
Frantic Freddy is an arcade action game where Freddy must run back and forth on the ground, dodging falling rubbish while shooting water at flames in the windows of a building. When all fires are extinguished, the game progresses to the next floor, where Freddy can climb between the floors, shooting to the left and right instead of upwards. On these levels, there are two kinds of flames – the red and the purple ones. The purple ones are more aggressive, following Freddy around the screen, and can only be put out once all the red ones are extinguished. The game progresses in this way, alternating between the upwards-shooting levels and the sideways-shooting levels.
On the higher difficulty levels, cats turn up at intervals in the windows, falling down after a while. Freddy must catch the cats, or he will lose a li
This is the story of the time when narcotics impair the brain; the time when a father’s hallucination becomes the dawn of his family’s demise by slicing them into pieces for a sin they have not committed; the time when revenge is the only reason to live. A series of violent and ruthless murders committed on the pretext of Deadly Sins (religion) brings Faramarz Afshar, a 32-year-old detective, into a case for which no easy conclusion can be found. "Murder in Tehran’s Alleys 2" is a tribute to David Fincher’s "Se7en".
Jack Spriggan is a Virtual Reality platformer that lets you climb, leap and swing up the surface of a gigantic beanstalk. Featuring beautiful and expansive environments, visceral combat, and surprising discoveries, it's an adventure like none you've ever experienced!
Adventure II is an Atari 2600 homebrew developed by Curt Vendel as a fanmade sequel to Warren Robinett's original 1979 Adventure. Vendel took inspiration from Ron Lloyd's Atari 5200 Adventure homebrew, also called Adventure II, which was in early development at the time.
Vendel's Adventure II was released on the Atari Flashback 2 plug-and-play console in August 2005, and has been included in every subsequent Flashback console. It was also included in Atari Flashback Classics on the Nintendo Switch, and Atari Flashback Classics Vol. 3 on PlayStation 4 and Xbox One.
Like the original game, the player controls a solid square avatar, navigating through mazes and collecting items in order to find the Enchanted Chalice and return it to the Golden Castle. The three dragons and bat also return, this time much more aggressive. The map is also larger, boasting 47 rooms.
Many game companies in the 1980's held contests in an attempt to boost sales of their games and give their fans something fun to compete for. For example, there is Activision's Enduro: Race for Riches, Data Age's Bermuda Triangle Replica Artifact, and Parker Brothers' Super Cobra Flight Jacket. Not surprisingly, Imagic also held several contests, one of which is "Defend Atlantis".
Unfortunately for Imagic, there were a lot of good Atlantis players. In fact, more than four individuals maxed out the score, so Imagic had to figure out a way to decide who the top four would be. They created a special contest version of Atlantis, that they called Atlantis II, that these top scorers would use for a tie-breaker.
Atlantis II is basically the same as Atlantis, except that it's faster, harder, and lower scoring. Contestants were sent a letter telling them that they qualified for this shoot off. They were to recieve in the mail the Atlantis II cartridge, along with the snorkeling set and t-shirt.
According to Imagic, "We'v
When the Personal Computer Museum first discovered Extra Terrestrials, the find itself was enough to send shockwaves through the Atari community. Not only had a previously unknown (but commercially released) title surfaced but it has also been recognized as the only Canadian developed Atari 2600 game. The group was hoping to capitalize on the video game market that was booming at the time. They had hoped to get the game out for the 1983 Christmas season, but delays in the programming precluded that and the game missed the Christmas window. After it was finally finished in early 1984, Peter remembers taking the game out to retailers door to door to purchase copies of the game. They had no distributor, and by then the video game market had collapsed.
An incomplete ROM of this game was rediscovered in 2001. Supposedly there was a finished version of the game that was ready to be ported to the Atari 800 by Apollo programmers. The box scan was taken from a prototype shown at the 1983 Las Vegas CES.
Red Sea Crossing was created by an independent programmer in 1983 and was discovered by the seller at a garage sale in 2007.
"It turns out this game was not even known to exist until I found it," the seller wrote in the auction's description. "An AtariAge member used the internet to track down the programmer and I spoke with him and got some more information. He said from what he could remember he advertised it in a local religious magazine but couldn't remember the name. In August of 2011 another AtariAge member found the original ad laying to rest that the game was indeed released in 1983."
Planet of the Apes, later released as Revenge of the Apes, is a video game originally developed in 1983 by 20th Century Fox for the Atari 2600. Planned as the Planet of the Apes franchise's first video game, it was still in the prototype phase when Fox shuttered its game division during the video game crash of 1983. It went unreleased and was assumed lost until 2002, when collectors identified a mislabeled cartridge as the missing Planet of the Apes game. It was completed and released as Revenge of the Apes by Retrodesign in 2003.