The Creed is a 1999 action-adventure game created by Australian developers Insomnia Entertainment and Dreamtime Interactive, and published by Electronic Arts and Midas Interactive. The game is a cyberpunk-themed action-adventure game set in a partial open world, allowing players to complete open-ended missions for the game's various factions. Upon a limited release in the Asia-Pacific, The Creed received praise from Australian publications for its atmosphere and environmental design.
Head up the mountain, avoiding bears, boulders and inclement weather. But first, stock up on supplies -- you won't get far without food and shelter. But don't overpack -- the extra weight will slow you down.
Reach the top of the mountain by managing the quantity of Fire, Food, Water, Ammunition, Shelter, Raft you carry. Watch for weather conditions and do not exhaust the $300 you are given when purchasing your goods. As you climb the mountain, your health is shown by the color of your climber. Red is full health, Blue is Medium health and Yellow is low health.
You're no hero, so when your friend Jake asks you to join him in exploring a ruined castle several days' journey to the north, you refuse to have anything to do with the idea. Well, that was weeks ago, and you haven't heard from Jake. Much against your better judgement, you decide to go find out what became of him...and maybe pick up some treasure along the way.
In Blackout, you have to help energy beings, Bivolt and Risoluminosa, who are in trouble. They have noticed a threatening drop in the level of positive energy on Planet Earth, one of the driving forces of the realm of energetic beings who live in symbiosis with the realm of material beings and who, if they become unbalanced, will suffer the negative effects through excesses or shortages of energy in our world.
When they ask for your help, they will tell you that, many years ago in our human time, they installed "positive energy" channels in various monuments throughout Planet Earth.
Surprisingly, when they came to inspect their positive energy sources, they realized that they were deteriorating much faster than expected. They were being covered by a layer of negative energy, unbalancing their realm and threatening our existence.
Join Bivolt and Risoluminosa and discover what's going wrong with the world's monuments.
Hugo: Scylla's Revenge (international title) is a PC-only video game originally developed by Krogh Mortensen Animation and published by ITE Media in 1999. It is the third of Hugo Christmas special games ("Wintergames"), the other ones being Winter Games and Hugo Saves Christmas.
This is the fourth and final chapter in Brilliant Digital Entertainment's Gravity Angels series of Multipath Movies. Each one of these interactive movies uses a proprietary video engine that renders animated scenes in real-time. In the course of the movie, players can make a number of 'decisions' that will lead the story down different plot branches.
After the events of the first, second and third chapters, the enigmatic alien ship breaches the surface of Ganymede. Our heroes decide to pay another visit and stumble upon the ship's control room, where they will make a startling discovery.
Time is running out for the team as they find out that Miller Western, the most powerful company in human history, knew all along what was going on on Ganymede. Company reinforcements arrive in strength and they have no intention of taking prisoners. The only thing left to do for Ty, Felice, Jazz, Reece, Bennett and the others, is to start making preparations for their last stand against this Death Force...
Gravity Angels Part 3: Payback is the third part in the epic Gravity Angels saga of Multipath Movies. These are not 'games' in the strict sense of the word, but digitally animated stories, rendered in real-time by the graphic engine, which can be influenced by the viewer at certain points in the story line.
After the events in the previous episode, the alien ship has started moving slowly towards the surface, gradually destroying the Ganymede colony in the process. The team has no choice but to go into the alien vessel and find a way to stop this.
To add to the predicament, Green, the base sheriff, who is now alone but still at large, is moving to make sure that if he doesn't make it out alive no- one else will either.
Our heroes split up into small teams to foil Green's sabotage plan and save the base. Many dangers await along the way and not everyone might live to see another day, but if they do, they'll make sure to get some... payback!
Gravity Angels Part 2: The Betrayal is the second installment in Brilliant Digital Entertainment's Gravity Angels saga. Just like the first part, this Multipath Movie uses the in-game engine to render a real-time, three-dimensional, digitally animated story. At certain predetermined points in the storyline the player gets to choose one of multiple plot alternatives or paths that, while influencing the story, never change the actual outcome. Each Multipath Movie episode - they were originally available as Webisodes as well - runs approximately 30 minutes.
We rejoin the team of rogue employees, introduced in the first episode, on Jupiter's moon Ganymede just as the Miller Western Corporate Conglomerate is moving to turn the mining base into a death trap. It soon becomes clear that the company will stop at nothing to secure its interests in the alien artefact discovered deep below the surface. Green, the facility sheriff and company henchman, receives orders to terminate any witnesses. All transmissions are jammed, c
Adolescence is a difficult time: parents don't understand and classmates bully. The main character of Den Yttersta Gåtan sits on the window sill and looks sadly out the window with the rain pouring down. Just as she is about to run away, a mysterious messenger from Asgard itself appears, and outside the window a Bivröst appears on which Heimdall is trumpeting Gjallarhorn and announcing the beginning of Ragnarök.
This is an interactive environment containing music, videos, monologues, and art-jokes from performance artist and musician Laurie Anderson with the help of designer Hsin-Chien Huang. It begins with an electrical outlet that glows and howls into the darkness. Then you enter "The Hall of Time", a corridor in the motel where icons cover the walls, and lead to 33 symbol-crowded rooms. A puppet Laurie Anderson sparingly appears as a guide.
The game is based on the TV-show and your goal is to collect as many cheese puffs as possible while flying through different worlds on a flying carpet.
An erotic text-based adventure game mady by AGT - Adventure Game Toolkit. 8 very simple rooms with 5 objets to manipulate. There are about 5 characters to interact with. The game commands are only west/east/noth/south/up/down open/take/give/examine and feel/rape/fuck/buttfuck. The game contains some serious bugs.