Cauldron II: The Pumpkin Strikes Back is a computer game developed and published by British developer Palace Software (Palace) as a sequel to their 1985 title Cauldron. The two-dimensional (2D) platform game was released in 1986 for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Players control a bouncing pumpkin that is on a quest of vengeance against the "Witch Queen". The roles of the two were reversed from the first game, in which the witch defeated a monster pumpkin.
Following the success of Cauldron, Palace employee Steve Brown began work on a sequel. To provide fans of the original title with a new experience, a very different gameplay was implemented for the sequel, although several minor features retained connections to the first. Inspired by the bouncing pumpkin character in Cauldron, Brown designed the game around the character's movement. The bouncing mechanic proved problematic for the programmers who were unable to perfect its implementation. Technical limitations also prevented them
BreakThru is a 2D side-scrolling vehicle shooter. Your mission: race, jump, and blast your way through five levels (mountains, bridge, plains, city, and airfield) of enemy defenses to recapture the stolen jet fighter. A host of enemy soldiers, mines, vehicles, and aircraft will try to stop you, though. Oh yeah... and don't forget to watch out for those rocket attacks and falling rocks!
Bomb Jack II is a licensed follow-up developed for 8-bit home computers by the British games publisher Elite Systems in 1986. The game went to number 2 in the UK sales charts, behind Leaderboard.
Mighty Bomb Jack was released in 1986. The game was largely identical to the original game in almost all factors, except that the same screen layouts from the first game in the same sequence were now linked in a map-like continuous form by scrolling passages. Mighty Bomb Jack got less favorable reviews than the original game.
Bomb Jack Twin was released in 1993 by NMK. In this version, two players could play simultaneously.
A action game in the style of Marble Madness for ZX Spectrum, Amstrad CPC and Commodore 64. Help Bobby the ball bearing rescue his lost brothers and his cousin.
This is a fairly close copy of Ocean/Century's arcade platformer, Hunchback. Your goal is to traverse each screen filled with perils, so that you may reach the bell that is placed on the right side. The first screen contains only a ball or bullet that crosses the screen, which you must jump over. Jumping straight into the bell rope will kill you, however. The next screen has gaps which you must jump across, with the right distance in mind. After that comes a similar screen, only the pits are filled with pikemen who lower and raise their pikes. Timing is necessary in order not to be impaled as you jump over the pikemen. The fourth screen has the object from screen one hurtling across the screen, so your jumps across the pits must be timed so that you don't jump into its path. The fifth screen is a variation on the third, but with an arrow shooting over your head so that timing must take both the pikemen and the arrow in account. The game procedes in a similar fashion, with different combinations of projectiles, pike
In the sequel to The Way of the Tiger, Yaemon the Grand Master of Flame is the villain of the piece. He has killed your foster-father Naijish and stolen the Scrolls of Kettsuin.
Your quest to recover the scroll and avenge your father's death is viewed from above and superficially resembles Gauntlet. You start outside the Quench Heart Keep, and must initially find enough keys in the grounds and connected buildings to penetrate it, and then kill each of the 3 guards.
Based on the French comic heroes Asterix & Obelix, the game is a side-scrolling beat-em up developed by Krome Studios in 1986. In super early previews from old UK magazines, you can see a tiny Asterix sprite for the C64 version but when it hit shelves worldwide, it was already renamed to Ardok the Barbarian
Arquimedes XXI is a classic conversational adventure video game released in 1986 by the Spanish company Dinamic, which combines elements of science fiction and exploration.
It is considered a classic in the history of video games in Spain and is remembered for its quality and complexity. It was one of the first commercial adventures in the country and laid the foundations for future developments in the adventure game genre.
The Official America's Cup Sailing Simulation (aka Arnie's America's Cup Challenge, America's Cup Challenge) was an above-average licensed title in its time. Play against the AI or one of your friends.
You can download it here:
https://www.myabandonware.com/game/the-official-america-s-cup-sailing-simulation-67a