The main game takes place in a first-person view inside the complex. Trams connect the maze-like living areas to a handful of manned turrets outside. You must shuttle between shooting down waves of fighters in the turrets, and scouring the base levels for card keys during the down time.
A third consideration is the "Virtual Operating System" controlling all major base functions. You use this interface to repair damage from attacks, monitor intruders, and place robot sentries to guard key passages. As you find more access keys, you can increase the software's efficiency to the point that you can command turrets remotely, or set them to auto-attack with a high degree of success.
As defending the base becomes more automated and efficient, you have more time to search the levels for keys. Your ultimate goal is to find the clearance to self-destruct the base, defend your escape shuttle, and get out alive.
Although trains are your primary source of income in the beginning of the game, A-Train is not about building trains exclusively. By utilizing the train industry as well as buses and subways, it is up to you to manage an efficient transportation system for passengers and freighting companies. Everything you do must be well thought out because you're out to make a profit.
As soon as you've earned the adequate funds, you have to start making investments. With your money you can buy and sell all types of land and businesses. If you think you're lucky enough, you may opt to play the stock market. Purchased land can be developed in a variety of ways, such as in the development of offices, apartments, hotels, factories, golf courses, and so on. It is up to you to build the largest financial empire humanly possible.
As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. You can also build your own businesses, the success of which will depend on the local populati
Bosconian, Galaga, New Rally-X, Pac-Man, Pole Position, Rally-X, Toy Pop
Not only can you play these games, but you can also learn about them in the virtual museum mode included on the disc, including their history, art and the original arcade cabinets.
The central character in the game is, of course, Spot. Spot has somehow become trapped in a movie projector. As he jumps from film to film, he encounters many classic film genres; these make up the various levels of the game. The main levels are a pirate movie, an adventure movie, and a horror movie, but there are many other bonus films to unlock.
Donkey Kong Country 2: Diddy's Kong Quest is the sequel to Donkey Kong Country. It was developed by Rare and is one of the best selling Super Nintendo games.
Great Naval Battles IV Burning Steel expands the scope of SSI’s line of naval simulators to include World War II naval actions in many of the theaters that saw the shadow of the battle wagon. From the frigid Barents Sea to the balmy Mediterranean, the North Atlantic and the English Channel, the Allies can be pitted against Axis forces in one-day battle scenarios or longer campaigns. The Axis forces include the German, Italian and French navies, while U. S., British, and Soviet ships are available on the Allied side.
More than fourteen major engagements are featured, including the Battle of the Denmark Straits, Atlantic Convoy Run, and Bismarck and Prinz Eugen versus the Hood and Prince of Wales of the Royal Navy. In addition, over 100 random scenarios for either surface or carrier actions can now be fought. The player has a choice of difficulty levels: beginner, intermediate, advanced, and expert. The higher the level, the more the computer opponent receives an advantage in material, rate of fire, and accuracy.
In the year 2535, planet Omni entered independence war against planet Earth government for land dispute. Facing the overwhelming Earth forces, Omni government converted the pioneering Power Loader (PLD) units into walking combat machines. In 2540, the third team of 177th squadron, an all-female combat group named DoLLS (Detachment of Limited Line Service) has seen deployment.
SameGame (鮫亀) is a Satellaview-compatible Slotted Cartridge game. The game was playable on its own without any data packs, it was playable in conjunction with 8M Pack data downloaded via the BS-X cartridge, and it could also be used together with the separately released Write-protected memory packs, Character Cassette and Character Data: Tengai Makyo.
The game was eventually used to hype the release of the promotional game of the same family, UNDAKE 30 SameGame.
ClockWerx is a Puzzle game, developed by Axes Art Amuse and published by Tokuma Shoten, which was released in Japan in 1995.
The object of the game is to solve a series of increasingly difficult levels by swinging a rotating wand from dot to dot until the player reaches the "goal" dot. Enemy wands that kill the player if touched march in predetermined patterns around each level's grid. The design is such that, with careful timing, the player can swing through seemingly impassable groups of enemies. Players can also swing from the same dot as an enemy by staying on the opposite side of it, since most enemy wands rotate at the same speed. At higher levels, more enemies are introduced, such as doors that open and close when the player's wand passes over a switch, hyperdots that send players to a different dot, and drops of acid that follow the player around.
Night Head: The Labyrinth is an Adventure game on Playstation, which was released in Japan in 1995. It is based on the Japanese TV drama "Night Head" and has several endings. Some conditional branches are complex, so the difficulty is very high.
The fourth and last Captain Tsubasa game released on the Super Famicom. Takes its inspiration from a sequel anime series released in the 90s rather than the 80s original.