Lancelot is a standard text adventure with limited graphics on some platforms game by Level 9 released in 1988. If focuses on Lancelot's quest to find the Holy Grail.
Dream Zone is a first-person adventure game. A mad scientist's elixir has turned the protagonist's dreams into reality; while in this dream state, he must fight to stay alive, leave that forsaken place, and return to the real world. The game is composed out of still screens, and the player can move between them by selecting four directions. The interaction is performed either by typing text commands or by selecting verbs bound to function keys. Among those verbs are traditional "Look", "Talk", as well as the more unorthodox commands such as "Buy" or "Hit".
Once beaten, but not destroyed, the evil Shogun Kunitoki used all his mystic powers to transport himself through time and establish a new empire of tyranny in modern day Manhattan. Only you can stop him!
Based on the Jules Verne novel, this graphic adventure provides a first-person perspective on the realm of Captain Nemo and his enormous submarine craft, The Nautilus. Players guide three brave explorers -- marine biologist Pierre Aronnax, his assistant Conseil, and the rough-and-tumble seaman Ned Land -- who had boarded the warship Abraham Lincoln and embarked on a mission to hunt down an impossibly enormous "sea monster" reported by several merchant ships.
Zak McKracken and the Alien Mindbenders Enhanced is a modernized version of the classic 1988 point-and-click adventure game developed by Lucasfilm Games. This enhanced edition retains the original's quirky humor and imaginative storyline while updating its visuals and gameplay for contemporary audiences.
The game follows Zak McKracken, a tabloid journalist, as he uncovers a global alien conspiracy to reduce human intelligence. Players navigate Zak and his companions through various locations on Earth and beyond, solving puzzles and interacting with a cast of eccentric characters. The enhanced version likely features improved graphics, smoother animations, and potentially updated controls to make the game more accessible to modern players. While maintaining the charm and wit of the original, this version aims to introduce a new generation to the beloved adventure game, showcasing its innovative multi-character gameplay and blend of science fiction and comedy that made it a cult classic in the adventure game genre.
Become the detective as seen on TV! Jigoma is loose and you must help catch him. Make use of all the clues, pay attention to hints, and bring justice to the villain of the day!
A NES adventure game based on the anime of the same name, which is an adaptation of Little Lord Fauntleroy.
Shoukoushi Ceddie (sometimes Cedie) is the Japanese title of the 1886 Frances Hodgson Burnett novel Little Lord Fauntleroy, about a down-to-earth kid from New York discovering his heritage as the heir to an Earldom in England, moving to his inherited estate and learning how to become a nobleman. Fuji Television created a 43 episode anime series based on the novel in 1988, and this video game adaptation is based on that TV show. Fuji Television is perhaps best known in western video game circles for being responsible for Doki Doki Panic (the game the American/European Super Mario Bros 2 is based on) as well as airing GameCenter CX (or Retro Game Master).
The game plays much like a regular Famicom adventure game: The player walks around, talks to people and finds items which are used to solve puzzles. However, rather than selecting destinations from a menu, the player manually walks around the different local
A comedic adventure game that satirizes the heavy number of baseball and murder mystery games for the Famicom. It was developed and published by Capcom in Japan only.
Pro Yakyuu? Satsujin Jiken! ("Pro Baseball? Murder Case!") is a slightly tongue-in-cheek parody of the Famicom's overabundance of Portopia style murder mystery adventure games and baseball simulators, especially the annual Pro Yakyuu Family Stadium releases. The player controls a professional baseball player that's been framed for a murder and must solve the case while on the lam. Capcom inserted various additional modes into the game, such as mini-games and a shoot-em-up sequence whenever the protagonist is caught by the cops.
This game is perhaps notable for being released on the same day in Japan - December 24th 1988 - as another Capcom game: Rockman 2. One of these sort of overshadowed the other.
"When the dark priest Soron threatened to engulf the world in shadow, heroes and wizards alike
rose against him.
All were defeated.
But a lone warrior still stands..."
