Castle of the Winds is a two part graphical adventure game, loosely based on fantasy role playing games, and drawing much inspiration from Norse mythology. Part two concerns the character's efforts to fulfill his or her destiny. To do this, the character must defeat Surtur and recover the stolen Helm of Storms from his possession. Along the way, of course, he or she will be opposed by deadly monsters and traps, but will find treasure and enchanted objects to aid his or her quest.
Castle of the Winds is a two part graphical adventure game, loosely based on fantasy role playing games, and drawing much inspiration from Norse mythology. Part one concerns the character's efforts to avenge the deaths of his or her godparents, who were foully murdered by unknown agents. Along the way, you will do battle with evil monsters, brave deadly traps, and collect the money and magical treasures guarded by dangerous foes. As the story unfolds, the character will also learn of his or her mysterious past, and the legacy left by the character's long dead father.
Liberation is the sequel to Captive, where the main character from the original is now a free man. However, your character is drawn into action once again after a political assassination and a corporate cover-up by BioCorp, one of the ruling multinational companies. With aid from your four droids you are able to search the city for victims, those used in the cover-ups, of BioCorp. With each minor victory your intent becomes clearer - to persuade the Emperor in regaining control over the corporate hegemony.
Liberation is set in a large futuristic city and is a free-range, open-ended RPG. As in its predecessor, you can buy better weapons, from swords to laser-rifles and enhance your droids with new equipment, e.g. numerous head-slots which plug in and give droids different abilities, ultimately driving you closer to the Emperor.
The isometric role-playing game engine of the original Hero Quest license is reused in this sequel, set in the evil-infested land of Rhia. There are now 9 large missions to take on, with a largely linear progression in the order these are played. You can choose a team of 4 from 8 character classes, adding rangers, mystics, elves and clerics to the original game's 4. The exact abilities of these can be customized before you start.
The game is controlled using action icons at the bottom of a screen to set the basic instructions to move, fight, open doors, search for keys and so on. Characters can move individually, allowing for diverse strategies based on the specific strengths and weaknesses of these characters.
Crystal Dragon follows the same genre and setting as Dungeon Master. It revolves around two adventurers, both controlled by you, in search for a powerful artifact. It is now in the possession of an evil wizard who has lead his minions across the world to find it and slaughtered anyone in his way. Now you must seek out and destroy this wizard in order to prevent him using the true powers of the crystal.
The Ultima VIII Pagan starts exactly where Ultima VII ended. Avatar is cast to the world of Pagan by the Guardian. In the meantime, the Guardian is taking control over Britannia and Avatar has to find the way to leave Pagan and save Britannia from the Guardian. The world of Pagan is ruled by four titans that prevent any interworld travel. To open a portal to Britannia, Avatar has to destroy all four titans ad claim their power.
So many battles... so much slaughter... and still there is no peace!
The shadow of Chaos once more darkens the spires of the Citadel, for the evil spirit of Shandar seeks reincarnation in the vast body of the lord of Sith — last and most powerful of the ancient Black Dragons.
Ishar 3: The Seven Gates of Infinity offers a role-playing adventure that surpasses its enormously popular predecessors; more than 100 characters with unique and life-like personalities (including animal companions). Ishar 3 also includes richly satisfying magic and combat systems with lush, spectacular night-and-day graphics, a challenging new time-travel feature. auto-mapping. extensive use of full-motion animated sequences. unlimited save-game facility and much, much more.
The gates of Time are opening. Do you have the courage to pass through their mysterious portals?
Long time ago, a flourishing civilization was destroyed by the rage of a mighty dragon. The Earth was set in flames, and no one escaped the destruction - no one except one man, who managed to launch himself forward, thousand years into the future. There, he was found by people of Kardosa Empire, who soon understood they have in their hands a human who possesses the secret of a superior ancient technology, that was unknown to the primitive civilization of the present...
