A compilation of two classic games, Centipede and Millipede ported over to the Game Boy system with original gameplay. It is also compatible with the Super Game Boy Adapter with backgrounds made to resemble their original arcade casings.
The Game Boy version of Mighty Morphin Power Rangers: The Movie is a single-player side-scrolling action game similar to the SNES version. The player can choose to play as any of the six rangers, who will start off each stage as a Ninja Ranger. The Red, Blue, and White Rangers are the stronger characters, while Black, Pink, and Yellow are more agile. By defeating enemies throughout each stage, mainly Putty Patrols, and accumulating enough Thunderbolt items to fill up the power gauge, the player can transform their character into a Power Ranger. Filling up the power gauge again while in Power Ranger mode will allow the player to perform a super attack. The game consists of six stages. The first five stages can be played in any order, while the sixth one can only be played after completing the other five.
Dragoon Might features two distinct game modes. A single match mode in which the player must defeat their opponents in round-based matches, and a team match mode similar to The King of Fighters series in which two teams of three members must battle each other until the members of one team are all defeated.
Focused on national teams (12, including Italy, Spain, Denmark, Netherlands, England, Argentina, France, USA, Germany, Romania, Belgium and Brazil), the game offers a 2.5D environment (polygonal stadium and sprites for players) and three camera angles (back, isometric and side) with four zooming levels. Modes include Exhibition, World League (either single or double, with 44 matches and a grand final to crown the Grand Champion), S-League (just one round, 11 matches), cup knockout and penalty shootout, the game keeping track of statistical information of each competition. Gameplay is regular arcade, with simplicity being privileged over tactical knowledge or complex controls, with the game offering the possibility to choose between three types of controls. Other options include the ability to choose one of four difficulty levels, length of each half (3, 6 or 15 minutes) and weather conditions (fine, rain or random).
Hover! was a video game that was included on CD-ROM versions of the Microsoft Windows 95 operating system. It was a showcase for the advanced multimedia capabilities available on personal computers at the time. It is still available from Microsoft and will run on all of Microsoft's 95-compatible operating systems, from Windows 95, up to and including Windows 7 and 8. Additionally, Hover! will run in WINE on Unix-like systems.
The game is a combination of bumper cars and capture the flag.
Hover! was also officially re-released by Microsoft with partnership with Internet Explorer for Windows 8 and 8.1. It has three vehicles you can choose from. These include Chicago, Bambi, and Explorer with different stats. The game is available on the Windows App Store.
The gameplay in Speedy Gonzales resembles the Sonic the Hedgehog series of games more than anything else. For the most part Speedy will run, run across fields and up slopes and into tunnels. There are also mousetraps which function similarly to Sonic's trampolines and will propel Speedy into the air. Speedy has a short range kick for attacking and can occasionally pick up items and use them at a later time.
Comix Zone is an action platformer in which players control Sketch Turner as he progresses through panels of his comic book, hoping to reach the end and escape before his own creations finish him off. But there is hope. Now that he’s a comic book superhero, Sketch can kick some serious butt.
You're in command as your AH-64D Apache Longbow combat helicopter lifts off from its forward base. You're going into combat against the best the enemy can offer, but you've got the most advanced fighting helicopter in the world at your fingertips, packed with a devastating array of lethal weapons and state-of-the art technology.
You're ready to rock and roll but so is the enemy! They're waiting for you with combat helicopters of their own, backed up by radar-guided anti-aircraft guns and missiles and fixed wing aircraft. It's not going to be a cakewalk but you and your Apache are up to the challenge. Across four theaters of war-- Fort Hood where you train and then in war zones in Cyprus, Yemen, and Korea--you will fly the most fearsome helicopter that has ever been designed against enemies on land, sea, and air.
Apache Longbow took flying simulators to the next level. The developers constructed the flight model with fanatical attention to detail, going so far as to bring in Apache pilots to fly the in-game choppe
This is the basement of a large power plant recently taken over. Several Space Marines have already failed to retake. It is crucial that this plant not remain in enemy hands. It is reported that there are spiders in the basement...
The ocean is another world. Beneath the surface of the sea, all the sounds and the stress of society are muffled away to nothing. In Aquanaut's Holiday, the player takes the role of a renowned oceanographer has been pushed to the limit by the constant attention of the press, environmentalists, and the government. It's time to leave it all behind, on an open-ended mission to explore one of the last unmapped areas in the ocean and create a new coral reef there.
The game is played entirely at the player's pace. The only real goals and time limits are those that the player sets. The main point of the experience is simply to explore the virtual undersea environments. The game provides several ways in which to interact with the wildlife, and information gained from the local sea creatures can provide clues toward how to design a better coral reef. There are shipwrecks and ruins to discover, dozens of species of fish and sea life to observe, and no reasons to hurry.
The Berenstain Bears Get in a Fight is the first Berenstain Bears interactive Living Books PC game from 1995. It is based on the 1982 book written by Stan & Jan Berenstain and its adaptation of the 1985 TV series on CBS.
Ultima: The Savage Empire (Ultima: Kyouryuu Teikoku) is a port of Worlds of Ultima: The Savage Empire for the SNES released in 1995 by ORIGIN Systems (and Pony Canyon). The game is a drastic departure from the traditional video games in the Ultima series, and takes place into a world that resembles the Amazon rather than the typical medieval style setting of previous titles in the series. The game's engine was based off Ultima VII: The Black Gate's engine.
The game was planned for Western release, but was cancelled.