The player assumes control of three separate ships operated by three separate pilots: Alpha Ship is piloted by Yugo Tyrone, Beta Ship is piloted by Belle Vogato, and Gamma Ship is piloted by Kenny Crawford (although none of the pilots' names is mentioned in the game). Each ship has a different firing pattern, and all three of them combined together when the ships are formed together as the Moon Diver; their mission is to quell an alien invasion which is spanning all of the Milky Way, and destroy the aliens' headquarters: the Danger-Seed.[citation needed]
The player starts the game with three separate fighters and has to make it through four tubes using the fighters separately; if one gets destroyed, then the next, more powerful ship makes an attempt to get through. If the player makes it to the fifth stage, the three ships combine into a singular composite ship called the "Moon Diver", which has a massive amount of firepower - and each ship has shields, but the stages must be completed with one ship
Bad Lands is effectively the spiritual successor to Atari's previous racing games Super Sprint and Championship Sprint. Similarly to the Sprint titles, Bad Lands pits three cars against each other in a three lap race around a small, single-screen circuit. Bonuses are present in the form of wrenches which can be traded for goods such as extra speed, extra acceleration or better tires.
You are investigating the suspicious pre-historic islands, to find out why so many people who visited this place, have gone missing. You take control of a plane. While flying above the mysterious island you face many pre-historic animals as enemies. There are many Wild humans below on the ground as well, who try to catch onto your plane if you fly too low. Dinosaurs still exist!!
In a future setting, the dimensional, suggestively demonic, creature and title character Gigandes suddenly awakens. Residing deep below the Earth's surface, it calls its own worshippers and space force from other galaxies to the Milky Way in order to conquer mankind. Earth's defenses constructs the Round-37, a small but powerful space fighter with the intent of stopping Gigandes and its evil plans, combatting its forces and influences on Earth and in space.
The Round-37 had a four-way weapon system: players equipped weapons on either the top, bottom, back or front of the ship by collecting weapons depending on the direction the ship approaches the item in. The player also had full control over the direction of the ship, allowing the ship to not only collect weapons in a desired direction but also fire in different directions. However, the ship could only equip two of the same weapon at a time. Players had to fight through eight long stages leading up to a boss battle at the end of each one. If the players lost a
When astronauts sent to explore mysterious structures on the surface of Mars disappear, NASA sends you to investiagte. Collect incredible articfacts and fight deadly alien creatures as you wander through the Red Planet's unexplained wonders to solve ancient mysterys.
You are a novice magician at the end of his studies. During a course on the opening of doors at the temple of the Great Wizard, you have clumsily cause the disappearance of all the phials and scrolls that he had so carefully classified over many years.
Simulation of aerial combat and gallantry in World War I.
Flying north along the road from Lille to bust a German recon balloon, I wave to the foot boys in their muddy trenches. Poor devils. Oh, how they envy me!
Off to the left! Can it be? The scoundrel in the red Fokker! My dear chum Bates signaled that his gun was jammed, but that greedy Hun downed him nonetheless.
The Fokker is flying east. Homeward, low on petrol, no doubt. The balloon can wait. This won't take long.
In this fast-paced game of strategic global conquest from award-winning game designer Dan Bunten, you'll control your own superpower as you attempt to outguess and overcome opposing superpowers in World Wars I, II, III IV, and V!
It's a snap! This is your chance to rub shoulder pads with Joe Montana, the man who led the "Team of the Eighties" to four Super Bowl Championships. You provide all the fourth quarter heroics, play-calling brilliance, and pinpoint passing as you hit the field against any of 28 pro teams. Call all your own plays! Each team has a playbook with 17 offensive and six defensive options. Pick the play that you think will work best, or take the advice of Joe Montana himself, as he recommends the play he would call in each situation. You control the action on the field by switching to the key players as the play unfolds. Your strength and speed will vary by position, just like the real sport. Knock helmets with the computer or punch holes in a friend's defense. Can you keep your head cool and your passing arm hot? Pick your team. Choose the plays. Think you have what it takes to be the next Joe Montana?
The quest for freedom!
When you can't remember who you are, where you are, and even what year it is, then you know trouble cannot be to far away...
Held Captive for two hundred years in an orbiting space prison for a crime you didn't commit, you are desperate to escape from your electronic jail.
Armed only with a briefcase computer found in the corner of your cell, you start sending out SOS calls to the battling world outside.
Eventually you find a motley crew of four droids ready to help bring about your escape.
...so begins your quest to freedom!
A Boy and His Blob: Trouble on Blobolonia is a 1989 video game developed by Imagineering for the Nintendo Entertainment System (NES). The game was published by Absolute Entertainment in North America and Europe and by Jaleco in Japan. A Boy and His Blob follows an unnamed, male protagonist and his shapeshifting blob friend on their adventure to save the planet of Blobolonia from the clutches of an evil emperor.
Experience the thrill of flying World War I bi- and triplanes. Defend yourself in spectacular aerial dogfights whilst enemies assault you from all sides. Carry out bombing missions, negotiate enemy AAA fire and outwit your opponents with smart tactical moves. Red Baron Pack offers exciting air-to-air and air-to-ground combat in an age when wooden bi-planes and tri-planes ruled the air.
A Cinemaware classic returns for round two.Date: January 1st, 1956. Place: Lizard Breath, California.For five years, rumours have abound that numerous giant ants were sighted in the hills around Lizard Breath, even though these have been dismissed as “delayed hysteria” by the city’s inhabitants. Nowadays, the inhabitants of the region are far more interested in the substantial amounts of money, which pour in by means of the nuclear test program sponsored by the government. Even the strange stories that are heard about the hospital in Melville are not taken seriously, as everyone hastily adapts to the “atomic” future.All that only changed when Brick Nash stole a plutonium-cartridge loaded truck and headed in the direction of the abandoned lab of Dr. Wells.Is the nightmare starting again?Can one safely go in the desert on the search for the lost submarine? And why do some people in town look so strange when faced with sugar cubes? You can find the answers in “Antheads: It Came from the Desert II”.
The objective of the game is to build and manage a railroad company by laying track, building stations, and buying and scheduling trains. The player may start companies in any of four geographic locales: the Western United States, Northeast United States, Great Britain, or Continental Europe.
Gameplay consists of completing successive missions and overall cockpit performance affects gameplay: going above and beyond the call of duty results in medals, promotions in rank are awarded at regular intervals, and success or failure on certain critical missions decides the player's plot progress, "winning" or "losing".
Long after the passing of the Second Shadow, when dragons ruled the twilight sky and the stars were bright and numerous, came the Age of the Great Guilds.
Blacksmiths. Shepherds. Clerics. Each dedicated to the absolute control of secret knowledge.
Another such Guild was the Weavers. Over the centuries, their craft transcended the limits of physical cloth, until they wove the very fabric of reality itself. Now, a strange power has swept the Weavers into oblivion, leaving behind one Weaver boy to unravel the mystery. Help young Bobbin rescue his Guild...and you just might save the universe from an unspeakable catastrophe.
Darius II was redesigned for it's initial version for the international market with shorter stages and less bosses with less health, but higher overall difficulty to balance the changes out. As a result, some routes and bosses were removed completely.
A bowling game from Romstar.
Championship Bowling was produced by Romstar in 1989.
Romstar released 9 machines in our database under this trade name, starting in 1987. Romstar was based in United States.
Other machines made by Romstar during the time period Championship Bowling was produced include: Sky Shark, Time Soldiers, Cal .50 - Caliber Fifty, Down Town, Fire Shark, Skeet Shot, and Popshot!