A collection of Pac-Guy games, a series of pac-man clones and parodies with elements of shooters.
There is a disc that has 6 games, but also a disc that has 10. The latter includes the otherwise standalone game ''Pacula's Curse''. Some of these games could be downloaded standalone from the Astral Entertainment Website. Many of the games included on the disc have to be installed separately.
The 10 game version includes:
Pac-Guy: Ressurection (a remake of the first Pac-Guy)
Pac-Guy: Atomic Edition (A side story/Sequel)
Pac-Guy: Christmas Edition (A Christmas special)
Pac Guy 2: First Contact (the main sequel)
Pac-Guy 2: Pagoon (Part 2 of the pac-guy 2 series)
Pacula's Curse (Part 3 of the pac-guy 2 series, otherwise sold standalone)
Pac-Gal (Simila in concept to Ms. Pac-man)
It had 4 extra ''minigames'', though some of them might as well be considered full games.
-The original Pac-Guy (The original version of Pac-Guy 1).
-Pixel-Guy (A 1 screen spin-off where everything is really pixelated)
-Pac-Guy 2: The lost
In this third installment of the popular RHEM series of intricate pure-puzzle first-person adventure games, the adventures of brothers Kales and Zetais continue in the mysterious land of RHEM.
As a noble and righteous wizard, you must beat the evil Trogan the Diabolical. This involves travelling through flick-screen Switchblade style environments both above and below ground. Using your sword, you must flatten Trogan's many henchmen, and avoid skeletons. You have limited energy, but can collect top-ups. Tokens to both improve and weaken your weaponry are also scattered throughout.
Ganbare Goemon: Kuru Nara Koi! - Ayashi Geikka no Kuroi Kage is a Ganbare Goemon game released for the PlayStation on December 23, 1998. Developed and published by Konami in Japan. It was released alongside Goemon's Great Adventure for the Nintendo 64. It was the second game in the series released for the PlayStation and also the second game in 3D, following Mystical Ninja Starring Goemon.
The game plays from a top-down view and introduces a kick move to each character's repertoire of techniques.The game is played from a semi-isometric, fixed third person perspective, within a fully polygonal engine. Levels are divided between platforming stages and neutral zones in which you can talk to characters, buy items, etc.
As in other Ganbare Goemon games you have to use each character's individual skills to complete specific objectives in order to advance the game's plot, and each character now also get their "impact" giant mecha, which they must use in specific sequences.
Combat has been revamped in order to include a