Steigar is a scrolling horizontal shoot-em-up viewed from the side as you start out on an aircraft carrier and fly over various assigned missions while shooting and killing many waves of enemies including helicopters, planes, boats and tanks that come at you as you move from the left to the right. Complete the mission and it's onto the next one but touch an enemy or its weapon and you lose one of five lives. You have a standard cannon but power-ups can be collected from shooting certain enemies. Also to help you are limited smart-bombs that kill all on the screen.
Space Harrier on the Amiga is a port of Sega's classic rail shooter. Players control a jetpack-equipped protagonist who flies through surreal, colorful landscapes, battling bizarre enemies and large bosses. The game features fast-paced action as the hero weaves through obstacles and projectiles while firing at incoming threats. While adapting the arcade original to home computer hardware, this version aims to recreate the high-speed, fantastical experience of the original within the Amiga's capabilities.
Pat Splatt, the best poster paster in Groove-Town, has his work cut out for him. After spending all day yesterday putting up posters he has found out that his rival, Nasty Norville has messed them up. You play as Pat as he attempts to put the posters back to normal within a time limit. Before you play the game you can select which level to play from a choice of 12. These are split into three groups which are Kids Stuff, Smart Alec and Mensa Only and each level is harder than the last one but with a higher time limit. The first poster is just a grid of 2x2 while the last poster is 8x8 and when one is completed you see a tick beside the level you have completed. You can attempt any level at any time and if you fail one then you can attempt it again later.
The game is viewed from behind Pat on his ladder with a small part of the poster shown and the screen scrolls when you move Pat in multiple directions. With your brush you slide the pieces of the poster by a full row or a full column so forward planning is required
Your task is to guide the ball through a total of 32 levels. The path is stipulated, but also watch out for rumours giving tips regarding secret short-cuts.
Fundamentally there are two things which you must beware of in order to reach the finish unscathed: Firstly certain obstacles will deduct energy from your ball and secondly the ball must not be all-owed to fall into the precipice.
The world is constituted of 7 continents, each having it’s particular peculiarities. Each has it’s own signature tune and landscape.
Officially only published on The Games Collection 2, later declared freeware by Cas Cremers, the author. Won the 1st prize in the MSX Computer Magazine/Eurosoft games programming contest.
In this well-known game, the player takes control of a worm (or snake) which is constantly moving forward, eating mushrooms. The player can use the arrow keys to turn the worm, but must take care not to run into the surrounding walls, the obstacles, or the worm itself. Once the worm has eaten 5 regular mushrooms, doors open in the walls, through which the player can advance to the next level.
Get ready for the grand opening of the wonderful Mother Goose Land amusement park. Mother Goose, Saymour, and their friends need your help with the preparations for the big event! You'll be meeting your favorite nursery rhyme characters and learning the rhymes that made them famous. But, while everyone's busy with the preparing, someone is out to spoil the fun! And, he has to be found out so the work can get done! So come along and actually get involved in making the arrangements - and solve the mystery of who's making the mischief - and why! And, you'll even get personal phone calls from Saymour and the gang!
Shh-hh! It's Mother Goose's birthday and you're invited to help Saymour and his friends plan a surprise party! There'll be lots of music and entertainment to make the party especially fun! You actually get involved in the planning! And, you can learn party songs, too! Can you get the party ready without Mother Goose finding out what's going on? The personal phone calls from Saymour and his friends will help you figure out how!
The Bee has found a treasure map! Come along with Saymour and his friends and join the Bee on a treasure hunt. But what's an exciting treasure hunt without a sneaky pirate around to foil the plans! You actually get involved in the hunt and a string of wacky adventures before you finally discover what the real "treasure" is! And, you'll even get personal phone calls from Saymour and the gang!
While making his morning rounds, the Farmer finds an egg shell. He wonders what kind of animal could have come from the shell. You actually get involved helping the Farmer, the Bee, Mother Goose and Saymour and his friends sift through a series of clues to solve the mystery and meet all kinds of farm and wild animals on the way! And, you'll even get personal phone calls from Saymour and the gang!