The Dark Fables of Aesop is a collection of twelve fables. The stories are presented with illustrations, animations and Jazz music. Included with the disk are 60 maze games with three different difficulties.
A 16-bit adapation of the Merv Griffin general knowledge quiz show Jeopardy! for the SNES and Sega Genesis. It was published by GameTek instead of Rare, the original developers of the NES games.
Shijou Saikyou no Quiz-ou Ketteisen Super is a Miscellaneous game, developed by ISCO and published by Yonezawa PR21, which was released in Japan in 1992.
Gimme A Break: Shijou Saikyou no Quiz Ou Ketteisen 2, released for the
Famicom in 1992, is the second game in a series by Yonezawa PR21 based on a
real Japanese game show. This game is significantly better than the first
game in the series, but also much harder. If you can't read Japanese very
fast and if you are not going to cheat using save states, then this game is
going to be a huge problem to beat. But it seems like a native Japanese
speaking person would find this game to be a lot of fun.
The game flow is the following. You choose a region of Japan that your
character lives in. Then you will compete in the regional quiz championships.
This is composed of a qualifying quiz that you have to get 10 questions right
to pass, then you compete against the other contestants from your region that
also passed the qualifying test. If you get first or second place, you will
move on to the national level of the game. Again, you must pass a qualifying
quiz. Then you will compete against the other contestants that made it
Chibi Maruko-chan: Waku-waku Shopping is the 8th video board game based on Momoko Sakura's Chibi Maruko-chan slice of life manga and anime about a troublemaking grade-schooler and her friends and family. Maruko and her classmates Tamae, Kazuhiko, and Sueo move around a board and increase/decrease their money and happiness totals depending on where they land. Other squares might produce random effects or offer items to buy.
Based on the hit television show, "Riskant!" (which itself is based on "Jeopardy!") for Commodore 64 and Amiga features support for three players. Before starting, you can enter the number of participants, their names, gender and appearance.
Gameplay consists of selecting a category and money value with number keys. After the "answer" appears, you have 7 seconds to buzz in. Answering involves selecting the start of the question ("Who is/was ...", "What is/was ..." etc.) and completing the question with the right answer in 30 seconds.
After the first two rounds, players with positive dollar amounts can play in Riskant! Finale. The player with the most money at the end of this round wins the game.
Based on the hit television show, Jeopardy! for Game Boy features over 1,500 questions and support for two players. Before starting, you can enter the number of participants and their names. Gameplay consists of moving a cursor and selecting a category and money value. After the question (or answer) appears, you have ten seconds to buzz in. Answering involves selecting each letter on an alphabet display to spell out one or more words. After the first two rounds, players with positive dollar amounts can play in Final Jeopardy! The player with the most money at the end of this round wins the game. For two-player games, you can either link two systems together or share one Game Boy.
Super Mario World: Mario to Yoshi no Bouken Land, is a 28-minute interactive anime video based on the game Super Mario World published by Bandai in 1991. It is designed for use with Bandai's Terebikko system, which utilizes a telephone-shaped microphone to "interact" with the video. It asks the viewer multiple choice questions, and prompts the user to answer by pressing one of four numbered buttons. Although made for use with the Terebikko system, the video can also be played on an ordinary VHS player.