In Virtua Striker 2, you can choose from international teams with players based loosely on real-life counterparts. Play in Arcade, Tournament, or Challenge modes as you compete in Single- or Two-player head-to-head "footy" matches.
Racermate Challenge II is not a game that was readily available to the public. As a specially-ordered game from Computrainer, it was used to help increase bikers' performance for marathons and races. It came in an oversized Computrainer shipping box and typically included a top loader NES, multiple manuals (all different), Racermate Challenge II cart, and several accessories in which you used to hook your bike up to the NES. The game would keep track of your speed and endurance and let you know how well you were doing. A rather odd game and extremely tough to find anywhere especially complete since many would have thrown the box and manuals away.
A course add-on for PGA Tour 96. It adds the Tournament Players Club at Sawgrass, located in Ponte Vedra Beach, Florida: home of the PGA as well as the location of the annual The Players Championship.
MER Innebandy is a game based on Floorball. It features the entire Svenska Elitserien – the national league of Sweden – with real teams and actual players as of the 1996 season.
One of the first realistic cricket games in the market, Cricket 96 wowed people with its options, commentary and video options.
You can play either test or one-day matches with a choice of 8 teams, and you can set your field, bowlers and batsmen. It has a good control system and decent graphics for its time.
Kick Off 96 gives you the chance to take part in the European Championships in England 1996. Kick Off 96 can be played with several perspectives, including overhead and isometric, and offers the same pacey gameplay that made its predecessors famous. If Euro 96 isn't enough you could play with 49 international teams plus 750 club teams, totalling 15.000 real players with varied skill levels. If that's still not enough, you can also create your own leagues and teams.
Total Football Management is a soccer manager game, putting the player in charge of a football club where the player makes decisions on what players to buy, stadium improvements, tactics, training and shares.
This is the sequel to Sierra's Trophy Bass game. It features fishing from an overhead view, simulating reeling and reel dragging for different classes of fish.
The game includes a tournament mode and an online multiplayer mode for internet connected computers. Numerous tutorial video clips have been included as well. You can choose your bait and location from various maps and menus.
Tournament levels let you compete with other online virtual fisherman for the best catches. You can strategize by using fishing techniques, picking bait and fishing spots. There is even a fish radar to assist with finding good fishing spots.
Tecmo World Cup Super Soccer is quite different from the similarly-named Tecmo World Cup Soccer. In this football (soccer) game players can choose between competing for the World Cup or participating in the Japanese league tournament. Only eight international teams (Brazil, Argentine, Japan, England, France, Spain, Italy, and Germany) are available. Before a match begins players can choose between three general strategies for the team - normal, offensive, or defensive. Weather conditions (normal, rain, or snow) and match length can be selected as well. The game itself is played from a third-person perspective that slightly switches between isometric and top-down depending on the situation.
Ultimate Soccer Manager or USM is an association football management video game serie for MS-DOS, Commodore Amiga and Windows 95, produced by Impressions and distributed by Sierra from 1995 to 1999. The game was a massive hit in Europe (except in Germany, where it was worse received due to some similarities with managers produced by local software houses such as Software 2000 and Ascaron), although it gained little support in Japan.
The series was noted for its micromanagement, where the player had to do the job of the team manager and much of that of the chairman, from player training up to bank balance management. Other well-known features were to bung an opposing team for preferential market treatment, rig or betting on the outcome of the players' team matches. Interviews after the match where some answers were printed with different interpretations on the next days' newspaper (the player could reply a question about the game with "It was a game of two halves", and "He amazed us after the game by giving us an