Baseball Simulator 1.000 was made by Culture Brain exclusively for the Nintendo Entertainment System. Released in 1989, it was praised by Electronic Gaming Monthly as the "Best Sports-Themed Video Game" of 1989. This was largely due to some unique gameplay features that helped it to set itself apart from the many other baseball games released.
A Famicom baseball game based on Japanese highschool baseball. It saw multiple sequels for the Super Famicom.
Koushien is the first game in K Amusement's Koushien series of baseball games that focuses on the highschool level of competition. Koushien refers to the stadium where the final of the national highschool league takes place. It takes a leaf from the book of many other NES/Famicom baseball games, like Namco's Family Stadium, by depicting the batsman at the bottom of the screen and the pitcher at the top. Though it has realistically proportioned athletes, the presentation and idle animations are somewhat comical and the game overall leans on an arcade experience rather than being super realistic.
Koushien was followed by multiple sequels, however the first game was the only one in its series to be released on the original Famicom. Future games would appear on the Super Famicom and PlayStation as well as other, newer consoles. This game would go on to be the basis of SNK's Little League Baseball: Championshi
Face Off! is a hockey game where you can play an exhibition game, an entire season or go straight to the playoffs and lead your team to the Stanley Cup. For the basic hockey gameplay a traditional side view is used, but whenever you or your opponent shoots at the goal the game switches to the special Shot Cam view. Occasionally when someone commits a nasty foul the game turns into a one-on-one fighting game; he who wins the fight can stay on the ice while the loser must spend some time in the penalty box.
A 1989 American football game released for the NES. It is notable for being the first football game to use the official NFL teams and logos. Gameplay modes included an NFC or AFC game type, Interconference, or Super Bowl Mode.
Break In is a pool simulator. The game features six different billiard games, including 9 Ball, Rotation, and Carom. It also features different modes: Simulation, Action, and Technique. Up to four players may play.
A Famicom baseball game developed by Human and published by Bandai. It superficially resembles Namco's Famista series.
Meimon! Daisan Yakyuubu ("Meimon! The Third Baseball Club") is a baseball sim for the Famicom that is based on a manga and anime of the same name about an underdog highschool baseball team and the drama that surrounds them. The player can access the game's story mode, which depicts scenes from the manga, by selecting "Dramatic Mode" from the title screen menu. This also adds character portraits to the main game mode.
The game itself is a fairly standard NES baseball game. The pitching/batting perspective is from directly behind the batter, and the player moves the entire group of fielders simultaneously whenever the ball is hit. Graphically, the many super-deformed athletes resemble those of Namco's Famista (the series upon which RBI Baseball was based), which was very much the leading baseball franchise at the time.
The third game in TOSE/Jaleco's NES Baseball series and the sixth Moero game overall. Though most of the Moero!! Pro Yakyuu games were released in the US as Bases Loaded, this one was not.
Shin Moero!! Pro Yakyuu (New Burning!! Pro Baseball) is the sixth of Jaleco/TOSE's Moero!! series of sports games (it's occasionally referred to as Moero 6!! Shin Moero!! Pro Yakyuu) and the third in the series to be associated with baseball. The first two Moero!! Pro Yakyuu games saw localizations in the US as Bases Loaded and Bases Loaded 2, but Shin Moero!! Pro Yakyuu was skipped. What eventually became Bases Loaded 3 was instead the fourth Moero!! Pro Yakyuu game, Moero 8!! Pro Yakyuu '90 Kandouhen.
The biggest difference between the previous Moero!! Pro Yakyuu/Bases Loaded games and this one is the slanted perspective for batting and pitching. Instead of the camera being behind the batter or pitcher, the player can see both from an angle, with the two situated diagonally from each other. Likewise, the baseball diamond is s
Perfect Bowling is a Japan-only Famicom bowling game, in which the player competes with other computer opponents. Each of the opponents has their own name, appearance and style of play. The game seems to take place in the future, with lanes restocking pins with lasers and certain characters dressed in strange, futuristic (or at least an 80s interpretation of futuristic) fashions. This is a complete departure from its box art, which seems more reminiscent of the 1950s and 60s.
The game allows for a lot of precision-based options in order to bowl effectively. This includes rotating the ball to put spin on it, selecting the power and hitting the power gauge just right. The player can also select which hand they favor and the weight of the ball during the character creation process.
Kyuukyoku Harikiri Stadium Heisei Gannen-ban is a Sports game, developed by WinkySoft and published by Taito Corporation, which was released in Japan in 1989.
All-Pro Basketball is a Nintendo Entertainment System game that simulated the game of basketball. The player could choose between eight different teams, completing individual matches. No seasonal play was available. The game was developed by Aicom.
Shufflepuck Café is a computer air hockey game developed by Christopher Gross, Gene Portwood and Lauren Elliott for Brøderbund.
There are two game modes. The player can compete in a tournament, playing against opponents who visit the Café, or can practice against each opponent to find out his/her/its weakness in a single-player match.
There is a general storyline behind the Amiga version of the game in which the player is an inter-galactic salesman whose spaceship has broken down. He needs to find a telephone to call the breakdown service and get the spaceship fixed. Shufflepuck Café is the nearest place for miles, so he goes in to use their telephone. The main eight Shufflepuck players are standing in his way and will not let him get to the phone until he has beaten them all. Once all are defeated, the player gets in his spaceship and flies off into the distance.
The game presents a top-down view of a simple version of soccer (there are no fouls, substitutions, or strategies). Players must dribble and pass the ball towards one end of the field and try to score a goal by forcing the ball into the opposing team's net.
A basic golf game that starts with a view from the tee that shows wind velocity, direction and distance to the green. Choose your club and swing by rolling the track-ball with the desired force and direction. Extra holes given for par and under par.