Gravity Angels Part 1: Alien Discovery is one game in a series of Multipath Movies(TM) by Brilliant Digital Entertainment. These games are pure interactive movies that display a movie that allows for the player to select among multiple paths at opportune junctures of the storyline. In that way, the game is a "choose your own adventure" movie. Unlike other games of the interactive movie genre, which generally display the movie bits using pre-rendered full motion video, this game renders 3D models of the movie in real time.
The science fiction story of this movie/game follows a group of employees of the interplanetary mining corporation Miller-Western. For a variety of disciplinary reasons, the employees are sent to the Jupiter moon of Ganymede which used to have a thriving osmium-mining operation but is now just a dumping ground for problematic employees who assault their bosses or engineer faulty equipment because they were drunk. No one on the base is to be trusted, everyone is hiding a bevy of secrets and to mak
Blades of Avernum is a fantasy role-playing system that includes four follow-up adventures to the Avernum series as well as a scenario creator for users to make their own.
Morpheus is a point-and-click adventure game about a stranded explorer who stumbles across the abandoned ship Herculania, which is haunted by its long-gone passengers.
Developed by Dragonlore and published by Spiderweb Software, Homeland: The Stone of Night is a real-time combat RPG in a fantasy setting. A sequel was planned, but never released.
Earth is dying, you, the player must save it by succeeding in the colonization of Mars.
This is an adventure game that looks a lot like Cryo's brand, meaning 3D pre-calculated graphisms, with smooth transition when moving from place to place, plus of course, the obligatory full-motion cut-scenes. The art is impeccably done and up to the standards of the release year (1998).
Upon arriving on Mars, however, the landing module hits an unexpected force-field and crashes, and that's where the adventure begins. The first puzzles are quite easy; they consist of saving the module and the two other humans aboard from the shipwreck and the subsequent fire, all the necessary hints being given to you by one of your shipmates. However, after that point, puzzles are way more difficult, as they consist (at first at least) of exploring remains of an alien civilization, with thought processes "alien" to human players.
Night Café is a GM-less tabletop roleplaying game for 5 players where you guide the actions of the patrons of a café like the one described by Vincent van Gogh in his painting. Players will have a main playbook representing one of the aspects of the setting, but will portray multiple characters including the patrons themselves. The setting elements, the patrons and the obstacles they struggle with are generated by the players over the course of play. Night Café is inspired by games of belonging outside belonging and the principles of Powered by the Apocalypse. To play you need this zine, a single six-sided die, some index cards or scrap paper, a good amount of coins or beads, a few pens or pencils, and a single paintbrush.
This game touches on issues of mental illness, addiction, self-harm, and violence.