You play the role of Aleth, the son of the High Priest in the small kingdom of Garade, whom leads a peaceful life with his friend Lagnus, Prince of Garade. One day Aleth accidentally gains possession of a precious artifact which is sought after by the Kardosa Empire. Aleth and Lagnus get involve in a conflict which will soon lead them to great discoveries of the secrets of the ancient civilization, of the great destruction that occurred thousand years ago, and of their own true identities...
The game is a console-style RPG: your party meets randoml
Don Quixote wakes from a nightmare about the destruction of the kingdom of Trapobana. Deciding to pursue the dream, he leaves to rescue the Princess Dulcinea and return the seven crystal balls that govern the kindgom.
This RPG is a first-person dungeon crawler with exploration and combat in the traditional Wizardry style. It makes extensive use of the LaserActive's hardware, with all conversations and even in-battle combat animations using laserdisc FMV with traditional animation.
An action RPG that depicts the story of Adeu: a young boy training to be a paladin. He goes out on a quest to recover a legendary and mysterious weapon, the Earth's Blade, which has been shattered into 12 pieces.
Albert Odyssey 2 is a tactical role-playing video game developed and published by Sunsoft for the Super Famicom and released in December 1994. It is the sequel to the original Albert Odyssey and retains many of the same gameplay and story elements while featuring enhanced graphics and battle features.
The game is set ten years after the previous title and follows the story of Dean, a young warrior who is enthralled by the exploits of the hero Albert who saved the world a decade earlier from an evil magician. Setting off on his own journey to investigate the conflict, Dean becomes entangled in an adventure of his own while meeting characters from the previous game. He soon learns that the world is once again in danger from an ancient evil god known as Okutoba, and must become a hero himself to stop him from throwing the world into darkness.
In this clone of Dragon Quest, there are a series of natural disasters that are devastating the planet; causing the great Demon King Fattobajah to emerge from his elemental shell-induced slumber. A hero who carries a fire shell must save the world from a series of truly bad events. Up to ten playable characters can be used as allies in order to stop villains like Dr. Doan, Jalamar, Jodan, and Darkness Knight. The people who inhabit the land of Shelldorado are very smart despite looking like savage monsters.
Come back to the enchanting world of Lunar! Join Hiro and Ruby 1,000 years after the first adventure, as they work to unlock the secrets of the Blue Spire and the strange young girl they found within it! But be careful! Forces are at work trying to revive the evil Zophar and immerse Lunar in darkness forever! Journey to distant lands in search of the Goddess Althena, who may be the only one powerful enough to stop Zophar. Along the way, you'll meet exciting new characters, fight fully animated monsters, traverse snow-covered peaks, and crawl through slimy dungeons as you work towards the terrifying climax!
Magna Braban: Henreki no Yuusha is a Japanese-style RPG with party-based combat and random enemy encounters. The game's main view is an overhead map of a specific location, such as a town, where the characters move and can interact with NPCs. Upon leaving an area, the view changes to a larger overworld map showing locations of interest. The battles are viewed from an isometric perspective and the characters automatically engage and perform their actions. While the player does not directly control any of the characters, they can pause the battle at time and assign new strategies (such as melee, use long-ranged attacks or use Magic) to each character. Experience points and gold are awarded after each battle, the later of which can be used to purchase equipment and items.
Magic Knight Rayearth (魔法騎士レイアース) is a 1994 RPG by Sega for the Sega Game Gear tying into CLAMP's Magic Knight Rayearth manga. It was followed by Magic Knight Rayearth 2: Making of Magic Knight.
The game was packaged with a limited edition red Game Gear console, as well as sold separately.
A Super Famicom turn-based RPG from Teichiku with a heavy strategy element. Kurt, Mei, Borg and Regina fight to ensure the long peace between two kingdoms remains intact.
The game is a console-style RPG - you fight random enemies in turn-based combat viewed from first-person perspective. Enemies may attack you from the sides, and you should pay attention which enemy you face. A unique feature the game uses is the ability to get special items called "souls" after battles, and then to use them to forge your own armor.