You play the role of a samurai that must destroy the forces of Soron. You find, however, that you cannot defeat him alone, so you must find a light mage who will aid you on your quest, and most importantly, the sacred weapon known as the Samurai Sword.
Tantei Jinguuji Saburo: Kiken na Futari is the third game in the Jinguuji Saburo series, known in the West as Jake Hunter. It was originally released across two Famicom Disk System disks, the second of which went on sale several months after the first. The game was eventually localized, as part of the Jake Hunter: Detective Chronicles DS compilation of his early cases, as Jake Hunter: Crash and Burn.
In this game Detective Jinguuji Saburo/Jake Hunter must solve the mystery behind a sudden death during a motorcycle race. The intrigue is deepened when the body recovered is actually of a different racer.
A Famicom Disk System adventure game developed by Sunsoft in 1988.
Nankin no Adventure is a Famicom Disk System adventure game from SunSoft that plays much like every other Famicom adventure game of the era. The player selects commands from a menu in order to talk to NPCs and solve puzzles which will eventually allow them to progress. As with many of these Famicom text adventures there is a linear critical path that the player must follow in order to move to new areas and reach the next point of the story.
Nankin refers to a semi-obscure manga artist of the same name who was behind much of the art design of the game. Though the game doesn't include any of his pre-existing licenses, his distinctive art style is present throughout. This approach might be equated to Akira Toriyama's artistic involvement with the Dragon Quest and Chrono games.
A sci-fi/comedy NES adventure game developed and published by Natsume in Japan only.
Touhou Kenbun Roku ("The Travels of Marco Polo") is an adventure game that uses the then-ubiquitous NES adventure game system of having a series of menu commands with which to interact with the world. As a text-heavy Japanese adventure game, some fluency with the language is required in order to play it.
The game depicts a troublemaker sent from the future back to 1275, when Marco Polo was in the midst of his explorations.
Erika to Satoru no Yume Bouken is a 1988 Japan-exclusive adventure video game for the Famicom. It is a fairytale-inspired menu-driven adventure game. Players use the menu commands to interact with the world: moving around, looking around, picking up objects, talking to people, etc. The setting of this game is 20th century Japan.
In a novel twist, the two characters of Erika and Satoru (who are depicted as twin schoolchildren) are independently playable - either a single player switches between the two, or a second player takes over the second twin. Both characters need to be in the same region to converse with NPCs, but are otherwise free to explore the map autonomously. Two-player adventure games are very rare; even in Japan. However, only one person can partake in the animal quiz portion. Failing the quiz will force the player(s) to start from the beginning.
An odd bit of infamy related to this game is a secret developer's message that can be found if the player inputs a list of button presses after waiting som
The legendary beast Zeuon has been forgotten by humanity for centuries and no one is aware of the struggle ahead. Time passes and the evil is about to return and Earth must be saved once again.
You're on the threshold of a whole new experience, for ahead of you is the extraordinary anthology of the Great Underground Empire. Once you step through the door to Zork, you leave the world of arcade games and trite fantasies behind and enter the dimension of your imagination. Every plot, every puzzle, every personality has been honed and perfected to make your experience uniquely realistic and involving. The Zork saga is text adventuring at its finest. Welcome to the underground. Your greatest challenge lies ahead and downwards.
"Gold, they called him. Tall, courageous and known by all just men for two things: his lightning sword, and the cherry blossom tattoos that mark him as the most feared warrior in space."
"Samurai Gold is a bold space adventure that recasts a famed swordsman and genuine hero of old Japan - Toyama No Kinsan - in a future of interplanetary intrigue and rocket fast action. In the next century. major cities and space colonies are controlled by a huge computer system called " EDO". Utilising Edo's sophisticated information systems, five Senior Administrators rule the universe in peace. But evil still lurks in dark corners. And so like Kinsan before him. Samurai Gold acts as a quiet, sharp-eyed undercover agent, spotting criminals where no police force can go and bringing them to justice. The badge of his authority, just as was Kinsan's, is the tattoos of the samurai's sacred symbol, the cherry blossoms."
"Gold is a fair man, but his sense of justice explodes into a bomb of intense retribution and stunning action when c