Masked Riders Club: Battle Race is a top-down action racing game based on the Kamen Rider television franchise. The game consists of nine vertically-scrolling levels that need to be completed before time runs out, with themes such as an industrial environment, a beach, a snowy environment etc., each with its own enemies. At the start the player chooses one of ten superhero Kamen Riders (Rider 1, Rider 2, Rider V3, Riderman, Rider X, Amazon, Stronger, Super1, Rider 2X or Black RX). The riders are grasshopper-themed altered humans and each come with his own motorcycle rated in three different statistics as well as a unique weapon such as a blade, a hook, a short burst of fire, or a pole.
The single-player game is only played on the left side of the screen. The middle part shows progress through the level map and the right map the global map of the nine levels. The rider moves forward automatically at a constant speed. The game is fast-paced and the rider needs to dodge obstacles that slow him down, while using a c
Slicks 'n Slide is a top-down racer originally released as shareware for DOS. Full version features a track editor. You can race cars, motorbikes, UFOs and slide on oil slicks. Slicks (as it was commonly known) was a huge hit in Finland where it was made.
Formula 1 Sensation is an arcade-style racing game for the NES. Race against up to eleven other rivals in either a single race or the grand prix! Each race unfolds at blistering speeds on tracks influenced by the 1992 Formula One season. Players have access to a wide assortment of customizations to optimize their vehicles.
Nakajima Satoru Kanshuu F1 Super License is a 1992 racing game by Varie for the Sega Mega Drive and the third Mega Drive game in their Nakajima Satoru Kanshuu games, following F1 Hero MD.
This game is a 2D racer, like F1 Grand Prix and unlike F1 Hero MD. B accelerates. This game adds a save system, allowing you to save your progress over the course of the prix.
Fun Car Rally was an unreleased prototype likely developed by MagiCom (later FunCom) in 1992. It would eventually be sold to Accolade and become the basis for Combat Cars. BKK on Sega-16 reveals that MCOM in the game's ROM is likely to be MagiCom because they were developing Mega Drive games around the ROM's date, and one person who worked with them later founded Funcom, who held the rights to Combat Cars before Accolade. The title music appears to have been taken from The Beach Boys' Fun Fun Fun. The reasons for the title and music changes are unknown.
Similar to Chase H.Q. in this sequel you drive on a freeway trying to catch up with five criminals who have committed felonies, with time against you.
You can choose one of three vehicles to drive: a sports car, 4-wheel drive, and a semi truck. Each one of them having their advantages and disadvantages.
Slicks is a top down Formula 1 style racing game for the C64. This game allowed you to pit your wits against qualifying and racing other drivers in multiple races over several tracks. It allows you to race cars such as Benneton, Ferrari and Mclaren.
This sequel to Lotus Esprit Turbo Challenge is again a behind-the-car viewed racing game. It takes place in eight distinct circuits, adding surface and weather effects such as desert and snow. Later in the game, you must race through two-way motorways with oncoming traffic, (incorporating civilian cars and trucks), and face tough levels aided by speed and time boost pick-ups.
The third game in the series combined the gameplay aspects of its predecessors, allowing players to choose between racing opponents of Lotus Turbo Challenge or the arcade-like time trials of Lotus 2. The two-player option was retained and the music selection feature returns (Patrick Phelan's soundtrack to Lotus III spawned many modern remixes). Lotus III also added a third car - a concept Lotus M200 automobile - and allowed the player to choose which one to race with. The game recycled most of the graphics from Lotus 2, but added a number of new sceneries.
The game is essentially an upgrade from Titus Interactive previous entry in the Crazy Cars series, Crazy Cars III. It adds a two player mode and a few more options. The objective of the game is to become the undisputed champion of illegal races in the U.S.A.. To do so, the player must race against a group of computer controlled opponents in a variety of illegal races across the country. The races are divided into three leagues, each one with increasingly harder opponents, and the player needs to regularly upgrade his Lamborghini Diablo in order to keep him above the rest of drivers, by using the money from bets as well as the bonuses obtained when finishing races in the first place.
The races themselves take place in a variety of scenarios (mountain roads, the desert, urban settings) and they include weather conditions such as rain and snow. At the end of each league, and in order to be able to join the next one, the player has to go through a "challenge", consisting of a timed race in a highway infested with truck
Play with up to 4 racers simultaneously
Race through 24 unique levels of competition
Collect track prizes to increase car's performance
Trade winnings in the R.C. model shop for better gear
Avoid track obstacles and weapons for your opponents
It was released in Rare's 2015 Rare Replay compilation for Xbox One.
Jaguar XJ220 is a pseudo-3D racing game released by Core Design for the Commodore Amiga (1992) and Sega Mega-CD (1993).
In Jaguar XJ220 there are 32 tracks all over the world, with varying road conditions and animated weather conditions such as rain and fog in England, snow in Switzerland, and tumbleweed crossing the street in Egypt. You race your Jaguar in a constructor grand prix, with opponents running for Porsche, Ferrari and other famous makers. The player starts in England but must decide which country to race in next, which costs the team various amounts. The player can also choose to repair damage to the car.
The King of Rally, or The King of Rally: Paris - Moscow - Beijing, is a cross-continental rally racing game for the Super Famicom. The perspective is at a slight overhead angle, making full use of the Super Nintendo's Mode 7.
The actual names of the drivers are not used due to licensing arrangements. There are sixteen rounds divided in eight levels. Each level has a special rival to beat. The game structure has similarities with F-1 Race (Game Boy), but this time it requires a certain ability to control the Formula One car. Levels become more difficult because the rival becomes increasingly strong.
Super F1 Circus Limited is largely identical to Cream's earlier Super Famicom racing game Super F1 Circus, however it was shortly after the release of that game that Cream was given permission by FOCA (Formula One Constructors' Union, an association of car manufacturers for Formula One) to use actual driver and team names for their subsequent Super F1 Circus games. Super F1 Circus Limited was quickly created to take advantage of this recent development.
With the exception of the use of actual drivers/team names, there is no significant difference between this version of the game and the earlier Super F1 Circus. The series would see a proper sequel on the Super Nintendo, with enhanced graphics and additional features, with Super F1 Circus 2 in 1993.