For the first time ever in an arcade racer, take control of either NASCAR or Indy cars and cruise around 16 detailed tracks. There are 3 views available to drive from. As well as individual races, you can play a full career. Derek Daly and Bob Jenkins provide a running commentary. Outside factors such as pit-crew mistakes and mechanical failures can affect your races.
In this racing title based in the Zeo season of world-famous television series Power Rangers, players are allowed to select among the six Zeo Rangers (Pink, Yellow, Red, Blue, Green, Gold) or their enemies (King Mondo, Cog Soldier) to compete in a head-to-head circuit challenge along 16 race courses divided by 5 Tracks.
Each pilot has different attribute levels for Acceleration, Speed and Grip, providing a more balanced competition. Besides several obstacles and speed energizers scattered by the courses, players can attack opponents by firing Blasters (a la Super Mario Kart special items) at your adversaries; the limit is 5 Blasters per race except by Cog Soldier's infinite Blaster amount.
Along with 1-Player game modes (Race, Time Trial and VS CPU), the game also offers 2-Player split-screen gameplay through Race and 2P VS plus 3 alternative modalities: Point Race, where players must to race over objects to earn points; Bumper Chase, with the main objective to ram the opponent off the course; and Blaster Master,
Shoot your way through screaming bystanders, pick up more ammo and turbo from the side of the track, and floor the pedal while performing some shady deals for The Dealer. No trick is too dirty when you're preparing for The Final Confrontation. Only the hardest armor, the most powerful engine and the biggest guns will see you through the ultimate battle against The Adversary.
And when you feel you can't take it anymore, you can check out the underground market: Spiked bumpers, landmines, rocket fuel or sabotage can provide a way to create some nasty accidents for the competition.
Death Rally was remade for IOS and Android in 2012, by fellow Finnish company Mountain Sheep. Remedy Entertainment stayed on board with the publishing.
This game also features host, Lance Boyle, played by Christian Erickson. In this installment of the futuristic racing series, you are once again the "enforcer" and you are once again attempting to win a series of races against computer opponents, by finishing in first place, or destroying their cars, automatically disqualifying them.
Additions to this game are vast, especially concerning ways to destroy your opponents' vehicles, and ways they will destroy yours. Race tracks are more detailed and often more challenging. The cars are now also rendered in 3D.
One of the best selling auto-racing games on the PC comes to Game Boy Advance with a variety of vehicles and tracks for the some stompin' good fun on the go. Get behind the steering wheel of the world's most powerful vehicles as they crush, splatter, jump, and roll their way to victory.
Road & Track Presents: The Need for Speed, later released in Japan as Over Drivin', is a 1994 racing video game first released on the 3DO and then ported to MS-DOS, PlayStation and Sega Saturn. It is the first installment released in the Need for Speed series. The premise of the game involves racing in sport cars, including several exotic models and Japanese imports.
The Saturn version also allows users to select the time of day which is not seen in older versions.
Motor Toon Grand Prix 2 is a racing game whose development is considered a lead-in to the Gran Turismo series. It was developed by a development group within SCE that later formed Polyphony Digital. It was released in the US as Motor Toon Grand Prix, since its predecessor never left Japan. In 2002, the game was re-released in Europe in a Twin Pack with Gran Turismo, Kazunori Yamauchi's following game. In 2010, the game was re-released on PlayStation Network.
The game is compatible with Namco's neGcon analogue controller.
Road race that starts on the highway, and makes its way into a metropolis!
Plenty of racing to fully enjoy in a powerful presence of realistic 3D perspective using polygon graphics.
Players navigate through three Tokyo highway circuits driving one of 72 high-performance sports cars. While driving, players earn valuable points which are used to purchase upgrade parts for their vehicle.
To ensure the most realistic gameplay, developers Bullet-Proof Software, enlisted the guidance of racing champion, Keiichi Tsuchiya and automotive specialist, Masaaki Bando Under their supervision, Bullet-Proof painstakingly recreated the physics and handling of each race car.
The Saturn release, only released in Japan, included many more videos and starred the Drift King himself through these cutscenes.
GT Racing is a Super Famicom racing video game where the player gets to drive a Gran Turismo car in either championship or practice mode. The game is based on the 1996 Super GT racing season using the horsepower standards and rules of the era.
During championship mode, the player is asked enter a number, his or her driver's name, and the team name that he or she will use during the championship. The driver's name and team can be entered using either English or Japanese letters. When a player beats a record, he or she is asked to insert his or her number, name or initials (up to four characters and two digits for the number). Championship mode can last for multiple seasons. Playing ninety-nine seasons in a single racing career is theoretically possible due to the double-digit nature of the season information. There are eight different tracks, including the Suzuka Circuit that has been shown in video games since Pole Position II and Fuji Speedway (complete with a virtually photorealistic Mount Fuji in the background
Kart Race is, as the name implies, a racing game featuring small four-wheeled open vehicles known as karts. The competitors are children aged eight to twelve. Players can select any of the eight available characters and either race against the computer AI or compete with each other in a two-player mode.
The circuits include various natural environments such as fields, water, icy areas, desert, etc. Each character has a health bar that can be restored by driving over food scattered through the stages. In addition, characters can pick up bowling pins and clubs, which will allow them to throw at enemies bowling balls or fireballs of limited quantities, respectively. In all stages there are also yellow barrels that will incinerate a character upon contact, stopping him or her for a short while.
Burning Road is an arcade racing game, heavily influenced by Daytona USA. There are four types of cars to drive: two muscle cars, a drag car and a monster truck, each with their own strengths and weaknesses. There are three different courses to drive on (a wooded area, city streets and snow area) and also have a reverse track variation that can be unlocked. The object is not only to finish ahead of opponents, but also cross checkpoints in order to add more time to the ever depleting timer at the top of the screen.
Sega Touring Car Championship is a Sega Model 2C CRX arcade racing game developed by Sega AM5 in 1996. It is similar to Sega Rally Championship in design, but uses touring cars instead of rally cars. Unlike Sega Rally Championship, Sega Touring Car Championship has never seen a sequel, and it considered a far less successful game for a variety of reasons, most notably the steep difficulty curve and often awkward car handing.
This is an arcade-style rallying game with a particular isometric view. To start, players chooses between three big Japanese rally-spec vehicles—the Mitsubishi Lancer, the Subaru Impreza, and the Toyota Celica—which vary in their Speed, Control, and Body stats.
In each racing stage, the player needs to get to the finish line in the shortest time possible. If the clock hits zero, the player loses and the game is over unless they can continue. While driving, the time is hindered by barrels, puddles, slippery ice, cones and other obstacles in the player's path. Even other cars driving can be an obstacle. Also the player has to keep straight when driving up slopes, or the car will swerve and crash. The player can gain more time if they make it through checkpoints in between the starting and finishing points. The player can also take shortcuts. Before making a turn, the player will always get an immediate warning on the screen with a voice saying which direction the player ought to turn and certain warnings.
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