Tex Murphy: Overseer is the adventure game of the 21st century. The client is drop-dead gorgeous. Her father is just plain dead - of an apparent suicide. She's certain he was murdered and is willing to do anything to prove it. Tex Murphy, the P.I., is willing to do almost anything to make rent. The investigation leads Tex into the heart of a dark secret. An elite team of specialists have created something unspeakable. Now each of them are marked for death, and so begins the reign of the Overseer...
In Godzilla Generations you play as either Godzilla or Mechagodzilla and have to rage havoc in the city and fend of the army before time runs out.
You can unlock other monsters such as First Generation Godzilla, USA Godzilla and Minira by playing through the game. There are five cities that you can lay to ashes, all located in Japan. Each city has two stages to play through.
Each monster has a range of moves which range from swiping his tail, using his claws or shooting rays from his eyes or hands. Each monster can also heal himself.
Rocky Hopper has a detective with him! The definitive party game to enjoy 12 games. Story mode challenges you to play alone! Let's play party games with friends!
Tenchu: Stealth Assassins is an action-adventure stealth game developed by Acquire and published by Sony Music Entertainment Japan in Japan and Activision worldwide for the PlayStation in 1998. Tenchu is known for its stealth gameplay and the eerie settings of feudal Japan.
Tenchu was one of the first ninja games to incorporate stealth, a very crucial aspect of ninjutsu. However, aside from featuring traditional martial arts in battles, the game incorporates elements of historical fantasy and Japanese mythology. The game also used motion capture where actor/martial artist Sho Kosugi and his son Kane, were hired as actors for the game's combat moves.
Ankh: The Tales of Mystery is a 3D point-and-click adventure game set in Cairo, Egypt, 500 BC. The player controls the boy Domi Rhadjif who is tasked by his father to help him out with a number of errands, even though there are a number of terrorists outside his house, anachronistically armed with automatic guns. Eventually, Domi has to rescue a princess, deal with the god Osiris, and get rid of the Lybian terrorists. Despite the Egyptian setting, there are numerous modern elements and items used for comical effect.
The game uses a classic point-and-click interface. The mouse is used to move around and actions (Use, Look, Pick up, Talk, Give, and Open) can be selected at the bottom of the screen. Domi can pick up various items and store them in an inventory, shown in the bottom right of the screen. It is possible to talk to NPCs and select from multiple dialogue options.
Satisfy your intellectual curiosity while playing games. The culmination of 30 years of research into Egypt by Sakuji Yoshimura.
Will you be able to get your hands on the Ankh, the fabric of life?
Can you hand the Ankh over to the builder of the Great Pyramid, who waits for you in the underworld? Yet another epic adventure in Egypt.
Blackout is a Danish psychological horror adventure game, created and produced by Michael Valeur and Deadline Games and released in 1997. The game uses stop-motion FMV sequences with puppets to deliver a story about an amnesiac protagonist in the backstreets of Copenhagen, Denmark. Walking the streets of Copenhagen, the protagonist runs into many shady characters, some of whom seem to have additional information on who the character is. The game features a mystery based on multiple personalities being uncovered by a psychologist, assassinations, prostitution, and the production of snuff porn. The game came with a companion novel, written by Michael Valeur.
An interactive fiction game Captain Pronin: One Against All originally released for the PC, and later unofficially to PlayStation. The adventure quest has 400 endings and 200 animated scenes, its graphics has the similar style as the cartoon series, and the text contains humor, jokes and allusions to various foreign and domestic pop culture references.
According to its introduction, popol maya is “not just a game” but a belief system. Supposedly, its tenets are based on Maya mythology, though it flagrantly misinterprets everything about that culture save for a vaguely tropical setting. The game stumbles onto its own ideas instead, attempting to solve that universal question of how to find meaning in a disorderly, malevolent world.