Hiso Kihei Serd (aka Hiso Kihei X-Serd) is an SRPG game by Masaya. The game is similar to other robot/mech games by Masaya/NSC, such as Vixen 357 on Sega Mega Drive.At the end of the 24th century, humanity recovered from a devastative World War and humans started to colonize the galaxy. In 2384, unknown invaders attack the Jupiter base and finally reach Earth. Although the Earth Federation has prepared a counter offensive, the chances of success are very slim. But the Asian Federation has a secret weapon, the SERD Squadron, and its mission is to find and destroy the invader’s bases and drive them out of Earth. Hiso Kihei Serd is a turn based war game at its core and in any given mission the player must deploy and control a number of Serd giant robots on an overhead map – each mech comes with its own characteristics, some are fast and have long-range attacks whereas others are bulkier, slower but use more powerful weaponry. When a fight between two opponents is triggered, the screen switches to an animated seque
In the year 2050 the Earth has been attacked by the villainous Raggosians and it is your job to save the planet! You will need to pilot your ship, The Tempest, to the planets Uranus, Saturn, Jupiter, and Earth in order to retrieve certain minerals which can be used to fight the Raggosians. The Raggosians will be trying to stop you from reaching these destinations, though, so you need to use the Nintendo zapper to fight back. Numerous (and very fast!) enemy ships will fly by on the screen and attempt to destroy your ship. You need to shoot the ships and incoming missiles before your ship takes too much damage. From time to time a comet will fly by, and if you shoot this a temporary barrier will be formed that protects your ship from enemy fire. Occasionally you can also earn a smart bomb which appears in the bottom of the screen and destroys all enemies if shot. Each level ends with a large boss which will take multiple hits to destroy.
The incredible saga of Wizards and Warriors continues. As Kuros you'll enter the dreaded Fortress of Fear in your pursuit of the Evil Wizard, Malkil. Hundreds of enemy encounters await you. Deadly bats and other flying beasts attack from above. Scorching fireballs and arrows speed toward you. And skin crawling spiders and undead skeletons appear from the darkness. Defeat them all! Only those with the blackest of hearts dwell among the 18 levels of challenging game play. But the rewards are great, riches beyond belief, keys to long lost treasure and magic spells and potions. And what better reward could you seek than a final encounter with the Evil Wizard Malkil himself? Beware, Kuros. Others have journeyed into the Fortress of Fear, but none have returned alive.
Play the game of your dreams with Top Players' Tennis - the only game where you "become" Ivan Lendl or Chris Evert.
But first, you've got four major tournaments to play; the Australian Open, the French Open, Wimbledon and the U.S. Open. Play singles against a friend, or the computer; double up with Lendl or Evert to beat the computer; or play with a friend against the computer. There's excitement, action and sweat as you play game... set... match - and win!
Top Players' Tennis gives you total command of the ball. Hit a passing shot cross-court or down-the-line; play deep from the baseline; serve and volley or take the game with an overhead smash. You set the speed of the serve and the spin on the ball, giving it a top spin, slice, drop shot or side spin - just like the pros. When you're ready, hit a "Miracle shot," where the ball can zig-zag or soar right up in the air!
While you play, Evert and Lendl are by your side, with adviCe at the touch of a button. So put yourself on the court with a pro. With Top Player
Dragon Warrior IV differs from the rest of the series by breaking up the game into five distinct chapters, each of which focuses on a different protagonist or protagonists. The first four are told from the perspective of the Hero's future companions and the fifth one, from the hero's perspective, brings all the characters together as they begin their journey to save the world.
Foxy is a pure strategy game, without any RPG elements. The player is taken from one battle to another; there is no gameplay outside of battles. The battles take place in various city districts. The player navigates his/her units in turn-based fashion. In the beginning, the battles are relatively small-scale, with infantry and tank units; as the game progresses, more unit types are introduced, including massive rocket-launching tanks, jet planes, catapults, etc.
Each unit has distinct advantages and disadvantages, different mobility, attack range, etc. For example, infantry units that carry rocket launchers can only attack diagonally, but cannot be hurt when they attack tanks from that position; being attacked frontally, however, makes them very vulnerable. Terrain also plays a role; certain terrain types may slow down certain unit types, or be completely impassable to others. Each next battle features more complex layouts and larger amounts of units.
Between the battles there are cut-scenes, most of which are de
A menu-driven adventure game featuring the eponymous ronin-for-hire taking on his most perilous mission yet.
Chikudenya Toubei (alternately Toubee, Tobe) is an adventure game originally released on the MSX2 in 1989 and ported to the PC Engine the following year. The player uses a menu of commands to move, pick up items, talk to NPCs and other necessary steps.
Referred to as a "digital comic", the game has a number of cutscenes that play out during the more dramatic parts of the game. The game also includes puzzles, including a sequence where the player recreates the face of a victim from memory using a number of facial features like scars and eyebrows.
Cadillac is a match-three card/puzzle game hybrid released by Hect first for the Japanese Famicom and later for the PlayStation. It uses a five by five grid in which the player must position playing cards in order to create sets of three, which are then removed.
The game uses a casino theme, with the game grid resembling a green felt poker table.
A truly bizarre game which was rather popular at the time. It's an action game of sorts, in which you play Beetlejuice himself and you have to kill (?) all kinds of skeletons with weapons -- you start with the ability to shoot a single loogie at the skeletons and, by collecting bonuses from destroyed skeletons, you may get additional loogies per shot or completely different weapons.
Also, after you hit a skeleton, your friend Lidia has to collect the skeleton's remains with a vacuum cleaner; however, if a skeleton find Lidia she becomes imprisoned in a cage and you have to release her by hitting another skeleton and taking a "lightning bonus" from his remains.
Another nice touch is the worm, which comes out of the playground every now and then and, should it hit you, kills you.
Balance of the Planet is an environmental management simulation.
It is the successor to Balance of Power.
Chris Crawford seems to have a special liking for problems of global concern. Balance of Power dealt with politics in the cold war, its successor Balance of the Planet simulates nothing less than Earth's ecosystem. Although Maxis' Sim Earth is often credited as the first "ecosim", the title rightfully belongs to Crawford's game. Both games are equally interesting nevertheless, as they use two vastly different approaches to an enormously complex subject.
Sim Earth tries to simulate the natural processes, i.e. continental drift, weather, global temperature etc. as accurately as possible, and calculates the global impact from this basic conditions. Balance of the Planet breaks down the ecological system into 150 single factors, connected in a cause-and-effect network. Rather than experiencing the ecosystem as a whole, you discover a string of subjects that influence each other. For example, when dealing with gl