Gearheads is a strategy video game developed by R/GA Interactive and Philips Media, and published by Philips Media for Microsoft Windows and Mac OS in June 1996. The player deploys wind-up toys to get them across an arena while attempting to prevent toys from crossing from the other side. Players can play against the computer or another player. Single, customisable games can be played, or the player can play a series of games with set rules and a limited number of lives in a tournament.
The game was designed by Eric Zimmerman and Frank Lantz, and developed in eighteen months. A major part of the game's design was the toys' interaction with each other, and the effectiveness of certain toy setups led Zimmerman and Lantz to coin a term for them. Critical reception was mixed, with some reviewers praising its addictiveness and others criticising its sounds and artificial intelligence.
Jungle Park is a point and click adventure game that invites the player to explore the titular park. More a walking simulator than a traditional adventure game, it has few goals and instead lets the player discover the park and its surroundings at their own pace.
Inspired by an amusement park bearing the same name, Jungle Park incorporates elements of a role-playing game with a picture gallery and animation.
The player is put in the role of Bruno, an anthropomorphic pig who has the task to defend his land which is currently under siege by wolves. Bruno comes equipped with a sword and the ability to throw donuts that he finds throughout the six levels of the game. Bruno also has the ability to jump and to also butt slam crates. No description of this game would be complete without mentioning the blowholes which are liberally sprinkled throughout each level. These blowholes will lift Bruno in the air so that he will be able to get to higher plateaus that he simply couldn't get to by just jumping normally.
It is the late 21st century, and the world has come under the control of a single federal government. One day a new threat known as Abdullah the Slaver appears, causing widespread terror and panic. The fear in men's hearts incites the abandonment of all economic activity. The federal government, which is the foundation of capitalism and modern civilization, has become nothing less than an insidious idea that corrupts the foundations of society itself. It destroys the idiosyncrasies and variations among national viewpoints, stifling them in the name of "freedom" and its own internal ideals.
Judicial Affairs Director Jack Layzon alone grasps the situation, fearing the worst. He summons the lone assassin who had mastered the 'secret style'...
Wally wo Sagase! is a 1992 arcade game by Sega for the Sega System 18 tying into the Where's Wally? (Where's Waldo? in the US) media franchise. You use a trackball to find Wally in a number of different ways (catching him in an animation, finding him in a door, finding him with only a small portion of the screen visible at a time, etc.). It is only known to have been released in Japan, however most people use the translated name Where's Wally!; whether or not there was an overseas release is unknown (TODO find proof).
Super Dodge Ball, known in Japan as Kunio no Nekketsu Dodgeball Densetsu (lit. "Kunio's Hot Blooded Dodge Ball Legend") is a dodge ball-based sports game released for the Neo Geo platform in 1996. Developed by Technōs Japan Corp. and published by SNK, it was the last game the former company developed before they went out of business. The game was not officially released in Japan (only a Western version was produced, even though it was exhibited at the Japan Amusement Expo) but the game can be played with Japanese settings if the Neo Geo's motherboard is set to that region. No AES version of the game was released and MVS versions came in limited quantities.
Choose from one out of seven characters from the Kunio-Kun series (each with two generic teamates) and compete agaisnt either the CPU or another player in a Dodgeball tournament.
You pilot a winged bicycle and try to earn points by popping the hot-air balloons you see ahead of you. You have to reach the minimum quota of points in order to advance.
Nine gang leaders battle it out for control over Tokyo city in this AM3 developed arcade fighting game. It was the first motion captured fighting game released back in May 1996 to Arcades in Japan. Home versions of Last Bronx were later produced for the contemporary Sega Saturn and Windows systems.
The player ships fly through a total of seven stages fighting many enemies and multiple end-level bosses. Each player ship had a semi-automatic Normal shot and Bomb Stock, appearing as a large Phoenix. Players has a total of four different weapon pick-up items to choose from. Weapon 1 is the standard Vulcan weapon, Weapon 2 is a Rapid-Fire shot, Weapon 3 is an area-effect weapon that fires in five directions, two behind the ship and Weapon 4 is a Rocket weapon. Collecting four of the same weapon pick-up allows the selected weapon to flare-out. The player ship only had one hit though and there were no Extend Bonuses.