Enter a magically interactive dreamscape through which you wander and make astonishing discoveries. Or just relax and savor the paintings, poetry and music that ebb and flow at your command. Navigate through a banquet of interwoven images, metaphoric icons, audible symbols, and words.
Wolfsbane is predominantly an adventure game, which plays for the most part similarly to point-and-click examples of the genre, despite the unusual side-scrolling perspective. The player must explore the town, talk to its inhabitants, and gather information and items in order to solve the mystery. The game utilizes a branching dialogue system. It also has action elements, present in the sporadic combat and a health meter for Axel.
Back in 19th Century England, one man was able to kill and kill again without ever been caught. That man was Jack the Ripper. Now, the player is a Scotland Yard detective on the trail of this famous killer. He must converse with suspects, highlighting any important information that could be valuable to his case. Then, when he thinks he has enough evidence, the player pieces the clues together to finally catch the infamous killer.
A suspicious suicide. A chilling curse. A malevolent power. Finally, a wicked dark secret. This is Derceto, a legendary Louisiana mansion where, against your better judgment, you're drawn into a world of shadows to explore the darker side of Jeremy Hartwood's imagination.
Despite a paralyzing sense of personal danger, your quest for truth drives you to investigate the old house. But, you didn't know that, by entering Derceto, you'll be plunged into the daily nightmare that was Jeremy Hartwood's life. You weren't prepared for the torturous howls that resound from deep within its halls. You didn’t foresee the shadowy corridors that seemingly have no end. You couldn't anticipate the brooding, gloom-filled rooms, the pervasive weight of dread, the heavy sense of evil that gills the atmosphere and the very house itself.
Had you known, you might have refused this task. But alas, you accepted, and now you must make your way through this spine-tingling adventure alone... and in the dark.
The grand-daddy of survival hor
Congo is an adventure game adapted from the 1995 movie of the same name. The plot revolves around a search for a diamond that presumably have power enough to change the world of telecommunications as we know it. On a mission issued by Travis, the head of TraviCom, you are sent in contemporary Congo in order to recover the diamond and find out what has happened to another expedition led by Dr. Karen Ross.
Bizarre radiation is discovered on a remote tropical island, and you are chosen to pilot an automated probe to discover the source of the radiation. As in most adventure games, you must find the clues and keys to solve the puzzle and (inevitably) prevent the destruction of Earth.
Thor's Hammer is a first-person shooter in the style of an RPG. Your character can walk, run, and strafe in any direction in a "flat" 3D environment, battling enemies in real time, and there is no money or experience points.
Johnny Mnemonic is based on William Gibson's short story and a subsequent movie of the same name. The game's plot bears more similarities to the movie than to the original story. Johnny is a courier in a futuristic society, delivering data implanted in his brain. However, the latest delivery is so big that it can kill him if he doesn't download the data. Unfortunately, the only person who knew the password is dead, and members of the Yakuza are hunting for the data and for its living container.
The game consists of live-action video footage and interactive sequences, some of which play like adventure game segments and may contain simple puzzles, while others are more action-oriented. Johnny's bodyguard Jane often handles the fighting episodes; the player can assign buttons to punches and kicks. The adventure parts contain limited exploration and interaction with the environment, and mostly serve to advance the plot.
Swords of Xeen is a role-playing video game developed by Catware and published by New World Computing. It was initially released in 1995 as a "bonus scenario" in the Might and Magic Trilogy compilation (the "trilogy" refers to Might and Magic III, IV, and V). Subsequently, it was also included in several series anthologies. The game was never published in standalone form. The game began as a mod based on the Might and Magic V engine, which was released in 1993. Personalities from Catware were responsible for leading the modding effort, with story contributions from Ellen Beeman. As development progressed, collaboration with New World Computing was established, and the mod received publishing support.
Swords of Xeen exploits some quirks of the engine to great effect, such as morphing monsters by using the regular animation of one monster and the attack animation of another. The game also contains bugs in scripting, which allow the player to bypass many encounters by walking sideways.
Terror T.R.A.X.: Track of the Vampire is a cinematic adventure game. The player controls two T.R.A.X. agents, where T.R.A.X. stands for Trace Research Analyze and eXterminate: an organization founded in response to emergency 911 calls with a supernatural nature.
It's Momo's birthday today, and her parents have a surprise for her: a puppy! She names her new friend Baku, and they two of them rush off to play at the park. While they're playing fetch, Baku finds a curious doll, which springs to life and tells her that the Kingdom of Memories is in trouble: the vegetables are revolting, and she's the only one who can stop them! The doll, Judy, and an alarm clock named Clock lead Momo and Baku there, and so their adventure begins.
Bow-wow Puppy Love Story is a simple Japanese-style adventure game designed for young girls. The majority of the game consists of written dialogue with cute animated characters. There are dialogue choices every so often, though they have only a minimal impact on the story progression. The player can also jump back to specific scenes, and print a variety of stickers with images from the game.
Walking away from a picnic, you are suddenly caught in a country storm. You must protect a bridge from being destroyed.
A game by Andrew Plotkin he describes as his "first serious work of interactive fiction".