Grim Legions is a fantasy turn-based strategy game, played on a hex grid. In Grim Legions, you control units that move around the map trying to capture towns. Each turn, the towns recruit more units. The aim of the game is simply to wipe out your enemy (destroy all their troops and capture all their towns). There can be up to 4 players, and you can make alliances with other players.
There are three different types of troop: infantry, archers and cavalry. There's not much difference between these types, archers are just better than infantry, and cavalry better than archers. Unlike a lot of other games, you can combine multiple troop types in one unit (or "legion"), and you can split and merge them as much as you like.
Map generation is randomized, but you have a lot of control over it. E.g. if you get sick of your units taking ages to move through the mountains, you can just generate a map without mountains. You can also decide how much of the map you want to be water (which no troops can move through), from 0% to
RDF 1985 is a computer wargame, the second entry in SSI's "When Superpowers Collide". It simulates a fictional conflict between the United States and the Soviet Union.
This game simulates the fictional attempt of the Soviet Union to capture oil fields in the Middle East. To combat them the United States sends in the Rapid Deployment Force (RDF).
Crystal Defenders: Vanguard Storm is a turn-based strategy game set in Ivalice and released on iOS. Like the original Crystal Defenders, it featured jobs from Final Fantasy Tactics A2: Grimoire of the Rift
Heavily inspired by the sci-fi movie "Alien", you task is the capture or the killing of the alien on board your ship or the activation of the self-destruct sequence. In order to accomplish that you have to assign your crew memeber different tasks like accessing to the computer system, build weapons etc.
The human race is fighting a desperate war against the remorseless Drengin Empire. Both sides have become increasingly desperate, leading them to turn to the galactic underworld and their elite mercenaries.
A strategy game for one to four players in which the object is to construct a sizeable corporate empire while competing against human or computerized opponents.
Imagine that you are an Allied General. You are the commander of the Allied troops in Europe during World War II, and are the best hope of defeating the Axis forces which have captured Europe and North Africa. Use your strategic knowledge in performing daring invasions, paradrops, naval engagements, and fierce aerial combat for control of the skies. Can you lead and command your units through North Africa, Western Europe, Russia, and ultimately to victory? Glory awaits!
The Fire Brigade was the 48th Panzer Korps, which was heavily involved in the battle this wargame recreates - Operation Barbarossa, Germany's attempted offensive in Russia during World War 2. The game recreates the situations at 3 dates in the attack, and you can play any of those from either side.
Empire is a 4X wargame created in 1972 by Peter Langston, taking its name from a Reed College board game of the same name. It was initially created by Langston in BASIC on an HP2000 minicomputer at Evergreen State College. When the host computer was retired, the source code to the game was lost. Subsequently, two other authors each independently wrote a new version of the game, both named Empire. In the decades since, numerous other versions of Empire have been developed for a wide variety of platforms.
The game is turn-based, with players giving orders at their convenience, and in some versions then executed simultaneously by the game server at set intervals ranging from a few hours to once per day. The game world consists of "sectors", which may be designated as agricultural, industrial, etc. There are dozens of unit types requiring a variety of raw and manufactured materials for their creation. "Blitz" games may last a few hours, typical games a few months, and some larger games up to a year.
Empire Classic is a 4X wargame developed by Ben Norton in 1984 and basey on Peter Langston's 1971-game Empire. This version of Empire was written in Pascal on an HP3000 and released to the HP3000 Contributed Library.